Going For Broke
Concept
Manifestation
Going For Broke
from page 90 of DC Heroes 3rd Edition by Greg Gorden, Brian Nystul, et al, published 1993 by Mayfair Games, now out of print and in copyright limbo
Opposing Value Columns Declared | Resistance Value Bonus Column Modifier |
---|---|
+2 | -3 |
+4 | -6 |
+6 | -9 |
+8 | -12 |
Do I say "Gosh, golly" yet? My cover identity is not from Kansas.
I do want to get this just right, though.
And I think they might have Advanced Idea Mechanics backing some of their technology.
Tell you what: I am willing to raise my difficulty by 2 columns, if that means I can narrow down exactly what evidence they are going to pick up.
I want to make the responsible choice here.
Based in solid science.
What was the original OV for this Kryptonian Mimicry roll?
Ah.
Drat.
After further consultation with my colleagues, taking into account the grief my dice sometimes give me and the competency of the equipment we have been shown so far, I will in fact Go For Broke to the tune of 4 Column Shifts more difficult. I want those six shifts in my favor on the Result Chart.
And then spend Hero Points on Boosting Dice Actions!
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