Engineer (Any Race)
You are one of the leaders of this age of industrial revolution and revitalization! You are a builder, a inventor, a brilliant mind who is unafraid to strive and try as you work tirelessly upon improving the world in whatever ways you can within your chosen field(s) of study.
"What does it do, Ivan? Well ideally it should create a pull effect down here from this coil, which will force these gear teeth down until this point here, which will then be overwhelmed by this heavy magnetic coil over here, pulling the gear around at speed, forcing this one to spin and then.....well look, stand back and I'll turn it on and show you!" Winston Fellerthowp, gnomish sky-ship inventor.
"Winston Fellerthowp was a genius of course. Brilliant mind, discovered the properties of those highly magnetic metals, coined the term magnet, and figured out the math to have it be used for propulsion. He is credited with the first Sky-Ship and the first flight, as he should be. I would remind my students, however, that perhaps he should have thought ahead and invented the parachute, and not left that to Thomas von Holvig nearly sixty years later, before taking a full test flight himself. Because he is only credited with the invention of, which is true, it is his theory and his notes that got us here, and his first draft schematics. However I would implore you all to remember he is credited with the first Sky-Ship flight, not, contrary to what you may believe, the first successful flight. What I am saying my dear students, is in his understandable eagerness, Winston ignored common sense safety, and should also be credited with the first Sky-Ship crash-landing exactly fourteen minutes and thirty seven seconds after he accomplished the first successful take off. Exactly three hours, nine minutes and eighteen seconds after which, for that is how long it took for those who'd been observing the test along his intended route to pick through the wreckage and find him, he also should be credited with the first confirmed Sky-Ship crash casualty. Safety yes, that is a lesson here. But there is one final important lesson here, my young and eager pupils." the professor slammed a dusty old book on his desk, chuckling. "The true lesson. Get yourself an assistant as dedicated to their note-taking as you are to your work. For your discoveries are all for not without, and say it with me now, proper and thorough documentation!" Professor Gaskin Fitzwig during a week one lecture at the Rydan University of Advanced Architectural and Engineering Sciences.
Career
Qualifications
A Guild License from one of the many recognized Engineering programs at one of the Guild endorsed (and oft sponsored) Architectural and Engineering Colleges or Universities.
If you try and work outside the nation you received your formal education, you will need to take a test imposed by the government in most cases (Parts or Mora and Waston are the known exceptions) to insure you know the general building codes and expectations upon inspection within that nation's borders. There will also be laws within the province and estate and even community in question you will need to navigate, but most of these are assumed to be easy to find out from local support staff, though some may be strange.
If you wish to work outside your specialty, you will be demanded to write a brutal 8 hour exam, 45 pages in length, including at least 10 essay type questions to be answered, parchment and ink provided. After which you will have to wait up to two weeks. So long as you meet or exceed 70% (Game wise, suggested way to handle it; extended Lore/Research test, roll 1 Research and then roll appropriate Lore test roll 2/hour, at -20+10/2 SLs of Research test. Goal is to get to 7+ SLs over the total sum of the Lore tests.)
If you gain enough recognition, generally requiring at least two specialties (Two trades you practice regularly) and a lot of successful projects with your name on the engineer, the guild may reward you with a second license no test required. A charter license. What this advanced license means is you are considered a diplomatic engineer, you may work, on paper, anywhere on the continent, unquestioned, for any project or government in any trade you feel comfortable taking the work. You are a charter (consultant) engineer which also means you can charge rather exorbitant fees
If you try and work outside the nation you received your formal education, you will need to take a test imposed by the government in most cases (Parts or Mora and Waston are the known exceptions) to insure you know the general building codes and expectations upon inspection within that nation's borders. There will also be laws within the province and estate and even community in question you will need to navigate, but most of these are assumed to be easy to find out from local support staff, though some may be strange.
If you wish to work outside your specialty, you will be demanded to write a brutal 8 hour exam, 45 pages in length, including at least 10 essay type questions to be answered, parchment and ink provided. After which you will have to wait up to two weeks. So long as you meet or exceed 70% (Game wise, suggested way to handle it; extended Lore/Research test, roll 1 Research and then roll appropriate Lore test roll 2/hour, at -20+10/2 SLs of Research test. Goal is to get to 7+ SLs over the total sum of the Lore tests.)
