Marya Silverstring
Marya Silverstring
Physical Description
General Physical Condition
Pretty normal and a little on the stockier side for a halfling.
Apparel & Accessories
I never thought much of my own appearance, especially after this "accident" when I was 10, showed me, that even my skin doesn't completely belong to myself. My size is pretty typical for a halfling and I tend to wear my hair in a long and practical braid, while keeping my clothes on the easy and practical side of things. Yes my eyes are heterochromatic and they were already like this when I was born.
Some esoteric people might say, that this is a sign of special gifts, for me it's simply how my eyes are. I also don't tend to think too much about too many accessories, so apart from some rather simplistic glass earrings, I only value the charm that my sister gave to me the day she left. It's a simple blue stone, but I think it's rather pretty and at least to me it's really special.
Some people also ask why I never wear revealing clothing and the answer is quite simple, I don't feel comfortable doing so. When I was around 13 I had a major self hate streak and did some self harming, the scars still visible on my arms and inner thighs. I've learned that it's easier to keep them hidden, mostly because people don't know how to deal with that kind of stuff. Fortunately in my line of work, I can at least try to say they're adventuring scars and since quite a lot of people never delve this deep into the dark side of their psyche, most of them believe me.
So yeah, if I could swap my body, I'd probably happily do so, there's not that much I'd miss about it.
My chest looks pretty normal under clothing, but undressed, my sternum pulses with a pale green light and big parts of my chest look almost like they're some kind of pale bark instead of flesh, being rather resistant to the touch.
Specialized Equipment
https://www.pinterest.de/pin/167477679883582492/
https://www.pinterest.de/pin/9710955434488917/
Mental characteristics
Personal history
27 years in total and backstory in short bullet points:
I was born a healthy daughter to people I've got no idea about and that I couldn't care less for
Though my parents never talked about the way in which they adopted my twin sister and me
After that I was adopted by Elijen and Horyas Silverstring, both of which are pretty good parents most of the time
When growing up, I spent most of my time with my older brother and my older sister
Since my parents both were ex-adventurers, they also insisted on me learning enough of their craft to make my own place in the world
After testing my aptitude for different lines of work, he insisted, I'd learn from one of his old comrades in arms, Marona Braveclaw, a druid
It seemed a little weird, but shortly after something pretty big happened in my life that would make this whole kind of thing a whole lot more fitting
One day when playing in the nearby woods with my brother, we made dare, I was about 10 back then
There was this dark part of the forest, which was meant to house an ancient grove and maybe a fairy circle or two, it was said that some people disappeared in this part of the forest, never to be seen again
Well, we were young and dumb, with me being a little more of both, so we both went into the deep parts of the forest, when we came upon a strange circle of mushrooms, then my brother shoved me into it, probably thinking nothing of it
When I came to myself, I was at home in bed and saw that a significant part of my chest seemed almost made of bark, with my sternum pulsing with a faint green light, that I quickly found to be my heartbeat
I freaked, hard. So hard in fact that I think that my brother still hasn't gotten over this whole thing, even though it's been more than 15 years
My druidic studies progressed further without issues, but the mark on my body remained a mystery to me and my teacher, at least she didn't say anything if she knew what was going on
When I wasn't caught up in studying, I was still having fun engaging in mischief with my older sister, mostly stuff dumb teenagers do, petty thefts and those sorts, I also got to know quite a lot of her friends, most of them quite a bit older than myself, which didn't really discourage me
Quite the opposite in fact, because I quickly tried to show them that I was just as grown up and daring like them
This led to Makin Braveeye, one of those friends, and me getting into quite a situation, we were sneaking around in a place where we weren't supposed to be and would've almost gotten ourselves killed by some rival gang if my sister and several of her friends wouldn't have saved us
This was also the time that I learned, that my big sister and most of our mutual friends were members of the local chapter of the Myriad and even though I'm sure she meant it in a joking way, when she said I owe her for saving my life, the Myriad definitely took it quite a bit more serious
It all started with my sister having to leave the city for some reason she wouldn't talk about, just giving me her pendant and saying that she'll be there when i need her
Not even a week after that, I was around 19 at the time, I was approached by some of her friends, asking me to come with them
Long story short, I knew too much about the Myriad to stay a bystander and since my natural talents were quite handy, I became a part of the organisation, also because it meant working toward actually making good on my debts with them
My first jobs were mostly second story work, some small smuggling jobs and stuff like that, though they quickly catched on, that my talents could be put to good use in other ways as well, so I ended up doing some intelligence work as well every now and then, just some odd jobs here and there, several of them with Makin
When i then turned 21, my druidic teacher Marona announced, that I had learned enough from her and that I should make some experiences of my own before I'd be inducted deeper into the mysteries of what it meant to be a druid
That coincided quite nicely with the fact, that some of those smaller jobs I was asked for by the Myriad, involved me leaving my home city, smuggling goods to other parts of the empire
One of those smuggling jobs even involved, what I still think, was the egg of an actual dragon, but that was 3 years ago already
Most of the times the jobs went quite well, though one time I actually got caught and was thrown into prison
Thanks to my Myriad connections I managed to get out rather quickly, only after a few weeks, but I learned, that this is a place I definitely never wanted to see again, also it just put some more weight onto the debt I had with the Myriad
Personality Characteristics
Virtues & Personality perks
Kids and animals are off limits, unless they try to kill me first
Freedom is always preferable to serfdom
I'm loyal to those that are loyal to me, betraying those that trust you, is no way to live your life.
If you are indebted to someone, you ought to make it up to them as thoroughly as possible.
Vices & Personality flaws
I'm really bad at backing down from confrontations, even if the odds are bad.
If someone challenges me for a challenge, I'll always take them up on it!
Hygiene
I try to keep up with a decent hygiene whenever possible, but I can deal with the life of an adventurer and sometimes baths or other such comforts simply aren't available. When I get the chance though, I'll definitely try not to look or reek like I've been on the streets for the last few weeks.
Social
Contacts & Relations
(Ally) Berserker that I bonded with over a traumatic event:
I still remember that day quite clearly when I thought it'd be a great idea to sneak around in one of the big abandoned warehouses at the edge of the city at night. Of course I wasn't alone, it was Makin Braveeye Egumiaga with me, some huge goliath friend of my sister that I got along quite well with, who sports some pretty darn impressive full-body tattoos. So yeah, we were sneaking around and kind of ran into a rival gang. We tried fleeing, but if not for my sister and several of her friends intervening we might've been done for. That was the day my debt to the Myriad and my story with them began and it was also the day Makin and me started having an invisible, but strong bond with each other, in our debt to the Myriad, as well as our experience of surviving this experience. I even managed to teleport him once, though I haven't been able to reproduce it with anyone else....,
Marona Braveclaw: A rather old halfling druid, who taught me everything I know about being a druid and all the strings and responsibilities that come attached to it. She was a rather strict, but also compassionate teacher and I can't wait to one day see her again to delve into the deeper mysteries of being a druid and everything attached to that. The most striking feature of hears is a blueberry-blue lock in her otherwise greying hair, that she regularly recolors.
Several Myriad members in Nagvurot, my hometown.
A mysterious lady of the fey, to which Dalmir and I owe a favor to.
Family Ties
(Ally) Significant family member (older brother) that caused a horrible accident for me:
Davton Silverstring, age 30 and a half elf is a good person deep in his heart, but kids are stupid and cruel and he was not different in any capacity. We were playing in the woods like we usually did, when we made this stupid dare to go into the deeper parts of the forest, who were said to house an ancient grove and maybe even some real fairy circles. So we went in there and when we found a strange circle of mushrooms my brother pushed me into it, probably not thinking much of it, except for giving me a decent scare.
When I came to myself, I was back in my room at home, parts of my chest showing pale bark instead of skin and my sternum pulsing with a green light. I freaked out hard and that's probably in parts the reason why my brother never again talked about this day and also why after that he always tried to be a voice of reason, annoying me more than anything.
One telltale sign of my older brother are that he has the same heterochromic eyes like me, even though we're not related by blood.
(Ally) Significant family member (older sister) that left long ago and promised to come back in my hour of greatest need:
Sylris Silverstring, age 34, my older half-elven sister. She was always the one getting us in trouble for the weirdest and most fun reasons. She was also the one that actually inducted me into the Myriad after saving my life with her friends. Before one day she announced, that she had to leave our hometown of Nagvurot, but that she'll come back for me one day. Days have been darker since she has left and I still miss her every now and then.
My older sister was always the one of us that got most the beauty in our family, though she also lost her left pinky in a scuffle once, so there's also that option to identify her.
(Ally) Significant family member (father) that used to be an adventurer until he took an arrow to the knee.... I mean until he married mom, who would do anything to help me, as long as it wouldn't risk injuring or killing him:
My elven dad, Horyas Silverstring, age 89, was always a little distant, he oftentimes had this thousand yard stare kind of deal, some people talk about with veterans and he couldn't deal with the color red at all, he tried to be a good dad nontheless. After all he was the one that introduced me to his previous travelling companion Marona Braveclaw, a halfling druid and the person he consulted about my chest. Though she was pretty strict at times, she set me on the path that I'm on today and I'm pretty grateful for her as well as my dad.
For identifying my dad, you best go by his split lip and the heavy scarring in his face, which are both not that typical for your normal distant elf.
Mom: Elijen Silverstring, age 64, a human ex-adventurer, she was always a hunter at heart - well she always said that there was no bigger prey that she caught in her life than my dad - Her hair is red like fire and she never cut it once in her life, sometimes I thought there was more hair than actual person with her.
Younger twin sister: Riara Silverstring, age 27, she's exactly what you would imagine in a family of adventurers and miscreants, she's a baker and a damn good one! I also heard that she recently got engaged to a young blacksmith. - My younger sister is the typical picture of a young halfling women, small and cute with loads of freckles to her, full of giggles and sweet thoughts, I can barely believe we're related at times.
Religious Views
1st prophecy goal: I'll make good on my debts to the Myriad for saving my life, even if the costs of that might be higher than I'd feel otherwise comfortable with.
Secret: One day I had the job from the Myriad to transport a big box via cart to another city and when we unloaded the cart, I think I caught a glimpse of the inside of the box and I'm pretty sure that was a dragon egg.
The dragon egg I saw was shipped to Zadash from the north and it was purple
Fateful moment: When my older brother pushed me into a fairy circle, resulting in the mark in my chest.
Hobbies & Pets
Wild Shape Options-> Flavored with silver fur
Just your average halfling travelling through the world, until I make up my mind and add more stuff in here.
View Character Profile
Alignment
Chaotic Neutral
Age
27 years old
Date of Birth
7th of Horisal - Self decided, real date unknown
Birthplace
Unknown
Children
Gender
Female
Eyes
Green // Blue
Hair
Red
Skin Tone/Pigmentation
Fair with a light tan, freckles
Height
3ft.
Weight
40lbs.
Quotes & Catchphrases
"Whats the worst that could happen?"
"Where's the fun in that?"
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Aaand out of the city~
So we had our short time of resting in that city
At some point people are standing up
And of course they're trying to start something
We win - well Seb wins
Then a dude in uniform shows up
Seemingly we're needed for an audience
Well, we go there
Tatiana Vorvex or something like that
And she tries to get the old device from us
Of course she does
Yada yada neutral city
Camping would need a 10 mile radius
So we get our soldiers and get marching
Aaaaaaaaand rest~
The mercenary pirate place
So some more traveling
And we're sloooowly getting closer
Well at least we get to their camp
Or outpost
Seemingly the Dynasty isn't much loved here
Understandable
We have a day to rest
Heading out in the morning
Seemingly it's time for drinks the day before?
Another dragon deal?
Ah yeah dragon.... great
The two people are alive
But have to pay in knowledge
Oh well that's on Lord Bladefall
And the lord plays the idiot waving a sword around
Oh well
We distance ourselves from that idiocy
Dragon is named Calzullan
Seb asks permission to talk to the dragon about the previous dragon encounters
Well~~~
I definitely won't talk about it
We also have a quick sidebar talking about it
Then Vera provides some up to date info for the dragon
And it was deemed sufficient as an exchange?
Well only for bug info
Seb gets himself and me a private audience?
