Steppe of the Lime Nomads

The Limey Nomads’ lands are harsh and dry, forbidding to travelers. Odd remnants from the misty period referred to as the ‘Best-Forgotten’ Ages by the Saffron City’s Opiate Priests dot the plain. In spring the Limeys graze west towards the Grass Colossus, returning east to the Circle Rim for winter.

Travel Options:

  • Rest, Lonely Copse: stay in the shelter of lonely trees clinging to life in a shallow hollow surrounded by wide steppe. There is water, but not much safety.
  • West, Porcelain Citadel (safe oasis, 1 week): the cryptic mega-sculpture is encrusted with the dryland coral homes of the Porcelain Princes. A ring of relatively well-maintained Columnar Defense Golems protects this haven of trade.
  • South, The Low Road and the High (road, 1 week): crumbling pylons of dryland coral tower above the pitted modern road.
  • East, Violet City (steppe, 2 weeks): back to the Rainbowlands. The city of cat lords, drugs, pets, and decadent magic.
Expenses
0
Purple Haze
08:30
Weather
A dull drizzle gets in the eyes and cinnabar ash burns the tongue.
Trade Goods
Ultra Jay

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