Violet City
This is the end of the Right Road. Humanity’s dominions wind down in the purple haze that wreathes the sunrises of this western reach. No roads, but caravans brave the Ultraviolet Grassland into the eternal sunset of the Black City. Porcelain Princes and Spectrum Satraps oversee great herds of biomechanical burdenbeasts that bring the odd fruits, black light lotus, indigo ivories, rainbow silks, and sanguine porcelains popular among the meritocrats of the Rainbow Lands. Many voyagers are taken by the Vomes but nobody likes to talk of those lost to the Ultras.
Travel Options:
- Rest, Exile Camp: €5/week to stay in the Bluelander camp growing into a slum.
- Inside the High Walls, Townships of the Violet City (safe city, a few hours): administered by the noble Cats of the Violet Citadel for the good of the no-good travelers visiting their palace of knowledge, learning and sanctimony.
- West, The Low Road and the High (trail, 1 week): both roads are rutted jokes leading to the Porcelain Citadel, the neutral hole at the edge of a sprawling vome territory.
- West, Steppe of the Lime Nomads (steppe, 2 weeks): flocks of cat-eared sheep and the odd transplanted Limey Nomad clan make this area of the Ultraviolet Grassland relatively civil. There are no trails and the journey is slow.
Characters in Location
Related Reports (Primary)
- Last Chair Saloon (1 day)
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