Takes us deeper into the cave
Dragon also turns into an elf
Have some talks
Get to an agreement
Go back to the group
Align on trying to stop the dragon egg smuggling
Then go back to the dragon to make sure the wording of the magic oath thing is okay
He'd provide a weapon from the days of the calamity
It's single use though
So something to align on with our contact in Rosohna
Okay he'll only bind one
And Komaria volunteers
Well that works for me
Dragon then heads towards their magical door
We all then go in
And the two people are allowed to leave? xD
Needs some support for the ritual
Well Vera helps out
Then we get the item
it's a twist, turn and run (10 seconds) kind of deal
The lord dude thanks us for freeing his men
Aaand back on the road we go
Buggy buggers again
Sooo we get ready and get started
We have enough food, though can take extra rations
Also have shelter, though crowded
We have three ways to travel
Near the shore, which has pirates and stuff (normal 10 days per trip)
Near a magical tower, which has undead and possibly worse stuff (quicker)
Near the mountains (1 day slower)
We settle on the mountains, as there's less supernatural stuff
Soooo, travel day it is
The Cerberus Assembly people are surprisingly lax for soldiering types
Then after several hours there's a shout
No scouts are out
So none of our people
Ugh.....
Seb takes off
I go after him
The rest follows
And we find a rock with legs?
Okay no, it's one of the Cerberus people
Aaand bugs
We kill 2 of them
The rest flee
Aand there's the dude
We take the rock off between Virdan's summon and my frog strength
Him and a few others wanted to help the Lord dude
Rest of his friends hunkered down in a cave, around 20 minutes away in the hills
Seems like they don't know why the bugs are stirred up
They attacked their settlement
Bladefall seems disappointed in him
Then we go towards the cave
And he's with us
It's a rather small cave
Find ourselves bedrolls etc., but no people
Not much in terms tracks to follow
So I turn into cat
And start tracking
We find several corpses, including 4 of the flying creatures O.o
Also find some flesh from some weird creature
Get us to a cave and go out of wild shape
Go inside stealthily after casting barkskin on Seb
There's a biiiig green gemstone there
And there's scales as well
Ohhhhh well
Gemstone dragon it is
Aaand the dragon notices the group
Back again again
So, still in this middle of nowhere place
Had a decent rest
Then there's a messenger, seemingly there's a person there that's not part of the Dynasty
So we go and find a group of mostly humans, a couple armed
The crest on their stuff consists of three connected spikies with a silver spiky 'U' shape below
They're from the Cerberus Assembly and it's some kind of lord
Seemingly not here on aggressive business
They're looking for an alliance? - Not with the Dynasty as a whole
Aaaand it's about monsters
Their official camp is a bit away
Yada yada, don't trust them
Our group is decently torn
So we have a message sent to Rosohna via a Slate of Distant Letters
Vera writes the message:
"Lord Alexander Bladefall from Cerberus Assembly showed up - taken note of resupplies here - asked us to help with bugs. Looking for guidance. Should we accept?"
And we receive the reply:
"Using your discretion, with caution. Update every hour."
Welp, so a whole load of nothing
We at least get 6 people from the camp with us
We're back!
Okay so we're a couple of weeks (well 4, it was a month) after the original timeline?
And bug issues persist
It's some caravan and outpost building stuff
With a bigger job later on
Oh and the way was underground
And daaaark~~
Some cavewalking later, we finally have the sun again!
And the camp is also rather close
It's mostly a military encampment
And seemingly the creatures primarily roam around in the daylight
We then also do some looking around and stuff
Otherwise some strategizing and stuff
After that rest?
Just some decompressing time
So next morning stuff
And then debriefing time
Ugh
The topic of taking back the stick comes up
And yeah we talk about the whole schtick we saw down there
While we're there anyway I get an amber amulet for my sister and her little one
And we have some breakfast
I also spent some time on a Plant Growth spell (8 hours) to help people that aren't able to afford magical aid for their personal stuff
Komaria keeps me company while doing this
We also have some decently interesting talks
Meanwhile Seb and Vera do shady stuff
After that I give some people goodberries to help them
Then it's resting time as we get the box
And we get on the road on the next day!
Finally a second to relax
So we escort the survivors out
Get out of the previously fenced off area okay
The local authorities block off the area around the rift
We offer some info on where the breach the creatures came through was
And removed pretty much all of them around from existence
Seb gives off a sending to our questgiver
After that we get the opportunity for some rest
And the group seriously goes for a bar?
I gueeeeeeeeeess....
Already looking forward to too tall chairs, people running into me and not speaking any languages I could understand
Also there's loud music
We have a bit of a talk
My vote for a vacation goes through
And Melody tries to one up the group...
We get some food and drinks
Have some talks with Vera
And after some more talking, I'm off to actual sleep
Then next morning stuff
Exterminating otherworldlies
So yeah fight time
Oh also there's small worm things
And loads of small crawlies
We go decently after the cracky portal thing
Okay the portal is no portal
It's more like a tether or something
And of course there's floaty creatures
The not-portal then goes boom loudly
The big one looks really rough
And all the eggs go pop
Moonbeam really does it's thing that fight
Also that poison stuff still really hurts >.<
Seb finally helps in getting the big one down
The rest of us slowly recovers from the poison
And everyone makes it
Meanwhile we go towards the entrance
Komaria collapses because of the stolen staff
Seb tries prying it free
The guardsman paladin casts a remove curse to get the staff off of Komaria
Aaand Melody touches it and goes limb
And we pull it away from them
Escaping forward
So we have the other guard group covering our escape
While we continue on our bear cart way
We're fighting in a space where some of the creatures lie in ambush
They hurt us badly
And the guards catch up to us
We help decimate the next group
And then continue going
Aaand there's an orange glow in front of us
Aand we find the nest
Setup for a chase
So we go killing the two buzzy boys
Seb was bait
Get them killed quickly
I then start pulling a cart in bear form and pull the group along
On the way we hear a melody
Pick up a new person
Some more city crawling
So some more strategy talk
Yeah attacking the hatchery seems... dangerous
Talking some more strategy
Then we have a call from some people speaking.... undercommon?
Well Komaria handles it
We then finally agree to take the kids and get the survivors in the east
While the B team holds their position
So after some more talking we start on our trip
We also get the way out prepared for us
In the distance we hear some buzzing of the flying ones
We find ourselves the two survivors
Somehow the creatures are connected via magical stuff
They have some kind of remote leadership system?
So the hunchback is the local leader?
Also there has to be some kind of communication conduit?
While talking, there's some kind of tremor outside
And of course there's aberrations around
Of freaking course
There's a super small prayer by Komaria after I ask for it
So first off to kill the creatures on the wall
Then it's time for Pass without Trace
Loads of bugs and a couple of kids
So yeah, loads of uglies
I try turning into a brown bear
Ugh that form is cumbersome
Outside we see a girl at another house
We kill the remaining bugs and give chase
Oh yeah and there's a decently big swarm after us
That's also getting fireballed
Then it's more following the kiddo
And it seems to be getting cramped, so no bear shape anymore :(
And there's another kiddo
Oh how fun, there's loads of small tunnels to the north
On top of the big main one
And the other group found something about survivors in the east
While the group rests there's some scouting by Vera and me
We get through fine
And there's familiar bubbles?
As we turn to go there's a larger being that blocks the light for a second
Seems to be wearing some kind of robe or cloak and holding a staff that has 2 points on the tip
We get back safely
Then it's legendary libation time for everyone before we get going
Into the belly of the city
So the whole stuff starts
But before that we get a decent night's sleep
Next morning one of the soldiers comes to pick us up
One of the soldiers at the gap we'll be going through is the soldier whose house we visited the day before
Small group of introductions
Then in we go
I use darkvision on myself and pass without a trace to give us nice cover while we go the western way up north
There's a big destroyed watchtower in our way
It was 'killed' by quite a decent amount of radiant energy
After it, there's some sort of chasm, we get decently across
There's some sort of sound north though
Then off north we continue
The stone I heard fell off of a building
Probably because of something standing on the building
Then we find a few buildings that are still lit, which is decently weird
Possibily survivors?
Komaria also sees a roughly medium sized humanoid figure
We check one of the houses
Yup there was something around recently
Aaand then there are aberrations, thanks loud people
Before we go into the belly of beast~
Yup still in the city
There's also mini sending stones but short range
We organize slings for throwing alchemist fire
And Silver makes some of their poison
More prep and talks about tactics and stuff
Preparation time
So travel finishes without major incident
Aaand we arrive in the city
Well kinda, it's underground
And there's some way to actually get there
But first we get paid for our guardwork
And when we're there things actually look pretty decent
The group starts talking to a beggar first though
And Komaria pays the beggar with a platinum piece O.o
We see a tailor shop with markings that it's a source for business
Some back and forth for fun communication times
So we're in front of a house of survivors?
And we remember our contact
Ved (he/they), kobold and officer
Meet a Common speaking drow woman that calls herself Kia
And we get invited for tea
Of course the group picks up on spices and stuff
The survivor we get introduced to is called Zelthar?
He shares some info
Then off to the watch barracks we go!
Strategy and info talk
And then we get to see some equipment stuff
On the road again~
Ok so family is planned to arrive in around 3 weeks?
Oh yeah but first, decompressing
So yeah quick switch to the next day on our way to the lucid bastion
And of course we're expected
Also seems like bargaining for pay is an option
Have some talks about tasks and rewards
Aaaaand we get the whole council waiting for us there
Oh neat, they did know about the creatures that attacked... how nice
We should kill Corespawn inside a portion of the city that's a couple of days away
Also find out how they got in and prevent it for the future
They'd like to offer us 1200gp reward
400gp for any attempt that is made
800gp for resolving the issue
In addition 1000gp kept in their treasury for services in the city and for our household
They'd also offer a plot of land outside the main walls, though additional costs are our own
It'd also give us a place for 6 months, which is a typical thing in the dynasty?
Extends to ourselves as well as our families
The city Noara also has an armoury
Even by foot it's less than 3 days travel
Komaria and Zintris try to guilttrip the queen regarding horses
Yeaaaaah that's not great
We settle on finding ourselves a caravan to stick to
Seb also brings up renegotiating if we find extra difficulties
The Brightqueen agrees, but doesn't put it in writing
After that we leave
Aaand we get a contract sent to our house
Then we go looking for a caravan to tag along with
Vera finds a couple of leads
After that it's quickly off to the road
While traveling Seb wants to bring up the worm stuff to the rest of the group, which I'm pretty okay with
So we talk some worm stuff with the group
Pretty much tell them everything about the worm incident back then
I also have a quick talk with Seb about the possibility of Silver and the burning armor stuff being connected to the worms
Uhm yeah
Oh yeah they wanted to consider us for that job
Everyone does a little bit of stuff on their own time
Seb and Vera go shopping
Meanwhile Zintris hides in her room and I try to decompress a bit
After all you don't have your life flashing before your eyes like this
So yeah some time to decompress
Just talking to military people
Oh yeah wall construction aftermath stuff
Oh and we saved the captain
Oh and there was big worm
And then we should go reporting to the commander
Yada yada corespawn intelligent and dangerous
She wants to send us to some next city over
It's a couple of days away
Also we'd get paid
Komaria has to return her loaner weapon
More insects, saving lives and worm
So yeah bugs
And Seb does wild magic stuff again
And holy heck that big bug thing goes after me and it's hitting like a truck
Aaaaand Silver kills it
Also directly after that with some healing we once again are running into the next big battle
After that it's up to the group of the commander
And she seems a little under duress atm.
In this fight as well, we manage to get through it without any major casualties
Seemingly these creatures are called Core Spawn according to Zintris?
And after that it's off to help even more groups and people
*sigh* That definitely doesn't feel like it's part of the original mission though
Kinda doubt we'll get an extension on our though
Aaaand there's another big fire worm thing... okay....
Zombies, insects and pie
Still doing defending stuff
So yeah it was a lot of zombie bashing
Oh and then there were the ghostly guys
Aaand we stomp the shadows and spectres really badly
After there's a well smelling ogre with a pie? ô.o
Also in the distance there's some weird giant dragonfly like thing?
Definitely not from around here
There's some weird sounds in the distance after some time
Aaaand there's more creatures
Insect-like creatures
More zombie clapping
So yeah we killed... unlifed (?) zombies
Of course after some time there's more of them - really prime real estate around here
And ooooof course I'm the only one getting hit
And also ooooof course it's just never enough time to even get a little rest
Then the commander lady comes by
Pretty much talking tactics
So stuff is being decided and the commander lady approves of us I guess?
This is in theory session 35
Clapping zombies
16th Sydenstar?
So out we go~~
Also I cast darkvision on myself
Okay there's even ogres here oo'
They have weird wallbuilding magic
And we meet a couple of the people there
Then there's the first baddies for our shift
Moorbounder fighting shifting time~
Preparations and talks~
16th Sydenstar?
So on our way to Quanah we are!
