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Soulhunter

When a person attempts to break a pact with the rakshasa, a soulhunter may be called forth to track down the individual. These rakshasa are ruthless predators, being able to track their targets without fail across the face of Tarkir. Once slain, they extract the debtor's soul to bring back to the Ukud Necropolis.   Soulhunter Reliquary. A soulhunter carries a very rare magic item called a "reliquary" that it uses to capture and store the souls of its hunts. If lost, the rakshasa will go to great lengths to retrieve it, as creating a new reliquary takes time and effort.
Type
Nobility, Military
Status
Active
Source of Authority
Feyomsi
Related Locations
Related Organizations

Reliquary

    When the target of the soulhunter dies by the soulhunter's hand, the rakshasa catches the soul in this relic made of a sibsig's head. A reliquary can hold only one soul at a time, and only the soulhunter who crafted the reliquary can catch a soul with it. Crafting a reliquary takes 7 days and a humanoid sacrifice (whose head is used to make the reliquary).

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Planeshift Tarkir

Soulhunter Rakshasa CR: 12

Medium fiend, lawful evil
Armor Class: 18 (natural armor)
Hit Points: 161 (19d8 + 76) 19d8+76
Speed: 40 ft , climb: 30 ft

STR

20 +5

DEX

14 +2

CON

19 +4

INT

14 +2

WIS

15 +2

CHA

17 +3

Saving Throws: Dex +6, Con +8, Wis +6
Skills: Athletics +9, Deception +7, Intimidate +7, Perception +6, Stealth +6, Survival +6
Damage Resistances: poison, necrotic; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Senses: darkvision 60 ft., passive Perception 16
Languages: Common, Draconic, Infernal
Challenge Rating: 12

Peerless Hunter. When the raskhasa's conjurer orders it to find a creature, it can do so unerringly, despite the distance or intervening obstacles, provided the target is on the same plane of existence. The conjurer must have seen the desired target and must speak the target's name.   Pounce. If the rakshasa moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the rakshasa can make one bite attack against it as a bonus action.   Magic Resistance. The rakshasa has advantage on saving throws against spells and other magical effects.   Magic Weapons. The rakshasa's weapon attacks are magical.   Soulhunter Reliquary. A soulhunter carries a very rare magic item that it must craft for itself. If lost, the rakshasa will go to great lengths to retrieve it, as creating a new reliquary takes time and effort.   Soul Bag: When the target of the soulhunter dies by the rakshasa's hand, the rakshasa catches the soul in this relic made of a sibsig's head. A reliquary can hold only one soul at a time, and only the soulhunter who crafted the reliquary can catch a soul with it. Crafting a reliquary takes 7 days and a humanoid sacrifice (whose head is used to make the reliquary).

Actions

Multiattack. The rakshasa makes one bite attack and two claw attacks.   Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) piercing damage.   Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

Reactions

Feed on Death. When a creature within 30 feet of the rakshasa drops to 0 hit points, the rakshasa gains 5 (1d10) temporary hit points.

Suggested Environments

Environments. Jungle, Swamp, Urban

Comments

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