BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Panthrus Murcielagus

Lord Magistrate Path Over Gorge Out Murcielagus (a.k.a. King Saber)

Current head of state of Lamborginus. He has just seized power and dissolved the previous oligarchy. He is a bit of a Sinestro type. He truly believes he is saving the city by consolidating control. He is incredibly hostile towards Penthos and resents them for naming themselves the capitol. He will make trouble for all the powerful families in Penthos. Panthrus is a secretive but powerful individual. He always wears a dark metal helmet and no one has seen his true face. The Knights of Aventador are all equipped with helmets that are capable of emitting a powerful anti-magic field from their face plates. They are the best fighters in all of Tellenheim, possibly better that some of the Dragonborn samurai.
Is he Mew's real father?!

Physical Description

General Physical Condition

Race: Tabaxi Class & Level: Paladin 15 (Oath of Vengeance) Background: Soldier Alignment: Chaotic Neutral Experience: 178,200 xp   ABILITY SCORES & ABILITIES (* includes +5 proficiency bonus; ** includes expertise, if any)   Strength 20 +5 ... Strength Ability Checks +5 ... Strength Saving Throws +10 ... Athletics Skill * 300 lbs. ... Maximum Carrying Capacity 600 lbs. ... Max. Push or Drag (Speed -5 ft.) 600 lbs. ... Maximum Lift   Dexterity 10 +0 ... Dexterity Ability Checks +0 ... Dexterity Saving Throws +0 ... Acrobatics Skill +0 ... Sleight of Hand Skill +5 ... Stealth Skill * (Disadv.)   Constitution 14 +2 ... Constitution Ability Checks +2 ... Constitution Saving Throws   Intelligence 10 +0 ... Intelligence Ability Checks +0 ... Intelligence Saving Throws +0 ... Arcana Skill +0 ... History Skill +0 ... Investigation Skill +0 ... Nature Skill +5 ... Religion Skill *   Wisdom 12 +1 ... Wisdom Ability Checks +6 ... Wisdom Saving Throws * +1 ... Animal Handling Skill +6 ... Insight Skill * +1 ... Medicine Skill +6 ... Perception Skill * +1 ... Survival Skill   Charisma 15 +2 ... Charisma Ability Checks +7 ... Charisma Saving Throws * +2 ... Deception Skill +7 ... Intimidation Skill * +2 ... Performance Skill +2 ... Persuasion Skill   COMBAT [PHB p. 189]   16 ... Passive Perception +0 ... Initiative Modifier   Armor Class 16 ... Armor worn: Chain mail   30 ft. Speed ... Base distance per move   124 hit points ... 15d10 Hit Dice   Greatsword. Melee Weapon Attack: +10 to hit, reach 5 ft. Hit: 2d6+5 slashing damage. (Must be used two-handed.)   Javelin. Melee Weapon Attack: +10 to hit, reach 5 ft. Hit: 1d6+5 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)   Fighting Style: Great Weapon Fighting. Reroll 1 or 2 on damage dice with two-handed melee weapons.   FEATURES, TRAITS, SPECIAL ABILITIES   Proficiencies & Languages • Proficiency Bonus: +5 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons • Tools: one type of gaming set, vehicles (land) • Saving Throws: Wisdom, Charisma • Skills: Athletics, Insight, Intimidation, Perception, Religion, Stealth • Languages: Common, Elvish   Tabaxi Traits [VGtM p. 113] • Age: 46 years old • Medium Size (6' 3", 175 lbs.) • Darkvision (60 feet) • Feline Agility (move double speed on turn once, able to use again after spending one turn moving at 0 speed) • Cat's Claws (climbing speed 20 ft., natural attack does 1d4+5 slashing damage on hit)   Paladin Class Features [PHB p. 82] • Divine Sense (sense good, evil 1 / day) • Lay On Hands (heal 75 h.p. betw. long rests) • Improved Divine Smite (add +1d8 radiant damage to melee attacks; use 1st level spell slot for +3d8 radiant damage, 2nd level slot for +4d8, 3rd level slot +5d8, 4th level slot for +6d8; add +1d8 vs. undead, fiends) • Channel Divinity (abjure enemy to Wisdom save or be frightened, or vow of enmity attack adv. vs. one target for 1 min.) • Divine Health (immune to disease) • Aura of Protection (allies in 10 feet get +2 on saves) • Extra Attack (2/attack) • Relentless Avenger (free half move when opportunity attack hits) • Aura of Courage (allies in 10 feet cannot be frightened) • Cleansing Touch (end one spell; use 2 times betw. long rests) • Soul of Vengence (melee attack as reaction if vow of enmity makes an attack)   Spellcasting [PHB p. 201] Spell Attack Modifier +7 Spell Save DC 15 Cantrips Known: No Paladin cantrips   Prepared Spells 1st Level (4 slots): Cure Wounds, Wrathful Smite, Bless 2nd Level (3 slots): Aid, Magic Weapon, Find Steed 3rd Level (3 slots): Crusader's Mantle, Elemental Weapon, Aura of Vitality 4th Level (2 slots): Aura of Life   Soldier Features [PHB p. 140] • Military Rank   EQUIPMENT & TREASURE   Carried Gear: chain mail armor (AC 16), greatsword, five (5) javelins, gaming set (dice set), belt pouch, set of common clothes, an insignia of rank, a trophy taken from a fallen enemy (dagger, broken blade, or piece of a banner)   Coins & Gems: 7,263 gold pieces (gp 43 silver pieces (sp 49 copper pieces (cp 3 gems (worth 50 gp each)

Mental characteristics

Personal history

Panthrus was once a Tabaxi from Ventenheim called Pogo. A force of marines from Penthos attacked his village in 2964 and his entire family was killed. He wandered the lands as child and was eventually taken in by the Iron Adherents. He was taught the way of the sword and the skills of a paladin but was always reminded that he was of a lesser race. He spent years being promised rank and privilege but was primarily used as a training tool by the adherents with new students. He became so adept at fighting that he eventually developed his own style. He challenged a higher up to one to one combat and utterly defeated him, killing the man. Though the fight was legal he was brought up on murder charges anyway. He escaped that night killing several adherents and ran off into the Forest realms. He spent some time with the Verdant sigil and eventually left to form his own group of mercenaries.   Eventually he realized the only way to change things was to get back at the humans in Penthos and the Iron Stronghold. He slowly amassed power in the north of Tellenheim, always in his new helmet. He built a following and created his Aventadors. They have now seized control in Lamborginus and are building their war machine and army to attack Penthos.

Education

Studied with the adherents of Iron and the elves of the forest realms. Mostly Combat.

Relationships

Panthrus Murcielagus

Rival head of state (Important)

Towards Felicarus Durrilan

-5
-2

Dishonest


Felicarus Durrilan

Rival head of state (Important)

Towards Panthrus Murcielagus

-5
1

Dishonest


[DM Note: It is very possible that Panthrus is Mew's Real father.  He was in Ventenheim during that time period and he is one of the only tabaxi to have this look other than Mew.]
Alignment
Lawful Neutral
Current Location
Species
Age
52
Spouses
Siblings
Children
Eyes
Brown
Hair
Black
Skin Tone/Pigmentation
Black fur covering grey skin.
Height
6'5"
Weight
274
Aligned Organization

Comments

Please Login in order to comment!