We find her quite quickly
So let's see how much info on our job we're able to get
We're doing the job mostly on our own
Usually it's larger groups involved, but they're trusting us with it
It's an all-day sort of job
And of course it's still within the dark part
Their final goal is to rebuild the original walls of the prior city
It's mostly about establishing a foothold for us though
Everyone out there is a target for the creature there
There's gonna be two parts to it
First off, the area has to be cleared out
Then it's guarding the construction stuff
Very likely we're gonna be attacked by undead and oftentimes it's also other stuff
If it's purple worms or other underground creatures, we most likely should run
People should definitely stick together
She shows us a little quartz stone
Seems like it's a stone to contact other people with it
Or more precisely Quanah with that
Can only be used once a day though
Melech then pulls out a whistle which might come in handy
Seems like it can be heard very far away
The whistle looks to be some kind of metal, a little like mythril
There's a bit of a breeze around Melech's hair
Seems like that thing could call creatures from other planes in an area like this?
She then says something in some language to Melech
And Melech answers in it?
Also Seb understands it?
Seb then asks for maps
Should be around the northeastern wallside
Pretty unsafe for the people living there
Melech then starts talking about the ash zombies we found in one of the mines
Seems like Quanah knows those things and wants to talk about this
Is also interested to know who else knows
Though it seems like we won't meet those creatures around here, but in the frozen north?
Oh yeah and ghost things that can cut off divine casters
But they're unlikely to show up so close to the city
Most undead aren't keen on powerful strikes and radiant energy
Oh and if people die to the undead, they come back very quickly as undead
And there's exploding undead as well
Also there's shadows and they're nasty and nigh invisible but can be thwarted with light
Oh and Ghouls and Ghasts which when attempted to turn them might not work
Aaand Ghouls paralyze creatures and eat them alive
Oh and Will-o-Wisps which will go invisible and kill anyone unconscious
They should be priority targets
Aaand Moorbounders, even bristled ones
And worst case there's Gloomstalkers? - Flying and highly dangerous
Aaaaaand if someone rides one, we should call her, because then it's most likely the servant of a betrayer god
We'll also work with a couple of people from the guard and we're kind of equal in rank?
Okay but at the same time we're working under one of them?
Called Captain/Commander Iivryna Mirimm (?) (They/Them?) something
Can be a bit uptight at times... great
Especially uptight with outsiders~
Quanah is not surprisingly a little hesitant with me
But after some back and forth she'd settle on some kind of so far unknown assurance of loyalty
Though my brother most likely will be a special case due to standing loyalties
She'll check with the responsible person regarding him
I can definitely work with that though
Protection from political games most likely also will be hard, but theoretically possible
Well in the end it's in both of our interests for me to only be associated with one Den
Still it seems like we have a deal
Oh and I told her about how I came to the Myriad
There now seems to be some kind of mutual understanding
After that I guess Seb gets a shield?
So we get to a super massive room after walking through the maze-like building (24 - nat. 20 Survival)
Seems like a place for outfitting
And Seb gets his shield
Komaria also gets a mythril quarterstaff
As we're wandering through the city, we pass a shrine
It's small off to the side, silver/mythril plated depiction of a young girl who's body kind of just dissipates
It's to Sehanine
Yep definitely Sehanine
There's a group of elves manning the shrines
As well as another group of Pallid elves - Zintris' family
I place a goldpiece in the donation bowl muttering that the depiction is a little too small
After that Zintris asks whether I could place a donation from her as well
I do that and we have a quick talk about Sehanine, especially after I mention to her that the depiction of the goddess is too small
Seems like it's a family thing for her
I offer to tell her about my connection one day when things are more relaxed
After that we get to the group of soldiers and they're pretty well armored in that weird style armor they have around here
Due to Komaria's clothes they think she's just a noble kid on a fun excursion
Also the commander person seems very annoyed by Komaria's antics
Also Komaria tries to bullshit us
Then there's a big lecture yada yada
And since it's in Undercommon I don't get any of it
With that out we go aaaaand it's dark
Lots and lots of talking
So family almost completely saved, yay! Or at least in the future they will be or something like that... ugh complicated stuff.
After getting back I spent some time with Silver who is pretty awkward on the party
Since talking isn't great for her, I'm learning some sign language from her, well at least start to
After that it's a night of sleep in the new house~
Then it's off to a short talk with Seb and Melech
Tell them about my family as well roughly about the Sehanine stuff
Though that's still my stuff to deal with, so yeah
Also show Melech my fey mark and give some explanation and heck that thing has gotten bigger O.o
Welp that's an issue for another day, I really don't want to spoil the positive energy I have currently going with that
So yeah, next step is the talk with the whole group and then a talk with Quana
After that we have breakfast and start going over combat tactics and stuff
Komaria can breath lightning, can see far in the dark, has limited magics
I then go next and explain the general stuff
Melech explains his stuff
Zintris can shield minds in a way, is good against extraplanar stuff, is good with her rapier
Vera is sneaky and assessing with stuff
For Silver we know what she does
And Seb is simply very hardy, can get mean and take quite a hit as well as his fire stuff
Also Seb doesn't really bring up his topic after our discussion
Lastly there was a small talk between me and Vera
Pretty much came down to her apologizing for the lie and me calling her out on her employer choices
Also Seb is a lovable idiot, but nonetheless an idiot at times so she's allowed to kick him, or have me kick him
Otherwise Essek's goals will most likely conflict with the group sooner or later and she has to be aware of that
So trust will take some time to develop
Luxon stuff and a decent bit of shopping
Sooo, shopping trip time with the guard captain
For the ghost lands we might need specialized equipment
Certain types of magic might be ineffective, stuff that is cold/freezing and sapping life, okay general temperature stuff is awful
And it seems like certain creatures can cut divine casters like Melech, Zintris and me off from magic
Yada yada old god war stuff
Most roads are also relatively safe around here
And getting work is decently possible
Also there's all this Luxon business around here
It's less of a being and more of a force or something in between
Is more of a philosophical concept and is theorized to have existed before the other gods
And it is theorized to embody light and a source of life, rebirth and arcane knowledge
Very monastic, yada yada
One of the big things learned is acceptance and valuing of other cultures and people with a lessening of class divides
Also with the rich caring about the poor, because they could be reborn there
Worship of all religions (except betrayer gods) is permitted
Also yada yada consecution where one binds their soul to one of the luxon beacons and they get reborn with a new body
Though it still takes growing and stuff after, so it most often takes to early adulthood to recover memories
Then there's the process of anamnesis, taking the mental block stuff away
The empire stole 2 of these beacons and they're trying to get them back - also the reason for the war from their side
There can also be other luxon beacons they don't know about
Zintris blanks out for a second and then gives Melech a weird look
Quana also hugs Zintris, so stuff about previous life?
Silver and Vera get separate equipment from Essek
Yep Vera was hired by Essek.... curious
Soooo we start shopping stuff
And we start in the firnament shops
First we meet a smith
We get taken to a relatively open workshop
The smith is called Velkyn
Komaria gets herself an anti-ghost spear
A rapier for Zintris & Seb
He also shows off a cutlass (1d8, finesse)
Weapons are ghost-touch, which is magical with +0 enchantment
Some weird elven weapon
They do some sparing
Melech gets another armor
There's the possibility to get special gloves that can help me hit ghosts, but only with fists or claws/hooves, which is a little annoying with me mostly biting things, but it'll probably kind of work, it'll take a couple of days though
The smith was in Den Icozrin
Also new studded leather incoming
Komaria successfully bums a couple of platinum pieces from Quana, officially for 'food'
After that off we go again
And get to another big mansion thingie
After Quana talks with the doorperson, we get inside
Okay seems like a leatherworker
The leatherworker is called Nanau (?) of Den Tasithar (?)
Then get myself measured for nice blackened or gray studded leather armor
Also I'm her first halfling... okay I guess...
I can get it in a couple of days here
And Zintris also will get another suit of studded leather
Before going out I get asked to sample a black kind of leather with a red/pinkish inner side
It's a little tough and warm to the touch and from a hellhound
Well that's fun, sounds like a good material! - Very minor evasion stuff rules wise (fire damage attacks can't crit, if fire damage stuff I have more or less the benefits of evasion)
Also I should dress lightly below it, but thaaaaat's gonna be interesting problem for future me
Then it's some rough info time about our oncoming job
So it's holding an area until a wall is built
There's probably gonna be food and some spell to alert (for about 8 hours)
About 4-8 hours, up to 16 hours max.
Oh and with all the changes to our group I'm the only person with night blindness due to the darkness out there
Vera and Silver head off to talk to Essek
Zintris and Komaria are going to visit Komaria's family
No idea about Melech
Seb and me head back to our temporary housing
When later heading to the cathedral we run a little bit into the other group
Seems like we're getting a different house in the northwest
Meeting a queen in her pjs
Oh yeah part of the group just brought us the local princess
Aaand it's not an honorary title, more like actual nobility
Komaria and Zintris randomly found here in an alley and she said she killed her parents
And her name is Velina Kryn and maybe adopted?
Instead of getting the guard they actually brought the girl here ô.o
Seems like Komaria knows a guard called Greg that could help?
But otherwise Zintris actually seems like she wants us to get involved?
After some back and forth at least Komaria sees my point
Little girl or not, if she's in trouble with the local government, it's her issue, not ours
Our people were in enough shit recently and I will not endanger anyone in the group for her
And Zintris still wants to talk to here....~~~~
So we take the girl to a room to talk
The girl hesitates when confirming her name
She mentions another name "Vamwaeline Mithrilspine"
Dwarven name
Walked out of her room when people weren't looking
Seemingly has memories of the other person name, so more or less the same dilema as with Komaria and Zintris
No consecution for her though
Aaand she wants back
Finally we agree on getting the child back
So off to the cathedral we go
Get there pretty easily and without major issues
We see a royal guard on the way there and Komaria casually calls her out as Koana (?)
And as soon as she sees us she takes the girl in her arms via an Echo
Seems like it's the dusk captain, the queen's partner O.o
We quickly explain how we found the child and Komaria and Zintris put forth the whole consecution stuff as an explanation who we are
Okay and the rest of us are 'friends'
We're asked inside
Also Seb and Vera are busy?
At least they left the bar together earlier
So we go into the cathedral
And we get brought to the queen? o.o'''
Yep definitely gonna meet her and Koana is gonna wake her up for us so we can explain ourselves
And that's a queen in a nightgown and a cloak, didn't expect that O.o
She also seems pretty annoyed with the whole situation
For the meeting we get brought into a proper throneroom, holy heck oo'
And there's a huge beacon
Doesn't even stop there, there are more people coming in
Seems like they want to locate Seb and Vera as well
Essek scries Seb and seems very embarrased when it concludes
Very suspicious....
Then the mage teleports away, probably to get Seb?
After a couple of minutes he's back with Seb and Vera
Heck Seb is carrying Vera O.o
Those two didn't actually....
Or did they?
Quick zone of truth that's cast on us
Anyway, we all get to introductions
Aaaand of course they get curious about the affiliation to the Myriad I have
Also Vera is actually kind of affiliated with the Cobalt Soul
Though hey at least I didn't have to say anything about the Fey Pact or about the dragon
When they get to Silver, of course they're cautious about that
And after we're through, there's Molly there with us or Marloth or whatever
Aaaand Melech talks about the dragon in a general manner...... >.<
Goddamn idiot >.<
We mention the Myriad parts that wants us dead as well
And I quickly swear that I won't conduct any "business" in their lands
When the mage then asks about our work experience and other skills, pretty much only Melech doesn't have anything crime related
Then it's questions about the Dawn princess and what she told us
So we provide
And we're sworn to secrecy
Mostly in regards to the original identity of their daughter
We should gather here again tomorrow
Also if anyone is asking about me, a halfling, being here, I can tell them to take it up with Leylas Kryn
After some more talking then out we go
Vera seems to know about the Mithrilspine family
It's something with royalty
Aaand yep Seb and Vera definitely had intimate relations with each other
Marloth tries to get to get Zintris to visit her other family?
After Seb and Vera split off, Seb is also carrying her again
Yep that's gonna be awkward in the future, potentially really awkward
After that it's a long rest and a night of sleep
And I had the room for myself, neat
After some quick breakfast we then get to the lucid bastion
After a little wait time Seb and Vera also show up
This time there are more people in the throne room
Yep seems to be a full court
We get fancy cloaks and broaches which show the emblem of Kryn Dynasty, the dodecahedron
Just to make it clear that we're connected to and allowed here
We're very officially guests
In exchange we need to spend a little bit of time with Essek
Also for the moment they have a temporary arrangement at the edge of the firnament for us
And if we want to provide further aid and prove loyalty, then we'll be provided access to their smiths for armor and weapons as well as clothes
Seemingly they're expanding their population continously, but they're just slowly getting into the dungeon called the shadow shire
We can help with expanding into there and when doing this the families of Melech and Zintris would get houses there
Seems like we're kind of taking this job I guess?
