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Billingham

Built on the edge of a long stretch of land spiraling out of the Winded Bluffs, this city overlooks much of the sea trade along the coastlines of the Darian Conclave. The second largest city within the Conclave after Cael Velari, this heavy port city is made upon the land and built around the water in long whirling rafts of coastline.

Demographics

Ranging from exotic to familiar denizens, many people living here often embody their free spirit and free-ranging ideals that come with their racial ideas. Very few noble houses and lords rule over the free peoples within the city.

Government

Loose democracy. Much of the free-spirited people within the city are given voices for who they believe would be good at representing or even just being a good leader for a certain group. As such, the noble houses rise and fall in power per their voices for the leaders of the city.

Defences

Defenses within the city are few, especially for on-land incursions. But on the waves and around the ports and outer walls of the cities line the heavy rocky shorelines with seawalls upon them. Lighthouses armed with heavy siege weapons, boats patrolling constantly, and even heavy magical objects keeping an eye under the waves make it an impressive feat to assault the city.

Industry & Trade

The industry here is heavily naval. Many of the working minds work on construction and repair of vessels, as well as improving their strength through inventions and work constantly. The city is known for its cutting-edge naval technology.

Infrastructure

Much of the infrastructure is coastal. Long ports, bridges, seawalls, aqueducts, and canals are built in and underneath the long stretching city.

Assets

The main assets of Billingham are the protective ports within the long outer curve of the land on the northern side. These ports stretch for miles and house much of the longer traveling vessels that Cael Velari does not have room for. This gives the city much wealth and power with their naval might

Guilds and Factions

Darian Conclave,

History

Founded initially from a small fishing tribe that landed here many thousands of cycles ago, the city grew massive over its long lifespan. Eventually become an intregral part of the main line of trade in the Conclave, the Clover Line.

Architecture

Built mostly to outlast the elements and repel water, much of the buildings here are carved from the rocks themselves or fashioned out of wood and resistant stone, and up kept constantly. Some part of the city is being repaired at a clockwork rate.

Geography

Stationed along a piercing sliver of land that stretches outward from the main continent, the city itself is stationed on the outer point of this sliver. With access to the ocean and the long curling bay that swirls around its northern cap, its offers a safe haven from The Bedgrave Isles on the south with are infamous for their wrecking of ships.

Natural Resources

Stone and other metals are dug up in the process of growing the city westward along the long sliver of land, but not much lies there with the small amount of land available, and most other wood is shipped inwards from the nearby forests
Alternative Name(s)
City of the Coast
Type
Large city
Population
7,000
Location under
Owning Organization

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