The Wild Reaches
Provinces:
75: Nulbilgil Mountains 1
76: Nulbilgil Mountains 2
78: Nulbilgil Mountains 3
79: Nulbilgil Mountains 4
80: Nulbilgil Mountains 5
81: Dinan's Delve
Domain Info:
Law: Who owns the law holdings
Temple: Who owns the temples
Guild: Who owns the guilds
Source: Who controls the source
Regency Generated per round/Accumulated Regency:
Treasury:
Army:
Regent Data:
Lieutenants:
Important NPC's:
Domain Description:
Capital City
Trade Goods
Allies
Enemies
Special conditions:
Military
Each tribe and den of cut throats have individuals that serve as a "military" force. No group is ever able to really grow a true army due to the absolute state of survival of the fittest in the Wild Reaches.
Technological Level
Very basic tools and weapons that may as well be stone age. That is not to say that metal weapons are foreign to these mountains, as plenty of mighty objects have been recovered from their slain masters. Never underestimate the guile of a hungry Goblin!
Wit and trickery goes a long way for those who cannot compete in strength here, but they only go so far. The constant competition for meager resources hardens the inhabitants of these rugged peaks.
Religion
No true religion, the closest thing are various shamans and other source touched individuals that may advise or lead a tribe.
0 - Ongoing
Alternative Names
Killer Crags
Demonym
Savages
Government System
Anarchy
Power Structure
Autonomous area
Economic System
Barter system
Currency
Orc Teeth
Legislative Body
None, wild tribes or Orc and related species war with neighbors and each other.
Judicial Body
Might makes right in uncivilized reaches of the land.
Neighboring Nations
Comments