Seb sidesteps jobs in regards to the war though, which is fair
With that we take our cloaks and broaches
So we get shown to our house and the mage sticks with us
It's a small house that will easily be filled up with the amount of people we have
Okay 6 rooms, but it's only for us, not for the families
First one being questioned is of course me, but it kind of works out okay I guess?
Only provide general info about previous jobs, though no names & locations, though I mention the dragon egg job
And once again, thankfully the whole fey stuff doesn't come up
And of course he spends a lot of time with Silver
Vera is also in there for quite some time
Sometime within Vera's time Silver also disappears again
Seems like not too many of us divulged too much stuff
Though Melech pretty much told him everything except for the dragon stuff
And Zintris was also very much open with stuff
Melech offers the option for confessions I guess, at least he offered to Seb
So after that it's off to shopping for us~
A relaxed evening in the city that loathes halflings
Sooo Rosohna
And it's pretty darn weird here
Heck they have glowing lanterns everywhere here, like actual magical lights
Loads of dwarves, duergar, tieflings and other folk
And pretty much no halflings, welp that's gonna be fun
Yeah humans (so Vera/Silver) and me stand out here
Oh and did I mention it's decently dark outside?
And it seems we might crash at Komaria's family, either mother or brother
Oh and did I mention that people around here seem to be suspicious and weirdly racist about halflings?
So I'm the only person that has to disguise themselves
Very much thank you people for considering that before teleporting us
So gotta pull down that hood and braid my hair as a freaking beard
Halfway decent beard there
Darn.....
Place is also called Gordranis
We're heading pretty straight to the upper class district from the way stuff looks
Have a quick run in with some guards, but get away from them without any major issue
Zintris is a little weird when we cross one certain house
After some time we get to Komaria's place
And it seems like we're all shoved into the kitchen, the whole big group
And the mom is called Jaxi
Some talking about their families follows
So it seems we're going to a concert instead of hunkering down
And they ask for a badge of diplomatic immunity for me
Immediately outing me as a halfling
No badge, but we can take make-up
Seems like she's really hesitant because of the place we come from
Anyway, Komaria wants to see her brother who provided the Pahla intel before
And he is gonna play in a concert this evening
Though I really don't feel like exposing myself there
Luckily, Melech wants to look after his family
Pretty much everyone else goes to the concert but without weapons
Okay Zintris takes her blade with her openly, but that's about it
Melech and I are kind of dragged into helping with cooking dinner while the others go
Komaria brings a random kid to the house
Seemingly the dawn princess, the queen's daughter
Relocating families and a pet assassin
So we start in the shit, well kind of
After some back and forth we decide I'll sneak to Mali and inform her
I then turn into cat with pass without trace
Get there safely and tell her what we know
Pay 350gp for a better ring of mind shielding I guess, okay more like a special rare ring thing
She also is willing to help and comes with me with some other stuff
Get a greater healing potion when back
And we start going over possible plans
We go over to the other room
We ask Silver regarding the poison
Silver : "I only know that it is deadly and that I possess no resistance to its effects."
Some more talking and planning
Melech is concerned regarding his family
The other contraption gets the answer:
Silver : "If I speak, I will lose my tongue."
Sooo we go up against the trap
We manage to partially jam the poison mechanism
Less bad, but still potentially bad
The tongue trap is also just decently enough jammed to not sever the tongue
Silver : "Any significant motion of my tongue would trigger the mechanism. We are trained to still our tongues while masked."
With a metal file we properly block the poison part
We start gathering the poison in a vial
Meanwhile we consider how we can disable the mouth trap
Silver : "There are two thin, curved pieces of metal within my mouth. One is above, one below my tongue. They are situated near the base of my tongue."
At the same time K'van brings a letter from Zintris to Molly
Then it goes to removing/triggering and blocking the tongue thing
I try to support with a well timed teleportation step thingie
Aaand it works out
Yes!
Silver is decently baffled by it
Just standing there in Seb's old clothes
Gets some food and drink
Zintris offers her a hug ô.o
Silver tells us reinforcements might arrive via magical means
In this town locally there were 6 of them
Only 2 of them were in training
Her instructor being one of the 6
Also there might be many more if they think we're worth the trouble
They're in most of the empire and probably 'know everything about us'
She doesn't know where the information comes from
But the elders have magic and reveal little stuff
They were assigned to watch an individual that no names or info was spoken
The one that took the job on Melech's family is called Luck
He left two nights ago
He should be replaced and gain some more education
Though he might still be in the city
No records, though the elders know
Okay we have one vial of very deadly poison
We think about the destruction of the mask, we definitely want to, but think on how to split up the mask
Melech brings up the Cobalt Soul
There are multiple locations of this assassin cult
She visited 4 of them
The elders are at home
She grew up there
But it was via magical transportation
They mostly report out of the empire and did a couple of jobs in the south
While we talk there's suddenly Marloth/Molly in the room
Silver also doesn't clearly know whether the assassin order will go after our families
That's something at least, so my family is most likely safe
Them going after my sister and her husband... nope don't even want to think about it
Though... damn I really at least write a letter home
For all I know I might've become an aunt in the time I was away
We talk about getting families out, namely the one from Melech, but maybe also the one from Zintris
Okay definitely also gonna get the one from Zintris
And then we teleport to Roshona?
The mask quickly gets disposed on the ethereal plane
We make our way to Tourmaline's shop
We easily and safely get to the shop
Both of the families arive safely
Melech trades in his custom magic item for the cost of the spell
One teleportation later we are in a stone cellar
When we go up the sun is super dimmed
Oh great, very Halfling friendly
Anyway it's a very big city, far bigger than Zadash
We get ourselves a spy
We do some planning stuff
Everyone gets their 2 cloaks, one nice black one and one simple grey one
Archie comes up and Melech wants to talk to him
Though that's not the greatest idea
We don't really do much for the night
Except for Seb doing some sparring with Zintris
Otherwise not much going on this night
In the night I have some talking time with Zintris
And I get some sweet embarrasing childhood stories out of her regarding Melech
Though she's not interested in him, which is kind of a bummer
Would've been cute otherwise
Also her usual friends seem to be the unsavory kind most often
After she asked I also gave her some super rough info on how Melech, Seb and I met
Now it's waking the others up and then getting to the magic shop
So I guess we're all meant to visit Zintris' parents
So much for the magic shop time
Her younger sister asks whether we're all heroes
We affirm that there's no bigger hero than Melech
Anyway we get there right at breakfast time
So Seb's story for the little sister isn't really all that interesting
Though Komaria has a decent one
Anyway it's breakfast
Some smalltalk with the parents
Her little sister is really bored and insistent on being entertained
Also she has taken a weeeird liking to me
And the group has the very silly idea of pitching her my shapechanging
Also her mom really wants her daughter to be cared for
After defusing that I get us to finally leave
There's a guy watching us from a little ways away
We go for a trap setup with Komaria staying behind at the house and us pressing on
When going for the trap option we manage to get him in an alleyway
Kid is from the Trispires
He's called Luca Adler (?)
And knows the doctor there
We should also get his things
Though he says he's not in employ of the Pahla family
He was going to be a doctor
He's about to spill the beans when he's hit by a poisoned dart
We immediately save him and I take the dart
Might be similar poison to the one from the assassin
But if it was a full dose of assassin poison he wouldn't have survived
Meeting Zintris' mom and an almost makeover
So we're all alone in Melech's house
There's some thinking around what we should do
Someone brings up the option of involving the Cobalt Soul
Personally I'm decently against it, as it's never a good idea to bring more people on board than necessary
Seb is all for it and fails to see a problem
Completely ignoring that those noble people would probably get away with a slap on the wrist~
Vera gives some additional insight
Seems like she knows someone
So yep we seem to be involving the Cobalt Soul
Pretty conveniently Komaria has hair dye for Zintris and me
Melech also isn't on board with a spa day
He wants to go do research stuff with Vera
Komaria meanwhile wants to accompany Zintris
So that leaves Seb and me
Also randomly Zintris' mother with a pot of soup pops up
Oh and it seems Zintris didn't visit her family after coming back to Zadash
Her mother is called Gilry/Gilrue
And she's pretty nice
Though Zintris is rather awkward around her
Seems like Zintris ran off without notice last time
Pretty nice woman overall
We then prepare the hair dye stuff
Hair gets died black for Zintris and me
Then it's a three way split
Since we're already in the area I'm also getting my platinum certificate made into money
Also my clothes will be ready around the beginning of the next day
Btw. just cloaks cost a couple of gold
With the full outfit it's included like in my case it's around 15gp
Seb gets people a bunch of cloaks
He also gets a fancy new sword from our favorite shopkeeper
And then commissions a weird face mask
Seems like it's gonna be a mask that can change it's appearance as well as his
Okay he doesn't have enough money, so a simple mask it's gonna be
Though that's only gonna take an hour
Loads of planning and talking stuff
So yeah, still got Seb's key and we're in Seb's room at the tavern
Yep the circus stuff is still on the table and Zintris or Lenestra or whatever is up for a small circle talk with Seb, Melech and me
And now they're talking about consecutions or something and the stuff that happens after
Seems to be some weird ritual that happens when someone that dies near something specific they don't die permanently but are instead reincarnated in a new body
And it seems like there are people who could help them in the Dynasty?
So Zintris and Komaria seem to have gone through this kinda stuff
At least their stuff isn't connected to the noble family stuff
Zintris asked why the stuff happened to Melech's mom
I describe it a little vaguely
So all of us have kind of a stake in screwing up that family
Since Zentris was a friend to Melech's family
And seems like Molly can sense whether someone is at the door
Since she confidently says that there is noone
Also she can shapechange super fluently and nicely, far less messy than me >.<
And she also has Zintris old weapon with her, which seems a lot heavier than Zentris is used to
Zentris also gets a gift basket for Melech
And at least we keep the discussion for when our group is complete again
Then we get back
And Seb gets his key back
But at least everything is still safe
Though Seb talked to a shifty person
They were sent by the master of the Pahla household
And Seb intimidated them
well.....
Not gonna end in a new assassin for sure
After a quick exchange we decide to talk our plans over in the garden
So the Pahlas deal in fabrics
Felderwin Fine Fabrics
Zintris has a noble that owes her a favor
So he could be useful
We talk about a couple of different avenues of attack on the business
And also about ways to hide Melech's family
Oh and I tell Melech and Seb that Zintris knows about the Bumblewyrm
Since Komaria has connections to the grin, she tries to get in contact with her allies in a tavern
Seb sleeps in the garden
Yep gonna watch over him
Meanwhile Zintris and Melech are inside with Melech's father talking about a move and some hiding
They're doing a mediocre job inside of actually persuading Melech's dad
Okay it actually turns out okay
Then the rest come back and it seems like Komaria's plan worked out
The grin is willing to hide Melech's family
We establish a codeword for the person before Komaria informs the grin person about the decision for the hiding stuff
After that the stuff happens pretty quickly
Also the grin person seems pretty legit
Also Zintris and me should definitely dye our hair black, just to make it harder to connect us to our families
So while Zintris goes to meet with her noble, the rest of us also heads out
Two more people and a funeral
So after a night of more or less rest for all of us it's finally morning
In the morning Melech goes looking after the funeral stuff
So Seb checks with Tourmaline
Vera goes checking the archives
Meanwhile I stay behind
Family is pretty depressed
And since I'm monitoring the outside I see the woman from last night disguised as an elf outside watching
Well at least I'm not alone on guardian duty
The Pahla family is mostly in the fabric business
"Felderwin Fine Fabrics" though not out of Felderwin
Their base of operation isn't inside the city though
Also daaaaaaamn this house is boring and the people are even more depressing than the circumstances we met in
When Vera und Seb get back, then Seb has a new fancy suit and Vera gives a quick update that they found a new pal in the archive that is also interested in bringing the Pahla family down
Damn this city and it's coincidences
I don't trust this crap one big
Also I'm fuming
And bored after the boring morning
Didn't know you could be so tense and so bored at the same time
The funeral isn't any less depressing
Yeah I really do hate funerals, especially this one makes me more angry than sad
After the funeral I ask Melech whether he needs a drink, a brawl, a prostitute, company or silence
He goes with silence
So that's what I communicate to the group as well
Aaaand Molly is standing at Melechs house again~
Also Seb bullies a pale haired elf
And suddenly Molly starts hugging the pale elf oo'
Zentris got something from Molly when she was a child and was sick
Almost sounds like Dalmirs backstory
So to the inn we go with them, as Molly wants to get somewhere private
Also she doesn't know a 'Dalmir' but she's also not with the Cobalt soul
Seems like Molly also knows the blue dragonborn that Seb knows
And wants to pull them with
Aaand we go to Sebs room
Seb goes back to Melechs place and gives me his key
And in we go
Inside Molly shifts back to a tiefling-esque entity
And the other two people are calling her Malov or something like that
And she knows and reprimands both of them
The elf woman is called Zintris though our devil lady calls her something else something like Zena
She then looks towards the blue dragonborn and calls her something like Linistra
And seemingly the two are supposed to know each other
Seems like they were also lost for a couple of years
Something about a circus as well
Yep Zintris was with Madame Krishana's Traveling Circus
And the rest is weird Krynn dynasty stuff
Way too much crap going on and more coincidences
We continue to give chase, but damn it's annoyingly hard to track this person
Cauterized the wound and all....
