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T'bet Dal

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It is the 542nd year of Amity.   For centuries, we stagnated as a people, satisfied with life as it always has been. Now, someone has broken through The Necrosis Stretch, someone has made it to the other side of T'bet Dal.   Now, our world is in the midst of an arcane revolution. New spells, technologies, and seemingly nations are being forged at a breakneck pace. Entities that have lain dormant for ages are awakening, and the gods themselves seem to be on the brink of war.
 

T'bet Dal is a world meant for Dungeons and Dragons and other TTRPGs. A lot of the concepts are pulled straight traditional settings like The Forgotten Realms, Exandria, and Middle Earth. Other inspirations will be impacted by the experiences of myself and friends in real-world places like the United States, Mexico, India, and Japan. What differentiates this world from that of many fictional realms is that I intend to make a world which simply makes sense.   First and foremost, this is a world of lost history, strife, and adventure.   There will still be fun oddities and magical anomalies, but I am to make rivers, mountain ranges, historical time periods, and population sizes a bit more... sensical. Things won't be perfect, but I am open to any and all feedback!

 
As to the articles themselves, most are written from within the setting itself, from the perspective of the Order of Chroniclers. Sometimes, these chroniclers will be biased, inaccurate, prejudiced, or downright lying.   However, certain articles beyond their expertise will be written by Aelwyn, the last immortal, and sole remaining witness to eons of dead stories.
  The images I will be using will be mostly AI generated, sometimes tweaked in photoshop. When I have the budget to pay artists, I will do so, but until then, I will work with the resources at my disposal since I do not wish to infringe on artists' intellectual property.