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Halfling

The comforts of home are the goals of most halflings' lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver.  

Small and Practical

  The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds.   Halflings' skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are rare among them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright colors.   Halfling practicality extends beyond their clothing. They're concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their treasures locked in a cellar rather than on display for all to see. They have a knack for finding the most straightforward solution to a problem, and have little patience for dithering.  

Kind and Curious

  Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar style of clothing.   Halflings are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.  

Blend into the Crowd

  Halflings are adept at fitting into a community of humans, dwarves, or elves, making themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to avoid unwanted attention.   Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or communities are threatened.  

Pastoral Pleasantries

  Most halflings live in small, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much land beyond their quiet shires. They typically don't recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of empires.   Many halflings live among other races, where the halflings' hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.  

Player's Handbook

Halfling

ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age: A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
Size: Small
speed: Your base walking speed is 25 feet.
Languages: You can speak, read, and write Common and Halfling. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.
race features:
Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.   Brave. You have advantage on saving throws against being frightened.   Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.

Player's Handbook

Ghostwise Halfling

ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age: A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
Size: Small
speed: Your base walking speed is 25 feet.
Languages: You can speak, read, and write Common and Halfling. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.
parent race: Halfling
race features:
Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.   Brave. You have advantage on saving throws against being frightened.   Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.   Silent Speech. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.

Player's Handbook

Lightfoot Halfling

ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age: A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
Size: Small
speed: Your base walking speed is 25 feet.
Languages: You can speak, read, and write Common and Halfling. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.
parent race: Halfling
race features:
Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.   Brave. You have advantage on saving throws against being frightened.   Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.   Naturally Stealthy. You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Explorer's Guide to Wildemount

Lotusden Halfling

ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age: A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
Size: Small
speed: Your base walking speed is 25 feet.
Languages: You can speak, read, and write Common and Halfling. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.
parent race: Halfling
race features:
Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.   Brave. You have advantage on saving throws against being frightened.   Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.   Child of the Wood. You know the druidcraft cantrip. When you reach 3rd level, you can cast the entangle spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the spike growth spell once with this trait and regain the ability to do so when you finish a long rest. Casting these spells with this trait doesn't require material components. Wisdom is your spellcasting ability for these spells.   Timberwalk. Ability checks made to track you have disadvantage, and you can move across difficult terrain made of nonmagical plants and undergrowth without expending extra movement.

3.5E Conversion

Shoal Halfling

ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age: A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
Size: Small
speed: Your base walking speed is 25 feet.
Languages: You can speak, read, and write Common and Halfling. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.
parent race: Halfling
race features:
Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.   Brave. You have advantage on saving throws against being frightened.   Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.   Swim Speed. Life under the water has taught you how to better move through it. You have a base swim speed of 30 feet.   Amphibious. You can breath equally well in the water and on land.

Player's Handbook

Stout Halfling

ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age: A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
Size: Small
speed: Your base walking speed is 25 feet.
Languages: You can speak, read, and write Common and Halfling. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.
parent race: Halfling
race features:
Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.   Brave. You have advantage on saving throws against being frightened.   Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.   Stout Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.

Volo's Complete Subrace Handbook

Tallfellow Halfling

Tallfellow Halflings are the descendants of a mixed-elf bloodline. They are slightly taller than their cousins, averaging a little over 4’ in height. Tallfellows are even more slender and light-boned however, weighing little more than the average Lightfoot. They enjoy the company of elves, and most Tallfellow villages will be found nearby populations of sylvan folk, with a flourishing trade between the two peoples.
ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age: A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
Size: Small
speed: Your base walking speed is 25 feet.
Languages: You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
parent race: Halfling
race features:
Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. Brave. You have advantage on saving throws against being frightened. Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.   Schooled Laguage. Tallfellows spend years studying their elven heritage and reading old works. You can speak, read, and write Elvish.   Honed Shooter. You gain proficiency in slings and spears. When using a sling or spear, attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.   Keen Senses. You have proficiency in the Perception skill.

3.5E Conversion

Tundra Halfling

ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age: A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
Size: Small
speed: Your base walking speed is 25 feet.
Languages: You can speak, read, and write Common and Halfling. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.
parent race: Halfling
race features:
Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.   Brave. You have advantage on saving throws against being frightened.   Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.   Snowbound Traveller. You ignore difficult terrain caused by snow.

Civilization and Culture

Naming Traditions

A halfling has a given name, a family name, and possibly a nickname. Family names are often nicknames that stuck so tenaciously they have been passed down through the generations.   Male Names: Alton, Ander, Cade, Corrin, Eldon, Errich, Finnan, Garret, Lindal, Lyle, Merric, Milo, Osborn, Perrin, Reed, Roscoe, Wellby   Female Names: Andry, Bree, Callie, Cora, Euphemia, Jillian, Kithri, Lavinia, Lidda, Merla, Nedda, Paela, Portia, Seraphina, Shaena, Trym, Vani, Verna   Family Names: Brushgather, Goodbarrel, Greenbottle, High-hill, Hilltopple, Leagallow, Tealeaf, Thorngage, Tosscobble, Underbough
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