Darn
But at least it seems like they were coming from inside the city I guess
Doesn't really narrow it down
With that we slowly head back
I consider burning the mansion and everyone inside of it down
But I take the sensible choice by talking to Seb about it
2 days
I'm gonna wait 2 days and if this thing starts breaking Melech, I'm gonna break them
Heck Melech's siblings and him are orphans now ffs
After some time the priest arrives
He actually manages to save Melech's father
Though there is no chance for his mother anymore
Otherwise we give Melech some space
Melech is surprisingly vengeful
Though Seb once again asks him to be cautious
And well Melech actually asks me to contact my family regarding the hit job
That is indeed unexpected
So after some talking, Ophidia and me head out
We go info hunting
Some quick going via a beggar to Auntie Jill (one of the big players in town)
Info costs 100gp
Ophidia pays
It's a private group
Very quick (within one hour)
Good at their jobs
Sometimes hired by the Myriad in the past
They burn up when killed
Their clients are usually the few who can afford it or who want to send a message
There's a chance they might return
There's a chance that whoever commissioned the job is a bit in hot water (as we weren't mentioned)
Depends on their relationship
There's a couple of contacts
And they're good at tracking people down
They work within the whole empire
Only code seems to be: "Money pays their bills, no questions asked."
Mostly in Trispires or sometimes government officials
They're most often subtle
No names known
They're usually using poisoned weapons
Efficient, not brutal
No evidence
100-10000gp for their trademark poison
Uncle Jace has a grudge on me
He's based out of Rexxentrum
Because of the Deastock thing
The other group was his
And one escaped
Well something to keep in mind, now I now who's dealing in dragon eggs
After that it's back to Melech's house
I share a good deal of the infos with the group
We agree on bankrupting and ruining them
Also... the person in Melech's household was a paladin of Luxon O.o
And not a tiefling but a paladin O.O
The fuck Zadash!?
So anyway, there's more plans for the ruining part than I want to note down here
We also get back to the info from the little girl
30pp for Revify from Melech
10pp for Ophidia from Melech
Now shit is personal - for Melech
So when we start going outside the tavern~~
Outside there's a clanking metal thing and a smaller one
The bigger one is carrying a person and waves to Vera ô.o
Okay so Vera and the woman know each other
So yeaaaaah grand, more random people messing with our investigation
And Melech isn't sure whether he trusts them
That's a new one
So I guess we head towards the Trispires ô.o
I cast Pass without Trace on all of us
And it seems the new person is called Ophidia
Also she claims to never have been involved in the smuggling of live beings or eggs
Yep some people in our group really aren't at the top of their game without my spell
So then we arrive at the mansion
Decently sized
Nicely kept garden
While Melech and I'm scouting, we hear a little bit of a muffled shout
Probably in a building with some magical light in there
Second room back from the front
Someone just steps out of the house with a stern look on her face
K'van starts following her as a bat
My theory is now that the person storming out found a body
Screamed, made light
Then stormed out
Seems like the woman is going to a physician
Vera then goes in with this info
So does Ophidia
And Seb also follows
So it's just Melech and me outside
Okay and this metal thing called king that's supposed to try and protect us
Oh did I mention our group went in through the front door?
Then we hear the doctor coming back
Seb gestures is into the house
We have a quick exchange
And Melech heads in because there's someone hurt >.<
Goddamn idiot~
So since Seb also heads in, I follow
They don't even have small valuable things to grab in there....
Since there's not really any point to be seen in my normal form, I turn into a cat and hop onto the shoulder of Seb
Oh and the guy in the mansion that was saved by Melech was almost killed by one of the invisible stalkers
Vera has disappeared and Seb is looking for a way out
On our search we find the trail of blood from the person
We quickly clean up Melech
Then we get out the back with Ophidia while Melech goes out the front? ô.o
After a quick time apart Melech catches up with us
Soooo we start slipping back out through the wall
So yeah Melech probably got assassins set on his family
And the guy he saved is probably the cause for it
And we're not sure whether this guy was competent enough to actually summon an invisible stalker
Then back to the shop we go
Seems like the new people could be weird around our employer so Seb gives a quick explanation
And they're in their shop as expected
Okay so the parents force their kiddo to do those summons and it backfired?
And we shouldn't kill them according to our employer
Well that's neat, killing nobles usually is more trouble than it's worth
Anyway, the group is discussing strategy and I try giving them some idea by licking the Myriad symbol into my fur
It doesn't get commented by Vera but she seems to recognize it
Also Seb says I'm nice ô.o
At least noone thinks about touching me
Some of the kids are in front of the door
They tell Melech, that 'she' is going to his house
So Melech takes off panicked, because I guess his family is in danger?
Seb takes off after him
Getting to the house there seems to be damage
We get there
Two bodies in the first room as well as one scared tiefling
In the corridor there's a red skinned tiefling and a poison dagger wielding person/thingie
I heal one of Melechs Siblings that's clinging onto life
The person then dashes off as soon as the things turn against them
Seb, Ophidia and me start giving chase
I turn into a wolf, resembling a wolfhound when giving chase
They get some distance to us
But that definitely isn't over yet
Zadash, city of coincidences
So still in the investigation, still in town and still thinking about what to do
Seb brings up visiting the Cobalt Soul again
While going back to the tavern is also on the table
So back to the tavern we go
And whyever Balak disguises himself as a halfling ô.o
Seems a platin haired half elf is trying to pick up Balak
Well go him
Seems like she's interested in our group? ô.o
The other two really want to cockblock Balak, well that is mean
The person knows Seb and Melech
She claims to work with the Cobalt Soul
Says she's called Vera and she's researching some connection stuff
Okay wants to know stuff about Vecna
So we try to get her off our back by giving her the info
We're pretty open with giving up that stuff
Seb is cautious if whether she's a vampire
He wants Melech to scan her with the detect evil stuff
He then does some magical stuff
I still don't completely trust Melech's judgement
She then tries to connect the vampire stuff to the Pala family
Which we're really careful about, especially when she tries to get info on our employer
Since I've got Magnolia on my head I hit at the thing trying to touch the back of my neck
I still don't trust Vera, though it seems a little mutual
She still tries to gauge little bits of info out of us
Yeahhh Balak doesn't hold his drink well
And Seb forges a small holy symbol
Then after some time Seb and Melech head out to get Seb's clothes
So it's only Balak, Vera and me back in the tavern
Okay Balak starts sleeping and gets taken up to his room
After some time Magnolia takes off
Some more talking with Vera
She tries to insinuate a lot of illegal stuff in cant
I stick to clean talk
Seems like she's connected to people
And has one older sibling
Then there's a quick fight between Magnolia and her fairy
Some more talk
The fairies disappear into my backpack
Then Seb and Melech come back
We have some more talk stuff
Then we go back to Seb's room
And there she shows off her fairy
She's called Amaryllis
We also introduce Magnolia
And Melech introduces K'van
Since it's a lot of coincidences I ask for the sign of the silver arrow
Vera doesn't know anything
Her companion knows about the Moon Weaver
But it seems like they're not directly connected
Also she doesn't seem to know much about smuggled slaves of any kind
And Melech checked with Thourmalin regarding Vera
Seemingly she doesn't mind the info being shared
Ok.....
He also spills the beans about the street urchin and the house in the tri spires
And Vera seems to be interested in getting information for herself on the case and the person responsible
I then bring up that Melech might get recognized and people might come after his family if he gets seen breaking and entering
And Seb works his magic to disguise Melech
With that we start towards the Tri Spire and the secret entrance to get in
Creepy kids and political intrigue
Ok so I temporarily have a new scimitar, neat!
The Ring of Spell Storing gets a Banishment & a Shield Spell
Also Balak might actually have connections that turn out to be useful for locating the person ordering the hitjob
He also wants to contact his people alone, which suits me just fine
So yeah, nice relaxed day ahead for us~
When we go out of the shop, Melech spots a misty kind of girl eyeing us from an alley
We definitely want to have some words with her
Melech then meets us in the alleyway with the girl
He also mentions, that she was afraid of the monster
This kid is definitely hiding something, something is weird about her
Melech gets a nice little smack to make sure he isn't charmed by the girl
Then the questioning of the girl starts
Girl looks like a street kid
Probably has to be part of a kids gang
Balak tries to separate Melech and the kid but Melech intervenes
Also he didn't promise the kid anything, definitely a huge sign of bullshit going on
There's a couple of rough probing questions
Melech gets asked whether we're telling the truth ô.o
And he agrees that we do
The kid then asks Seb what she's gonna get for helping
The deal seems normal enough, but I still don't trust her for shit
5 gold pieces change hands
Balak and me keep an eye on the kid
We get to the next inner wall where there's a little tunnel in there
Seems to be a secret entrance into the trispire
Yep trispire it is
We get led to a small mansion
Then the kid starts walking away
She's closelipped about why she watched the mansion
The Pahla family and their servants are in there
Seb follows the kid for a second
Exchanges a couple of words
And yeah even Melech realizes now that he's been charmed
We go through a couple of possibilities before going back to the tavern
There we go through different approaches with our current info
We decide on going back to the shop and informing our employer
Trispire makes sense to them, at least there's ressources and space for summons like the invisible stalker
Then we consider looking for information on the backstory time of them, around 250 years ago in the library
In the archive we start looking through books
It seems the Pahlas used to be the Makos before, about a 150 years ago
Seems to be because of some sort of disagreement in their family back then
They seem to stick to being human
Seems to have an elven name around the 250 year mark
As well as an estimated death date
Half elven child that died around 100 years (Idelia)
That was the original name Aenan Eyvalan (of the elven parent) - they seemed to have passed relatively recently (about 5 years ago)
Bysaes Tyl was the name of nation
With the collected knowledge it goes back to the shop
Yep the name 'Mako' definitely means something to them
And they remember loads of stuff
In short, they used to be part of the family
Idelia Mako = fiancee of Tourmaline
We consider making a trap by waiting and then investigating the house via locate creature
We also consider locating the girl with the same spell
Invisible stalkers, planning and magical stuff!
So back to shopkeeping creature grappling with Sebastian
Also the thing seems to have 4 legs and not be completely visible
Meanwhile the shopkeeper starts looking for something in their drawers, some kind of white wand
And this creature kind of tries to suck Seb in? O.o
Attacking the creature with mundane weapons doesn't damage it by super much
Yep it also doesn't react much to my scimitar
The shopkeeper then uses the wand and suddenly there's loads of magic missiles flying around
Sofia doesn't do much with a magic staff
Melech does some strong stuff with necrotic magic
I then get him away from the creature
Somewhere in the fight the doll dies
Magic staffs definitely help with hitting that thing
And then Balak finishes it after doing barely anything all the fight x'D
There's some healing for Seb
At the same time Melech finds a gem in the rubble of the doll
There's also no corpse of the creature left behind
Also it seems like the shopkeeper can be reassembled in the back room
As Sofia is waving the staff around like a maniac, Seb, Melech and me go back to the backroom
Yep the new shopkeeper is very quickly back to business
Seems like the creature that attacked was an invisible stalker
Though they don't know why they were attacked
It seems we're being hired as personal investigators
Seemingly those invisible stalkers aren't doing that stuff willingly
They usually get bound
No enemies, no business rivals
But yeah the creature was definitely targetting them
And their gem has a human soul, their soul inside?
Weirdly it attacked when we were around
Devils deal in souls, so that's one option, but it would be uncommon
Maybe someone that wants to bargain with a devil and doesn't want to offer up their own soul?
Or someone that wants to get their soul back?
Only a couple of people know of the soul thing of the shopkeeper
Might also be someone that knew them before, but they'd have to be very old
We're talking around 200 years ago
The person most likely isn't super creative
As reward we're talking about custom item jobs & a discount
We talk around about rewards and help and stuff
Melech gets a special magic ring
Seb gets a rapier
Sofia a longbow
I get myself a scimitar
Seb also asks for a healing potion and gets one
I raise that I could get in touch with my extended family for information
Or we could do a pub crawl
Sofia is a little confused about the family of Balak and me
Scimitar can do an extra attack as bonus action as well as the +1
The rapier is a +2 rapier that costs death saves
It's a +0 longbow, if it hits, it gets better, gets weaker with misses
Zadash, city of light, city of magic
So we're still skirting towards the outskirts of Zadash
Though it's already decently late
Took a couple of days travel to get there
Sooo no direct visiting of Melech's family as long as we have the evil stuff....
