Dragonlord Silumgar Character in Tarkir | World Anvil
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Dragonlord Silumgar

“Silumgar’s mind is a dark labyrinth, full of grim secrets and subtle traps.”
—Siara, the Dragon’s Mouth

  Silumgar is one of the five elder dragons of Tarkir. A large, black scaled dragon, Silumgar and his dragonflight posses wide, flat, snake-like heads with the ability to breath corrosive clouds of poison. The dragonlord dwells in an opulent temple-fortress along the Marang River surrounded by an army of dragons, mages, and undead, the dragonlord spends his time gloating over the treasures his clan has pillaged from other clans. His ever-growing undead army gives him supreme confidence in battle, as does the fact that his underlings are nearly as infamous as he for their ruthless aggression.   Silumgar's greatest weakness is his own boredom. When his mind is not occupied by his cruel plotting, he has been known to sink into a state of paranoia. There, he obsesses over losing everything to his rival, Kolaghan. Once he is in the throes of delusion, it is nearly impossible for any to reach him. He has slaughtered masses of his own followers in fits of angst. To avoid this fatal outcome, his subjects have invented grim festivals and bloody rituals—anything to distract, soothe, or delight their dragonlord.
Current Location
Species
Honorary & Occupational Titles
Dragonlord, the Drifting Death
Children
Current Residence
Marang River Fortress
Gender
male
Aligned Organization
Related Myths

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Character Portrait image: Dragonlord Silumgar by Steven Belledin

Planeshift Tarkir

Dragonlord Silumgar

Gargantuan dragon, Lawful Evil

Armor Class 22 (natural armor)
Hit Points 507 (26d20 + 234) 26d20+234
Speed: 60 ft Fly: 120 ft Swim: 60 ft

STR

30
( +10 )

DEX

14
( +2 )

CON

28
( +9 )

INT

22
( +6 )

WIS

21
( +5 )

CHA

24
( +7 )

Saving Throws Dex +10, Con +17, Wis +13, Cha +15
Damage Resistances necrotic, poison
Damage Immunities acid
Condition Immunities charmed, frightened, poisoned
Languages Draconic; understands Common, Infernal, Naga but can't speak
Challenge Rating 26
Proficiency Bonus 8

Actions

Multiattack. Silumgar can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.
Bite. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 13 (2d12) acid damage.
Claw. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 20) and restrained until this grapple ends. Silumgar can have only one creature grappled this way at a time.
Tail. Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.
Frightful Presence. Each creature of the Silumgar's choice that is within 1 mile of the dragon and aware of him must succeed on a DC  Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Silumgar's Frightful Presence for the next 24 hours.
Decaying Breath (Recharge 5–6). Silumgar exhales a plume of caustic energy in a 90-foot cone. Each creature in that area must make a DC 25 Constitution saving throw, taking 39 (6d12) necrotic damage and 39 (6d12) poison damage on a failed save, or half as much damage on a successful one. A creature that takes damage from the breath can't regain hit points until the start of 's next turn.

Legendary Actions

Silumgar can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Silumgar regains spent legendary actions at the start of his turn.

On initiative count 20 (losing initiative ties), Silumgar takes a lair action to cause one of the following effects; the Silumgar can't use the same effect two rounds in a row:

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