The High Road and the Low

The cratered viaduct of the High Road runs on crumbling pylons of dying dryland coral across the pallid grasses. Beneath the half-passable testament to the follies of the Long-Long-Ago, the Low Road winds, smeared threads of soil and loam and oil and blood ground into a hard surface by the pounding feet, hooves, wheels, and treads of pilgrims, nomads, caravans, and vechs.

Travel Options:

  • Rest, Ruin Camps: stay in a caravan stop improvised inside a Long Ago building of unclear purpose. Defensible but unsafe.
  • West, Porcelain Citadel (safe oasis, 1 week): the cryptic mega-sculpture is encrusted with the dryland coral homes of the Porcelain Princes. A ring of golems guards it. Two great serais stand testament to the uneasy peace between the Spectrum Satraps and the Princes.
  • South-West, Potsherd Crater (steppe, 2 weeks): the scrub is pallid, the topsoil covered in drifts of porcelain exoskeletons from a deeper time. Limey Clans of the Green Tangerine, the Yellow Lime and the Verdigris Lemon graze and trade this way in spring and autumn.
  • East, Violet City (road, 1 week): back to the Rainbowlands. The city of the cat lords and their drugs.
  • North, Steppe of the Lime Nomads (steppe, 1 week): harsh lands, forbidding to travelers, dotted with odd remnants of the ‘Best-Forgotten’ Ages.
Expenses
0
Purple Haze
09:30
Weather
Hard gusts of flat-tasting air bring:
1–3 flurries of ash
4–5 sour rain
6 burnt skies.

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