Melech wants to bring the stuff to some father Geldor though
Also we have the person we saved with us, Sarah Baste
At least she has a home in the city
Aaaand the group doesn't wanna sell the evil artifacts, welp at least we talked about it
So we get to a temple to the raven queen and it smells pretty iffy, well what does one expect from a hospital?
At least we're getting close to getting rid of the useless evil stuff
And Melech seriously expects Seb and me to steal from the donation bowl? Seriously? O.o
Okay Melechs priest friend is pretty touchy-feely in the greetings
Soooo the stuff we found are replicas, simple bootleg things~
We stay a while talking about the whole experience with the vampire dude
Also we should offer/sell them to the Cobalt Soul oo'
So off to the Cobalt Soul we go, though Melech and Seb actually contemplated simply resting first ô.o
We get a couple of looks but nothing too bad
On the way there we come across the magical shop we heard about earlier
Idealia's Imperfections - Handcrafted Magical Wares - Zadash
Stepping inside to the Cobalt Soul place we of course get more weird looks
Melech directly asks for the local manager pulling his religious rank
We actually get one
Of course they're hesitant to immediately believe us
They're careful about it, but they seem to believe
They're called Liv and they're gonna send a group to check out the stuff we talked about
If our stuff checks out, we might get hired for future jobs
We shouldn't expect them back for a month
Seb and Melech give their names, I don't (after all we just lead the Cobalt Soul to the Myriad owned mine for a deep search operation)
After that we head out and find ourselves a place to stay
Balak doesn't want to rat out his colleagues
But he definitely knows stuff about the smuggling of dragon eggs
He won't rat us out or interfere, but he won't support us with it
I really skirt the line with a comparison of a mother asking us to get their child back, but he doesn't budge
Well lets see where this takes us
After a comfortable night, there's even fruit from the last evening on the side table
There's a small trip to the bank involved as well as a trip to the tailor
Then to the magic store together with the rest of the group
The shop has an autoclean and autorepair feature for our clothes
It seems it's managed by an entity called Thourmalin, a construct like the one we met
Melech wants to buy a ring of spell storing which could 2k
Suddenly the shop starts shaking
There's something invisible lunging towards the shopkeeper
Seb and me dive against the invisible thing
And just when I considered getting a bag of holding
The invisible thing slips through my grasp, but Seb gets it
It's at least 10 feet long
A quick getaway from a Vecna priests lair
Aaand we're slowly creeping along
Also we have no idea where Seb is exactly
Magnolia also reaaally dislikes this place
And this temple thing has a huge obsidian plinth with a cloaked figure on top, well a statue at least O.o
Nice there's some cultic singing down to the south
But hey at least it seems okay to the east
So we check that one first
There is definitely no movement behind the door
We sloooowly and silently open the door
Behind the door seems to be a bookcase and some more stuff
Okay two bookshelves, a table and chair and quite a few old musky books
And a few stands with items on top
One looks like a severed eyeball
And a single tome
And a hand
Nice....
Melech tries to grab one of those things
Aaand then he tries severing his own hand with a dagger of Sofia
Balak grapples him and I web him
Takes almost 30 seconds for him to come back to his senses
At least he's aware of what he tried to do
And Melech takes all the stuff that was in the room
But hey we find a hidden passageway
And there's steps behind it
Soooo we take the hidden way, definitely
We find ourselves in the hallway
Oh neat the door right below us is the singing one
Okay it's Seb singing
Seriously man?!
As soon as we get the door open, Seb charges out
Also there's steps coming back
Aaaaand back to the secret passage we go, quickly
Melech finds the way to open it and in we go
Back to the 'library' we go and the group settles on burning the books
After that we make a dash back to the grove part
The priest obviously sees us
Then we're in full escape mode
I climb up the wall
The useless woman is still bad at climbing and didn't get up there
Aaaand we get everyone out, even the useless woman
We even get my rope back!
The priest tries to get her, but we get her out
Also Melech throws a guiding bolt that gets caught by the vampire guy
Balak manages to land a dart
Then away we go
At least Seb recognized that the stuff he just did was crazy
Oh and the vampire guy had a scar around the wrist
How fitting
Anyway, we look for ways back to the road or at least to find some kind of landmarks
And Melech definitely comes through in that regard!
So we're back on our way to Zadash
Also Seb gets his certificate back
And Melech even roughly maps out how to get back to the hellhole
We walk until it's nighttime and even find a little tavern to stay for the night, sweet!
Tales of thirsty trees and predatory priests
Oh yeah we're still being plagued by the blight thingies
Damn those tree things
Seems like Balak wants to go down into the dark tree holes
Well he's welcome to do so
Anyway we should consider either going down or running
Melech said something about something dying
Like a drawn out death
And he wants to stop it.... okay
I'm really not up for killing halfway undead forests
He really wants us to go down there....
I hate this.....
So down we go~
And of fucking course the tree hole closes behind us
Also Melech says that it's due to a nature goddess having a vested interest, oh great
Oddly enough it's not that super dark down here
Also the soil is changing behind us
Even Magnolia is out down here, though she looks very very serious and tense
K'van asks her several things
Seems like Magnolia also didn't know what was going on
And it smells down here like soil tinged with blood and decay
Or in short, dead people
Oh nice we actually find a halfway frozen body stuck in a tree
Also there's some kind of underground courtyard building thing
Okay some kind of undead tree it is or something like that
How nice....
Oh and it seems we're not alone
So it's hiding time for us
Okay all of us do, except for Seb, who strips and stays in the middle
The entity walking into the room is far more fancily dressed than they deserved
Some kind of priestly robes
They also seem to be carrying either an unconscious or dead human woman
Probably a commoner that isn't missed
Seb acts as if they know each other
Okay the stranger is good at lying and bullshitting
Also he had no clue about Seb
He also has a animalistic and hungry spark in his eye when looking at Seb
Yeaaah that is baaad news
There is some anger in his voice over how Seb found his way down here
Sebastian says he's sent by the lord the grains, from the harvest
The guy then says to Seb that he's gonna escort him to his quarters
Also he says that he's the keeper of the temple here
They then start heading back down the hall
Oh yeah the vampire also just ignored sunlight and running water... great
The left behind person is also still breathing!
And the roots of the tree are slowly grasping for her
There are also no bitemarks on her neck
Not really much damage on the woman at all
Well she gets tied up and gagged anyway, never take any unnecessary chances
Also we plan to either burn or eat the tree
Burning wins out
Also the corpse 'in' the tree most likely died due to bloodloss
Yeah a shit way to die
Okay and there is some symbolism with an eye within a hand
The symbol of Vecna
Oh also we're... well I am considering securing a way out
But daaaaamn working with those new people is a little tough
The woman comes to herself
Meanwhile I start giving us a proper way out, beginning by tying ropes together
Also the weird vampire priest guy seems to be called Zaltan?
And the woman was either pretty daft or he can charm people or something
After that I casually turn into a spider to secure the rope up there
Then it goes back down
Also this woman is completely useless at climbing ropes
Welp not my problem
For the scouting stuff I then start sticking to the ceiling
Sticks and stones may break your bones
So the way to Zadash it is
There's some tree cover in the south and some scatterings of trees in the north
We hear the snapping of twigs from up ahead
There's some kind of fight going on
A couple of people are surrounded by things rising from the grass and trees
It's about 11 of the stickmonsters versus 2 people we don't know
Okay some of the stickmonsters are more sturdy than others
But none of them are prepared against fire!
Okay that did less than I expected...
Also Seb's angry times has changed o.o'
He makes plants grow suddenly oo'
Yeah I'm definitely not gonna go into the plant area
Instead we're gonna stick to throwing fire and flame, yep
Ooookay the flame reaaally worked in the long term
So that's how natural sorcerers feel
I should stick with that more often!
Anyway, we kick stick butt!
And we get 5gp out of it (well Seb does)
Also the unknown woman nets herself a quick cure spell from me
Oh yeah and the weather is also getting dark and to the south there's definitely unfriendly hollows under the trees....
A big fight, getting out of the mines and a goodbye
And the big guy grapples Seb again
Melech goes and turns some undead
We're fighting around
Then Seb steps into the magic circle thing
He then starts getting glowy eyes
I bite one of the big guys
And that thing bleeds!
We have some more fighting to do and I kill the big one together with Seb!
And all the other creatures turn to ash!
Yes, we live and won!
The sword also turns to ash
The armor of the corpse also starts desintegrating
The creature has weird metallic skin
As we sit there after the fight, there is a cracking sound and the crack Seb made becomes bigger and the circle is done for
It seems that Seb saw the undead as people on fire screaming
Melech then tends to the dead
And after some healing for everyone we go up again
It's very silent and calm down there now
Then we finally come back up and get back to the camp
And there's actual food!
Also the guy that's supposed to pay us
We get food and our certificates of 100 Platinum, at least that's their offer
We ask for a raise
In the end it's 40 Platinum pieces per person as well as a personal recommendation to his superiors to employ us for similar ventures
A bank in Zadash turns it into actual coin for us
And so we rest through the night
Kerry then heads off
Probably to some fey thing
I ask her to put in a good word for me with the moon lady
Big guys with a big sword
We're slowly going to the way the voices were coming from
They seem humanoid
They also ask us what we want from them
Though Seb quickly told them we're the rescue team
And there's at least 1 dwarf, so yeah, definitely people!
They aren't thaaat happy that we took as long as we did
But at least they move and we start going towards the exit
They tell something about an old building underground
There was also some big guy that turns people into flaming zombies
And we get out without much of an issue
Okay the survivor group gave up some of their own to the big guy
We then ask the group to go back to the camp
And take a 1 hour breather before going back in
There is more of a burned, ashy smell down there
Also there are some more gauges in the walls
Okay big sword marks
Also we shouldn't tell Sebastian's sisters about all of this
We then descent stealthily deeper and deeper
There is vague mutterings to be heard in the distance
We see a cavern
Also there's some weird circular stuff in the middle of it
There's no big scorch mark as well
Also a decent amount of ashy zombies
As well as a bright elementaly thing
And in the very center, kneeling as if in prayer is a large bipedal armored creature
It's armor is very reminiscent of the worm thing
It also has the huge sword
It's not flamy though at the moment
The room is about 40ft. by 40ft.
We plan to go in
Kerry shoots an arrow
Sebastian goes for the big dude's sword
And he gets himself grappled
I turn into a wolf, dash forward, get myself the sword and push the big dude away from Seb, freeing him
Then I pull back 10ft.
And then it's Melech's turn to bless us
Then it's the big guy's turn
He steps back onto his platform
Some glow on it
Light flaring up
And suddenly there's not one of this guy, but instead three of them O.o
Well fuck
And some more tunnel crawling with big crawlies
Okay biting a fire elemental ist rather weird O.o
And it's improvising weapons.....
Also there's something talking into our minds... i guess?
And damn biting this thing hurts >.<
But it's not a floaty boy
So that's weird-ish
Kerry kills the fire thing
Though the cavern continues shaking
Oookay the right hand wall is moving
And all of us hear "you shall burn" in our heads
Okay I gotta admit that this is decently intimidating
Man I really want to bite that big wormy thing
"Burn in the light" or something by it
But it left a cavern next to us
Okay the cavern it left it's deeep O.o
Like 35'ft.
Seb brings up the idea of getting proof of that worm thing
And with my help climbs down into the path it left behind
And it seems that burning fire elemental thing was human-ish
And pretty alive till we parted it from life
Okay and the cave this thing left behind is about 60ft. wide....
After that we go after the barrikade thing and remove it
I hear some far away common-ish language
And we slowly go that way
Some little tunnel crawling time
Okay so we were in front of the alternative mine entrance with the undead corpses
Still being a wolf
Okay the new person is called Beatriz Thundermaw
There's a short time for some introductions, not me though
There's some kindling of torches and then we start inching inside the caves
Damn burned smell in the whole thing
Multiple support beams have burn marks
Not really what you expect in a mine
There's loads of lanterns, but no torches around
"Fire tends to light things on fire" - #Sebastian 2021
In any case we switch to lanterns
We follow the track of the Undead
Also there's shiny rocks
Pretty much raw platinum
Also there's some strange creature in the darkness
Okay it's just one of those ash zombies in front of us
And there's a barrikade in the way
We go full sneak attack on the creature
And suddenly there's a fire elemental creature thing!
