Inner Ironspur

Inner Ironspur is markedly different from Outer Ironspur. Very few non-dwarves are allowed under the mountain, and the ones that are have sworn loyalty to one of the clans. The passages of Inner Ironspur are old mining tunnels, finished when the ore was depleted. Dwarven clanholds line the passages, but are no less than 100 yards apart. Near each clanhold are merchant stalls and workshops where the clan practices their craft and sells their production.     At natural juncture points, the dwarves have carved out an area equal to a few blocks in a human city. These Daernak's (or Gathers) are where the dwarven clans mingle and let loose. Each gather has at least one tavern, and often an inn for visiting dwarves. Many have general stores and other shops and stalls, appropriate to the neighborhood clans.

Demographics

The majority of the dwarven residents of Ironspur live in Inner Ironspur. The number of non-dwarves is negligible. Any non-dwarf is expected to wear the colors of the clan he serves whenever he is outside the clanhall.

Government

While the entire delve is under the command of Iron Lord Murnaros Dolvak, the clans are expected to provide leadership to their own people. The only time the government gets involved is when there is a conflict between clans.

Defences

The clanhalls tend to police their own neighborhoods, but Iron Guards and Stone Guards make occasional sweeps through the passages. Any disagreement between clans is handled by the guardsmen.

Geography

Dwarven Delves always start as mines, usually run by one clan. As the mines grow, other clans are brought in, and clanholds are carved out in the former mine tunnels. As the hold grows, the number of clanholds increases. Dwarven law generally prohibits delving a clanhold within 100 yards of another clanhold depending on the strength of the local stone, to avoid undermining the structural integrity of the delve.   The initial delve is always called the First Rise, as the delve ascends, the dwarves call the new levels "Second Rise", "Third Rise", etc. The level below "First Rise" is called "First Deep" then "Second Deep", etc.   A clanhold delve doesn't just consist of the clan's living areas, in the tunnels nearby shopfronts and workspaces are carved based on the clan's specialty. At natural juncture points, the dwarves will carve out a few blocks for a Daernak (lit: familiar meeting place) or "Gather". A gather is a place where the clans mix and trade. Every Gather has at least one tavern, maybe two. Inns for visiting dwarves are carved out of a Gather and guildhalls, stores, and trading areas complete the Gather, which are about the size of a few blocks in a human town or city.    

First Rise

First Rise is usually the limit of any foreign (i.e. non-dwarf) visitation into the mountain. Zanderak (also known as the Throat) is the "adventurer's district" and Gather to conduct "outside" business. Clans Hammerfall, Paradur, Dourstone and Ardidson all have built their clanhalls on First Rise. Silverwar Gather (a merchant's Gather), Runedak Gather (an upscale Gather, home to the rune mages) and Stonehammer Gather (a dwarven old-money Gather) are also found on First Rise. Passages from Zanderak connect to the First Deep and two fortified areas bar unauthorized passage up to the Second Rise.  

Gathers

  • Zunderak Gather
  • Runedak Gather
  • Silverwar Gather
   

Second Rise

Second Rise is contains some of the wealthier families and also the temples. Clans Gundarsun and Hedelstone have both built their clanhalls on Second Rise. Nine Bells Gather (a temple Gather) and High Hall Gather (a government center) rest on Second Rise as well as Ironspur's main temple complex of Spirit's Forge, which gives Nine Bells its name. High Hall Gather has a fortified passage leading up to Third Rise.  

Gathers

  • Nine Bells Gather
  • Stonehammer Gather
   

Third Rise

Third Rise is completely dedicated to the rule and defense of Ironspur. The Dolvak Clan of Iron Lord Murnaros has a clanhall on Third Rise which includes balconies overlooking the Galena Mountains. Caer Overlook faces south, looking out at the Ironspur Valley and pass leading to the Trade Center. Caer Overlook is the seat of government for Ironspur. Further into the mountain is the Ministry of War complex, which has control of all military and guardsmen of Ironspur.  

Gathers

  • High Hall Gather
   

First Deep

From Zunderak, a separate passage leads down to the First Deep. First Deep is still an active mining level, although the mines of First Deep are finally being depleted, leading the dwarves down to the beginnings of a Second Deep. Forgeworks Gather (a crafting center) rests not too far from Zunderak. The Gather of Arglarmak, which is surrounded by slaughterhouses, tanners, and other noisome trades is further from the entrance. Also, nearly hidden in the First Deep is the Gather of Glanvak, which is a center for dwarven outcasts and the poor or clanless.  

