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Human

In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that's why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.  

A Broad Spectrum

  With their penchant for migration and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight males might sport facial hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.  

Variety in All Things

  Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves traditions with origins far beyond the reach of any single human's memory. They live fully in the present-making them well suited to the adventuring life-but also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.  

Lasting Institutions

  Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Humans dream of immortality, but (except for those few who seek undeath or divine ascension to escape death's clutches) they achieve it by ensuring that they will be remembered when they are gone.   Although some humans can be xenophobic, in general their societies are inclusive. Human lands welcome large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands.  

Exemplar's of Ambition

  Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people, humans champion causes rather than territories or groups.  

Human Names and Ethnicities

  Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people, humans champion causes rather than territories or groups.   In Crystal Spire there are nine races of humanity. Each with their own ethnic groups and individual cultures which come with their own naming conventions. In short there are far too many cultures to even begin to cover all the different kinds of names that might be found in the world.  

Human

ability score increase: +1 to all Ability Scores
age: Humans reach adulthood in their late teens and live less than a century.
alignment: Humans can be of any alignment
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Gaelish Human

Gaelish humans tend towards white complexions, favoring green, blue eyes, and grey eyes with blond, red, or brunette hair.
ability score increase: +1 to all Ability Scores
age: Humans reach adulthood in their late teens and live less than a century.
alignment: Humans can be of any alignment
Size: Medium
speed: 30 feet
Languages: You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
parent race: Human
race features:
Skilled. You have the Skilled feat.

Awanin Human

ability score increase: +1 to all Ability Scores
age: Humans reach adulthood in their late teens and live less than a century.
alignment: Humans can be of any alignment
Size: Medium
speed: 30 feet
Languages: You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
parent race: Human
race features:
Dual Wielder. You have the Dual Wielder feat.

Seran Human

ability score increase: +1 to all Ability Scores
age: Humans reach adulthood in their late teens and live less than a century.
alignment: Humans can be of any alignment
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
parent race: Human
race features:
Durable. You have the Durable feat.

Yllian Human

ability score increase: +1 to all Ability Scores
age: Humans reach adulthood in their late teens and live less than a century.
alignment: Humans can be of any alignment
Size: Small
speed: 30 feet
Languages: You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
parent race: Human
race features:
Mage Slayer. You have the Mage Slayer feat.

Wujanese Human

Hailing from the continent of Wujan, Wujanese humans have thicker hair, more sweat glands, characteritically identified teeth, and smaller breasts. The hair tents to be straight and black, their eyes tend to be almond shaped and dark. In contrast with Hesiek humans, Wujanese have less hair than what is common among humans. They also have flatter faces, smaller noses, and wider cheekbones. Skin tones range fro porcelain to light beige, with underlying cook or neutral undertones.   Wujanese tend to be shorter than other humans, ranging from seven to fourteen inches on average.
ability score increase: +1 to all Ability Scores
age: Humans reach adulthood in their late teens and live less than a century.
alignment: Humans can be of any alignment
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
parent race: Human
race features:
Mobile. You have the Mobile feat.

Makheti Human

Makheti are dark skinned, with black hair and dark brown eyes. They tend to have larger lips than the other humans.
ability score increase: +1 to all Ability Scores
age: Humans reach adulthood in their late teens and live less than a century.
alignment: Humans can be of any alignment
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
parent race: Human
race features:
Magic Initiate. You have the Magic Initiate feat.

Hesiek Human

Native to the continent of Hesios, Hesiek humans have skin color ranging from peaches-and-cream to a light brown, a relatively prominent and auiline nose, considerable abount of body hair, an dark brown to black hair. The most common eye color among them is brown.
ability score increase: +1 to all Ability Scores
age: Humans reach adulthood in their late teens and live less than a century.
alignment: Humans can be of any alignment
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
parent race: Human
race features:
Shield Master. You have the Shield Master feat.

Tarjian Human

ability score increase: +1 to all Ability Scores
age: Humans reach adulthood in their late teens and live less than a century.
alignment: Humans can be of any alignment
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
parent race: Human
race features:
Martial Adept. You have the Martial Adept feat.
Average Height
Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall.
Related Organizations
Related Ethnicities

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