A new fey adventurer, giant bugs and ash zombies
So this time it's about following Dalmir to his secret meetup stuff
It's near dusk time when we start on our way
We wait about 100ft. away from his meeting place
Sebastian, Melech and me, pretty much just killing time
When Dalmir comes back, it went well
He got a contact in Zadash
Matt also has family in the city and is a little concerned
Sebastian and me think about making some money on our way to Zadash
Though in any way we plan on starting our trip tomorrow
Then it's back to the tavern!
In the tavern, Magnolia is tugging on my ear, trying to get me to go to a human sitting by herself
At first glance she seemed rather unremarkable, but that might change
In any case she labelled the human as 'Magnolia favorite human' which is a little odd, but oh well
The topic of the Feywild comes up
Dalmir and I answer, though a little evasive not talking about deals or anything
Sebastian got lost in a wheatfield and found some red wheat in the Feywild oo'
Kerry is really interested in everything
Seb's bread is made from that red Fey wheat, well x'D
Something was hunting them back then
Digging a hole worked for him and Carson, welp
And Sebastian doesn't like magic it seems
Also Kerry has never been to the Feywild
She's just very interested in it
Still weird, that she knows about all that oo'
I ask Kerry what she's planning to do
As it would be very mean to Magnolia to put her before the choice to leave our group or Kerry
And hey, Kerry speaks Sylvan!
She also seems a little uppity and carefree, but not necessarily dangerous
It's weird to feel older than someone oo'
Also she lacks several things to travel and is bound to get those for herself
Anyway, we go to bed a little later and then are ready to go the next morning!
So we leave Deastock on foot toward the east
As soon as we're far enough away from the city Magnolia and K'van come out
Some time on the road Magnolia flies off with a gold piece from Dalmir
We follow her - my money is on her making a new dress for herself
First she reshapes the goldpieces and exchanges several flower petals with small gold petals
And some smaller plant parts as well
And as expected, she makes a new dress
Magnolia and K'van play hide and seek, though they're invisible while doing so - okay why not xD
So ends the first day
At the camp in the night, Sebastian is crafting something
Seems to be some kind of Raven Queen Thingie or something like that
Not my kind of deal
Dinner consists of Goodberries, yummie!
Anyway, night goes over quite easily with our nightwatch
Kerry didn't kill us in the night and also didn't try to rob us, I'm a little disappointed
We see some wooden buildings and hear cries
Something about an Ankheg Attack
See a big creature
Also this seems to be the Platinum Mine that's supposed around the area
There is already a pretty dark tailless dragonborn fighting
Are tailless dragonborn a thing? oo'
Or will she be super self conscious about it?
Will it be rude to ask?
Also she got some flaming sword
And she's super tall O.O
Ok there's a second bug and it's trying to eat Melech!
Damnit!
I really didn't want to bite those big bug things...
Also transforming in front of people....
Can't let Melech die still >.<
Please taste like lobster, please taste like lobster, please taste like lobster
And it tastes kind of like ants, damnit! >.<
But at least I get it on it's back
And Kerry seems surprisingly adept with a bow, so that's something!
Both creatures die quite quickly
After a short mouth rinsing we get asked to clear the mines
It seems there's payment in it for us
The person in charge seems to be in Zadash
And we'd get a letter to get paid out by him
So into the mines we go
Down there I smell smoke, rot and decay
Almost like there was a fire here, which is weird
There's several skeletons and corpses there
From those corpses is ash falling off, which is super weird
Also all of them are missing shadows o.o'''
Oh and our dragonborn lady can spew lightning!
Also Sebastian's light is luring the ash zombies, which puff ash when they're hit oo'
Note to self: Those ashzombies tasted super awful as well >.<'
Also hot damn Sebastian is tanking the zombies like crazy
We kill all the creatures and damn my mouth is dry
But yeah, definitely far weirder than big bugs
Also 3 Goodberries left
Finally free
It starts with a rest
Nim stays behind
Hildove will be our guide for the way to Deastock
I'm careful about using the word home with that place so far
The dragon shows us the way out of the caves
We part from our dragon, clear out the worst of the rocks and get out
Then we talk about what to tell Korshad
We want to keep it brisk
Even visit another cave
Hildove shouldn't talk about the dragon parts of the trip at all
She'll even get payment for that from us
When we get to the cave, it's getting dark already
We also leave fake tracks of a fight and we're pretty darn good at it
After that we talk a little about different things
I tell them about the egg I saw in the past
As well as my affiliation with the Myriad
And hint about my sister being affiliated as well
Sebastian is a little careful, what I don't blame him for
So yeaaaaah, but I don't mean them any harm
Sebastian seems to have been a captive himself in the past
And is a little touchy with certain stuff
Also seems to have lost some people in his past
The others of us at least all have some family and parents left
Also Melech is a painter and from a family of painters
Like really legit painters O.o
Dalmir also seems to be looking for others of his friends in Deastock to help free the ones he lost in Zadash
After a nice rest we go to Deastock
On the way back Dalmir talks about his situation with the grinners
Sebastian meanwhile munches on his red bread which he calls victory bread
Then it takes 2 days to get back into town
When we come back to town, the circus is gone
Sebastian is surprisingly happy about that
Dalmir brings up being getting ourselves cleaned up
We all get cleaned up, I get a private room and my clothes cleaned as well
The talk with Korshad goes pretty well
We don't say tooooo much
We got 50gp for the general info
150gp for the scale
My debt is paid ^______^
And another 50gp for Melechs painting
We once again go back to the drunken dragon after that
At least our first night is for free
We also agree on 40gp for Hil
And me holding onto the party funds of 10gp
Hil is super happy about her share
We talk a little in her doorstep
I ask what the others are gonna do now
Seems like we're going to help Dalmir's friends
Sebastian is interested in the market laws of Zadash....
Also I mentioned quite clearly that I won't set foot into the Zadash dungeons
Then it's back to the tavern
Even more secrets and saving a life thought lost
So we're with the dragon still
And seemingly the dragon is content with casting this truth spell again
We once again should agree that we'll not share those secrets he's about to tell us
So yeah~
After all the promisses are made, he then goes into the story
He thinks he's the only one of his kind that's still around
And it seems we'll get the full story on a short walk
Walking through the halls we see, there's most definitely more and bigger dragons down here O.O
But those don't move or respond to any kind of force o.o'
Magic also doesn't seem to work to change something about it
Also that's only in a normal big kind of underground street, with several branching off halls
We continue following
Ok there's 14 "frozen" ones
Then down a staircase it goes~
Pretty massive one
Also he collects books
Then it goes through an illusory wall, that diffused via a draconic phrase by the dragon
We then come into a huge gemstone hall O.O
I want it! O.O
And there's dozens of gemstone eggs, maybe even a hundred or so oo''
Also several are missing
The hunters took one egg from here and that's what he took back
But they're not in stasis, as they move every now and then
Though none of them ever hatched
And he went out there, because an egg was missing in the first place
They also gave him the promise to help him
They also threatened, that if he wouldn't help them, they'd take more eggs from here
That's when things turned sour between them
It seems that a man by the name of Sinclaire is involved and is the boss of the eggthieves
Also those eggs here match the one I've seen in the past that I smuggled...
Well....damn....
In the mid term to get some more info, we can always interrogate our prisoner
Also there's big parts of this underground city our dragon friend never got into
Then he remembers one thing about the people that came
All of them seemed to be related to Sinclaire
Sebastian mentions someone called "Uncle Wade" - Korshad
Nim and Dalmir go and try to help our dragon to shore up his defenses
In short we learn:
It's someone probably mightier than Korshad
It's someone most likely affiliated with the Myriad
They don't leave any loose strings
She fears for the life of people that are dear to her
It was her first time down here
They were here for the dragon
People are going to come after us if they know what we're doing here
She will be hunted down if she leaves, as well as the people she cares about
Either she'd need a ship to Tal'dorei
Or something else...
And I come up with the idea of her guarding the dragon and it's eggs
In exchange for being left alive
Then she's free as soon as the dragon is safe
Klimbell is up for the idea
So is Seb
We go back to her, offer it to her and she takes it! <3
Yes! Yes! Yes!
Also she swears to "Hold the hallowed silence"... interesting
Then there's the whole Geas part for her
And it works out!
Klimbell even offers her friendship some day
She might be a little put off right now, but she's bound to get to like this big cuddly dragon sooner or later!
Also she's called Joyce~
Saving a dragon and loads of secrets~
And then the griffon group started moving
Nim gets loaded onto a somewhat annoyed griffon
They actually go deeper into the "constructed" part of the cavern
Some with huge 40-50ft. ceilings O.o
They seem to be tracking something
Probably our Bumblewyrm~
Anyway, I stick with them
Then there are some halls with really big pillars
Damn, was that some kind of dwarven city here? o.o'
Then the group gets to a portion of the wall that was broken open
Suddenly they go quiet
Injured women first, then griffon guy
They start talking about something
Hm...
They're in an open cave with high ceilings and a central column
And there they stop and lay Nim down on the ground
Though they almost catch me while doing so >.<
But just almost!
Well okay and then a fight breaks out
I knew that it was only a question of time until the rest of the group finds us!
And hell breaks loose with us in the fight
And yep, the Bumblewyrm is there as well
Also once again I had to kill a person and that one wasn't even trying to kill me! >.<
Definitely something I should bring up with the group sooner or later, killing people isn't my usual line of work
And Melech starts talking to the dragon
It goes a little back and forth
The dragon wants to know why those people came after it
Unfortunately we don't know them, or much about them
Though Sebastian said that they're people snatchers
And usually in the line of enforcer work
Kind of weird to have them here with that job
But we still have a hostage!
Also when we ask for the scale, the dragon is pretty underwhelmed reward-wise
But is nonetheless grateful
Also also the dragon is called Climbel O.O
Kind of ordinary for a dragon, I always imagined them to have fancier names
The dragon also doesn't know much about the whole place here
It is very familiar with it though o.o'
Climbel is a Topaz dragon and 214 years old
And the weird door the group found says something along like "Welcome to Diamrual, the city of gems"
The dragon also wants to tell us why it was with the circus
But it wants to make sure we don't tell anyone else
So it casts a spell oo'
Seb and Carson aren't too happy with that and leave
But Nim kind of boykotts it a little
And it doesn't want tell it's story because of it
It also says, that is once again learned, that it can't trust humanoids
It's pretty dismissive overall
Mostly because of Nim it seems
He's hellbent on his ritual
When Carson comes back, he apologizes to the dragon
Then it goes invisible with the egg to gather the scales
When he comes back, he has a couple of dozen scales with him (26)
We consider splitting them 4 each, 1 for Hildove, 1 for Korshad
Also yeah, gemstone dragons have been disappearing here for about 150 years or so O.o
Like really being taken away against their will
That's mental
I know about that one egg story
But that's a whole other deal!
Seems to have accelerated in the last 30 years, getting more and more mental over the years
Also the dragon doesn't know where the dragons are being taken to
Though we could maybe free one to show we're trustworthy?
Instead of just assuming we deserve the knowledge to end it's race
After some more talking, even Carson gives in to the zone of truth stuff
So we can start by interrogating the prisoner in it - maybe saves the trouble of making her talk?
It all could've been resolved with a simple negotiation
We go to the camp and find the people that were around
Though we get spotted
And the people aren't that keen on us being here
So they go for their weapons
They say something along the lines of "if you drop your weapons, no harm will come to you"
I'm not that sure about them though....
One tries to grapple Nim and then 3 let loose arrows O.o
So much for "no harm", bullshit!
They're out for our bacon!
Since they started it, they're probably okay with dying here
So first things first, I throw an ice knife, killing one and injuring another and then going full wolf on the rest
Yep we're definitely going for life or death here
Nim then calls for a ceasefire
Well lets see whether that works out
And of course they're still trying to kill us and I bite ones head clean off
Brrr damn that tasted nasty >.<
It seemed like a really good idea at the time, but damn... >.<
And then they take off running
Cowards!
I go after one of the running ones, trying to get her, but this time I most definitely not try to kill her
I'm not really that keen on tasting humanoid blood
Meanwhile Nim went after one of them into the cavern
And Carson knocks her out cold
Then we're going after them in the cave
Carson gets the woman and we try to get to Nim
I switch to a giant badger and try to get through this rockfall
He's definitely not gonna die in there!
But damn those stones are annoying as hell!
Finally I get through, but something before me is running faster!