Gathers

  • Forgeworks Gather
  • Arglarmak Gather
  • Glanvak "Gather"
     

Ironspur Mines

The lower mines are still active, the smelters and forges sing with activity. The lower mines also connect with the local Underdark. Experienced dwarven guides know the paths (called the Dark Roads) that lead to the Bloodstone Mines, Orothiar Hall, and even Hillsafar Hall. The dwarves have contact with the local svirfneblin, and occasional conflict with local drow, duergar and derro.   In the depths below the western edge of the surface settlement one finds the huge smelting ovens, the foundries and the many smithies of the clans. Weapons and armor of the finest dwarven quality are made there and sold both to the Damaran Army and through the trade center in the surface settlement. Blacksmiths on this level also produce tools, farm implements and a wide variety of other iron-based products. Iron ore mining, smelting and the production of metal products made from iron are at the core of the Ironspur clan's economy, but the dwarves in truth have many economic legs upon which they stand, although not all are immediately apparent to outsiders      

LOCATIONS

 

Politics and Government

  • Caer Overlook (Government) (High Hall Gather)
  • Ministry of War (High Hall Gather)
  • Zunderak Ambassadors' Hall (Zunderak)
  • Ironspur Diplomatic Offices (Zunderak)
   

Temples and Institutions

  • Zunderak Temple (Zunderak)
  • The Gray Redoubt (School of Rune Magic) (Runedak Gather)
   

Guilds and Industry

  • Metalmaster's Guildhall (Forgeworks Gather)
  • Ironspur Forges (Forgeworks Gather)
  • Guild of Chanters (Runedak Gather)
  • Greysmere of Ironspur (Zunderak Gather)
  • Dolvak Bank (Zunderak Gather)
  • Dergan’s XXX Brewery (Forgeworks Gather)
  • Gardens and Meat Pens (Arglarmak Gather)
  • Tangardh's Slaughterhouse (Arglarmak Gather)
  • Ironspur Mines (The Deeps)
   

Inns, Taverns, and Entertainment

  • Clean Sheets (Inn) (Zunderak Gather)
  • Pig and Bucket (Tavern) (Zunderak Gather)
  • Mountain’s Hearth (Inn) (Forgeworks Gather)
  • The Turned Spoon (Restaurant) (Forgeworks Gather)
  • Belden’s Rest (Inn) (Silverwar Gather)
  • The Salty Mug (Tavern) (Silverwar Gather)
  • Coxcomb Spirits (Tavern and Restaurant) (Stonehammer Gather)
  • House of Sleep (Inn) (Stonehammer Gather)
  • Polliver’s (Private Club) (High Hall Gather)
  • Call of Therassor (Inn) (High Hall Gather)
  • Maulnar’s Blond (Tavern) (Runedak Gather)
  • Cadrick’s Boarding House (Nine Bells Gather)
  • Pickled Imp (Tavern) (Nine Bells Gather)
   

Shops and Services

  • Durgodin’s Survival Emporium (Outfitters) (Runedak Gather)
  • Stonehome Treasures (General Store) (Stonehammer Gather)
  • Bordrin Elsir Consortium (General Store - Import/Export) (Zunderak Gather)
  • Durgane's Durables (General Store) (Forgeworks Gather)
  • Bearbone's Mail (Armor) (Forgeworks Gather)
  • Barya's Superior Armaments (Weapons) (Silverwar Gather)
  • Merty’s (Outfitters) (Silverwar Gather)
  • Thadrunn's Smithy (Blacksmith) (Silverwar Gather)
  • Arkal's Alchemy (Alchemist) (Runedak Gather)
   

Culture and Sites

  • Amphitheater (Zunderak Gather)
  • Underground River (Zunderak Gather)
  • Spirits' Hallow (Tombs) (Nine Bells Gather)
   

Important Residences

  • Dolvak Hall (Third Rise)
  • Gundarsun Hall (Second Rise)
  • Hedelstone Hall (Second Rise)
  • Rolthar Hall (Second Rise)
  • Ardridson Hall (First Rise)
  • Dourstone Hall (now empty) (First Rise)
  • Paradur Hall (First Rise)
  • Hammerfall Hall (First Rise)
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