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Apprentice Wizard

Apprentices are novice arcane spellcasters who serve more experienced wizards or attend school. They perform menial work like cooking or cleaning in exchange for education in the ways of magic.   On Tarkir, apprentice wizards are primarily found studying in clans Dromoka, Ojutai, and Silumgar.

Wizards

Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes while others train lesser wizards or collaborate with colleagues to create new spells.
Type
Magical, Professional
Form of Address
Apprentice, Student
Related Organizations
Related Professions

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Planeshift Tarkir

Apprentice Wizard CR: 1/4

Medium humanoid (any race), any
Armor Class: 10 (13 with mage armor)
Hit Points: 13 (3d8) 3d8
Speed: 30 ft

STR

10 +0

DEX

10 +0

CON

10 +0

INT

14 +2

WIS

10 +0

CHA

11 +0

Skills: Arcana +4, History +4
Senses: passive Perception 10
Languages: Common plus any two languages
Challenge Rating: 1/4

Spellcasting. The apprentice casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12)

  • At will: mage hand, prestidigitation
  • 1/day each: burning hands, disguise self, mage armor

Actions

Arcane Burst. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 120 ft., one target. Hit: 7 (1d10 + 2) force damage.

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