If you gain enough recognition, generally requiring at least two specialties (Two trades you practice regularly) and a lot of successful projects with your name on the engineer, the guild may reward you with a second license no test required. A charter license. What this advanced license means is you are considered a diplomatic engineer, you may work, on paper, anywhere on the continent, unquestioned, for any project or government in any trade you feel comfortable taking the work. You are a charter (consultant) engineer which also means you can charge rather exorbitant fees
Career Progression
Racial Limits: Dwarf, Gnome, Halfling, Human, Vrock
CAREER CHARACTERISTIC ADVANCE SCHEME
CAREER CHARACTERISTIC ADVANCE SCHEME
WS | BS | Str | T | I | Ag | Dex | Int | WP | Fel |
- | 1 | - | 3 | 2 | - | 1 | 1 | 4 | - |
CAREER PATH OUTLINES:
TIER 1: Engineering Student: Copper-4
Skills: Consume Alcohol, Cool, Endurance, Language (Lālsīian), Lore (Engineering), Perception, Ranged (Smokepowder), Trade (Engineering)
Talents: Artistic, Gunner, Read/Write, Tinker
Trappings: General Basic Principles of Engineering (Book), Hammer and Spikes
TIER 2: Engineering Graduate: Silver-2
Skills: Drive, Dodge, Navigation, Ranged (Engineering, Chemical or Magnlock), Research, Language (Guilder)
Talents: Craftsman (Engineer), Etiquette (Guilder), Marksman, Orientation
Trappings: Guild License, Trade Tools
TIER 3: Master Engineer: Silver-4
Skills: Language (Dwarhbe or Gnomish), Leadership, Lore (Any), Secret Signs (Guilder)
Talents: Etiquette (Scholar), Master Tradesman (Engineer), Sniper, Super Numerate
Trappings: Workshop, Engineering Student
TIER 4: Chartered Engineer: Gold-2
Skills: Language (Any), Ride (Any)
Talents: Magnum Opus, Rapid Reload, Savant (Engineering), Unshakeable
Trappings: Chartered Consultant Guild License, Library (Engineer), Quality Trade Tools (Engineer), Large Workshop (Engineer)
Payment & Reimbursement
Status scales from Copper-4 all the way up to Gold-2
Other Benefits
Guild Benefits include being able to access insider knowledge in any town or city with an Engineering Guild office, and learn of any and all projects or employers looking for an engineer, and what the project entails, at least the industry (so trade). Access to advanced weaponry at 15% off and at one rarity lower in towns and cities with an Engineering Guild office, Engineering (Very Rare), Chemical (Exotic in Suranth/Unique all others), and Magnlock (Exotic in Waston/Unique all others) weapons
Perception
Purpose
They are the builders, inventors, designers of the new and the exciting, the front-line of scientific advancement for the continent.
Social Status
They are generally beloved, if cautiously, from a distance, for they are seen not just as builders but as economic creators, especially those in infrastructure or architectural or plain old structural projects.
Demographics
Basically dominated by dwarves and gnomes, although humans, halflings and rarely, vrocks are starting to stretch their legs and force acknowledgement of their own ability to be successful within this field. Despite the racial issues between gnomes and vrocks, the Guild vote overwhelmingly stands against the gnomish members, as the famous founding words of their guild, the motto bleed through in this, as they welcome the Vrock people to come and take part. "We all wish to be great, but it is not just the mind. Truly great individuals lift others up. Because then they may become better than you, which in turn will force you to rise to the challenge to be better. Truly great, truly brilliant people? They aren't afraid of the competition."
Operations
Tools
One cannot truly standardize tools there are so many, depending on your field, but a few commonalities stand out;
Hammer and spikes
Parchment and writing equipment
Abacus
Marked measuring line
Charcoal sticks (marking sticks, used to basically mark things to cut)
Hammer and spikes
Parchment and writing equipment
Abacus
Marked measuring line
Charcoal sticks (marking sticks, used to basically mark things to cut)
Materials
The materials mostly vary as well, dependent on industry. But ink, parchment, spikes, charcoal sticks
Workplace
Generally will eventually have a workshop, but on contracts, at least once they are more....renowned, they can demand an office/workshop space is set up on jobsite for them. Otherwise they are expected to basically have what they need to travel possible (Wagons, or dogsleds up north, are common, as are river boats) and will be reimbursed the expense to rent a simple flat big enough for their workspace, but not extravagant of course.
Provided Services
Design, research, invention, construction logistics
Dangers & Hazards
All sorts. Explosions, tool failure, scaffold or ladder collapse, falling from heights, the list goes on and on. Working any sort of construction/industrial/invention type work comes with LOTS of associated hazards.
Type
Architecture
Demand
Specialized by field, so can vary, but overall there is a steady-moderately high demand
Legality
As long as all licenses, permits and papers are in order, then is totally legal. Building inspections are a thing....but corruption runs rampant and project managers all to often will bribe to have the report altered because they wanted to save a few suns and didn't want to listen to the engineer's safety specs. Cut corners, and lie. After all it'll be fine, right? Nothing at all can go wrong, right?
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