~ Meanwhile Hildove and the others follow Sebastian on the other path
There's loads of magical rune traps, but the people with Detect Magic find a safe way through
Then the group comes up to a fork
After that they go left
Then there's blood ~
For me, it's tracking time
Loads of possible ways
Almost like a maze
One strange scent in the air
And Nims is harder to make out
I'm sticking to the humanoid scent
It's not going the same way as the strange one
Once crossing with the though
The paths seem to be converging and diverging over and over again
Then there's blood where someone was injured
But the scents all seem to be converging on one location
The floor becomes strangely worked, like in a built structure
Then there's flame and light
And when I slowly sneak up there's a strange sight
There's a woman, injured
Nim
Another woman and a man
Also a large fourlegged beast with talons, wings and things
It's a griffon O.o
When raised from an egg, they're loyal as hell to the first person they stick with
One of the guys seems to be it's rider
Then I start listening in on them
Something seems to be further in there
They want to get in, get it and then get out
And they want to keep Nim! O.O
Also they chased whatever they're hunting here
Hungry wolves and nightly talks
On our way back to the tavern, we're talking tactics a little
Then Nim and Melech are back!
So we're going up to their room to talk about stuff
For the bringing back a scale idea, we come up with the idea, that dragons actually shed their scales every now and then
Also the dragon seems to be on the younger side
And it seems to be called a gemstone dragon
Unclear whether it speaks our language or not
We're in any case planning to start our journey tomorrow
And also taking this hunter friend with us
Also Magnolia is back!
She has shadowed Madame Korshad and saw the talk between him and Krishana in a different house
Then Dalmir, Nim and me go to the hunters they met earlier
They seem to be having dinner
Well, we are invited, so why refuse?
It's all about consultation anyway
There seem to be ruins on the way we're going to take shelter in
Most adventuring stuff can be had at the "Blue Cape Tradepost"
They're usually the last store to close
We're gonna meet her in the morning by our tavern
On to the Tradepost we go then!
I get a herbalism kit and a tent for myself
And they really try to sell us silk rope for 10gp
Takes a little to throw them off that idea
Then we go back, go to sleep and then it's morning already
On the next morning
Some general talk, then we pick up our halfling huntress and go onward
And we really trust in our guide
Also Dalmir plays an instrument o.o'
Meanwhile Nim hits the brushes regularly
We follow the "Angry Giants Trail"
Though there are no giants here, or at least there is only one story about one
Nims family originally was from the Underdark
And he trained his whole life to be guiding people there
Suddenly Hildove notices something and looks at some potential tracks and stuff
Some people seem to have recently come through
But not people from around here
We want to be a little on the stealthier side with everything after that
When we arrive at the ruins Hildove seems to be a little struggling
It's called the "Temple of Solace"
We then start setting up camp while she goes hunting
While we're setting up camp~~
Suddenly Direwolves, 4 of them to be exact O.o
I most definitely go helping Nim, who's solo in melee with one of them!
Hildove comes back mid fight
In the end there are three dead direwolves in our camp
Carson and me take first watch and we have a little heart to heart
Everything worked out pretty fine
I said, that as the favor, I wanted to watch over the scale and he agreed to it
He said, that he's a little lost in life and searching for purpose
His thought was, that maybe this group can provide help in finding that purpose
I kind of felt that a bit
Meanwhile I told him a bit about the life debt that I owe and that this job is kind of part of it
Also I reassured him, that I'm not out to screw over the group or him
We seem to come to some kind of understanding with each other at least
Then it's the next morning!
Hildove already took care of the direwolves and took their pelts
Sebastian is a little weird about his wounds
We get going anyway
Nim forages again
And Hildove scouts ahead a little
After some time, she beckons us forward
When we sneak to her, we see a camp set up on the side of the mountain
Six people gathered around the entrance to a cave
And Carson once again alerts people to our position, this time via snapping a twig
Catfights, dead ends and new leads
The others are looking for the wagons and what they can find over there
Meanwhile I chat a little with Carson
Oh Carson seems to be working with Silk... interesting
And the others are back again
Dragon flew towards the mountain range
Nim wants to go researching
Carson and me go back to the city and to keep an eye on the circusfolk
Dominik comes into the city fairly quickly
We give chase, me as a cat
Carson almost botches it and I rescure him by teleporting down and then brawling a street cat as a distraction
He then breaks off into the butcher shop that Dominik was standing in front
Meanwhile I continue to go after Dominik
He steps inside Mad Goose Liquor and comes out with alcohol
Then he seems to go back to the circus
There I cross paths with Carson and give him the sign to follow Dominik together with me
.....and he goes straight on toward the liquor store.....
I wait at the gate and keep an eye on Dominik and the circus
He seems to be sharing the alcohol
And nothing of note happens
Also Carson doesn't come by
The chase was really fun actually, but damn this waiting part sucks
Well they seem to have some kind of celebration for the dead down there
Then Sia comes and informs me that people are gathering in the tavern
Well.... so much for the chase~
Anyway, I get back and all the people are there
It seems they recruited a halfling huntress called Hildove or something like that
Though at least the group is mostly in agreement (except Sebastian / Melech who is actually iffy because of it), that we shouldn't pay her, since she volunteered
They also heard quite a lot of stories, it seems these creatures are oftentimes rather peaceful
Well the more you know
And Carson seems to be pretty..... lets not go into it
He actually namedropped Dummon's name before a random butcher~
Anyway, we agreed that he owes me one and then we're even
I already pretty much know what I want out of that
So in any case, we agreed that Melech and Nim go to the Bahamut temple
While the rest of us heads to the liquor store
The person in the liquor store gets my idea of more exlusive vintages and brings us to a backroom
And in short it seems like our circus leader made a deal with someone and is really hard to reach now
So underground deals going on, this lead is most likely dead after all
Carson goes early to get some fresh air
And directly after she tells us, that we should inform him that he should never pull shit like that with her sister again
So in short, we at least know that this tree won't jump, no matter how much we bark
Ah and also we "shouldn't make enemies in this town", which seems a given as I see it
After thanking her for her troubles we step out again
An interesting proposal and the hunt for a "dragon"
And we start in the garden grounds, on our way to the one who runs the city
We arrive in front of a pretty nice and big house
There's an older man with white hair and a pretty neat mustache and ornamental armor
Introduces himself as: Corshad Dummon
Infos about him:
Not interacted personally, or at max 1-2 times
Head of local Myriad operations
Cold, calculating sort of person, though not cruel
Overpromising, underdelivering reputation
Probably gonna remind him of me at the end
He wants to make us an offer, since we helped the city and some of his own
Then he pulls out a sack of coins
That's meant as good faith payment
Carson tries to reach for it as well
Dummon wants as much information as he can about this dragon thing
Though we don't have to capture it
He mostly wants knowledge... that sounds decently suspicious
He wants a scale o.o'
And it could rid me of my debt to the Myriad, so that would be preeeeeetty neat
First contact with that thing almost killed me though
But it was also a pretty great thrill
If we run into any trouble, we can tell the guards or whoever, that "we're making a delivery for our uncle Wade"
We can talk to him here if we need to
Otherwise we can talk to the circus, since they probably know about that stuff
And then we finally decide to go back to the inn
Back at the inn, people are cheering for us and try to pull us into a party as "heroes"
And I push Carson to split the money already and I won't leave him alone before that
So 8gp for each person, 2gp spare in the group
And damn he's defensive about this money stuff
Definitely gonna be careful about him and money
And suddenly there's a weird red winged creature o.o'
It has horns looking like trees and flowers on his head
It's called K'van
Also Magnolia is back here again!
Also there's another creature like K'van, in purple called "Sia"
And Carson is pretty mean with Magnolia, well he's a spoilsport after all (just because of 1gp)
Down in the barroom I manage to get some extra food for the next day as well as for today
The pie is actually pretty neat, so called "dragon pies" with sweet/spicy sauce
Dalmir also sings a song in the barroom about freedom and a good ruler and stuff... well as long as he's happy with it he should do whatever he wants
He also played the lute, which was pretty surprising
Then sleepy time <3
Also Magnolia is as convinced as me, that Carson is a spoilsport
The next morning the halflings managing the inn are sleeping down in the barroom and kitchen
So Nim goes for doing breakfast
We talk about the circus and our plan of action
Then it's breakfast time!
Then we talk and talk and talk instead of going to the circus
While going to the circus we see something weird
There's something like a human child/weird doll pushing a cart towards us
Seems some weird doll construct made by a mage o.o''
Melech seems to have seen them before
Then the thing comes up to us and gives Melech a business card
Idealia's Imperfections - Handcrafted Magical Wares - Zadash
So yeah, onwards to the circus!
We find a pretty dismissive guy
After a little intimidation he tells us, that madame Krishana usually leaves for a few days after shit goes down
The creature communicates via it's mind
It can summon some kind of creature
They talked it into believing that their interests align and it joined them willingly
That sure sounds weird thinking on how it reacted
Maybe Madame Krishana used magic to charm/dominate it or something?
They said they'd introduce it to new friends and show it the road
Damn this guy is a pain in the ass~
He's called Dominik
And the creature was super nice and tame before
They came across it the road north, it came from the west, in the way of Zadash
It was a little off the side of the road
He also said that it's a bad idea to use magic on a dragon... well....
I still offer them help for taking down the tent
Then the group splits a little
Carson and Melech go talking to some of the people
Dalmir and Nim are in the tent
That leaves Sebastian and me outside
Sebastian seems to be working in a similar line of work as me, neat!
Though he doesn't seem to have high interest on jumping ship
I extend the offer to introduce him anyway and also mention that I'm interested in working together if something interesting comes up
Anyway, Carson pulls us aside and tells us, that they're holding back info on us
And that Dominik seems to know where this Madame is~
So we're thinking about how we could best follow him
Melech, Sebastian and Nim go to the wagons
Meanwhile Carson and me consider going around a little and then stealthing back to have an eye on Dominik and follow them
It started in a tavern and ended in circus madness
Start in the tavern 'Drunken Dragon'
Several shady people there
Halfling bard there as well, telling tales
And a deep gnome offering scribing services
4cp per Ale
8cp per Pie
5sp per Room
The deep gnome (Nim), offers us to share his table
And we agree to it
He deals in lore and writing services
Otherwise seems like a decent fellow
Charges normal rates for lore (2gp/day)
Or 2-3 silverpieces for knowledge of the top of his head
A little later a charcoal grey tiefling comes into the room
And he knows Nim, he seems to be called Melech
He has a white mask on his shield as well as a raven feather in his hair
A little later there's a commotion outside, lots of people and wagons
Seems to be some kind of circus, that's performing in the night
They also seem to have some kind of surprise
Sounds like a fun adventure!
Especially for Magnolia
They also seem to have some kind of weird talking in your thoughts kinda creature with gems in it's skin/scales
That might be the fun surprise! :D
And we get tickets from Melech, yay!
It's tickets to "Madame Krishana's Traveling Circus"
And then randomly first a genasi comes over asking for a letter to be filed
He then bails right before
Then a human comes over, buys us drinks and asks for tickets
Oh well, it's because of the creature
And it seems that some people here think it might be sentient and a slave
Damn this circus would have to be made up from idiots to keep slaves here O.o
Dalmir and me decide we need a proper bath
It seems the bath is called "Sylvan Forest", how fitting for us
Public Bath: 2sp
Private Bath: 4sp
Cloth cleaning services: 1sp
Also there's shared private baths.... we're definitely not gonna take this one O.o
Dalmir takes the public ones
I take a private one
We get towels and I get the badge for a private room (number 6)
We also both use the cloth services
Should only take 15 minutes
After all of this, it's off to the circus!
Pretty neat tent, 30ft. high at the highest part
Front row seats, awesome!
And the cage seems pretty big
All of it just outside the north gate
And we even get to keep our weapons, great!
Performers are masked with some makeup
They claim to have a dragon O.O
Ok something about this whole show is off
Creature with orange scales and fins
Also gemstones in embedded in those wings
Dragonlike, but weeeeird o.o'
Ok that creature summoned a weird eyetentaclethingcreature and then disappeared
And that thing starts shooting people with eye rays
At first we consider running, but of course some of our new found friends have to play heroes....
So we play heroes as well
I heal up the mistress of the circus 2 times, bringing her back from almost certain death
And then it's time to bring out my inner wolf
Though holy hells this tentacle thing hurts me
Then I teleport above it and get a bite in, but this thing refuses to fall >.<
And then things go dark~
Next thing I see is Melech standing over me, saying "She has more in store for you"
As well as "get up wolf girl"
Seriously, wolf girl, really? o.o'
In any case this thing has me pissed off
So I go directly back into wolf form and go for it again
And finally Dalmir kills it with a magic missile
So he pretty much explodes it
The dragon seems to be gone, there's a hole in the top of the tent
Then Crownsguard come
A short discussion with the Guard then
At least they don't suspect us
We have to talk to this Circus director woman
And there seems to someone asking for us outside
Seems to be a rough guy with an eyepatch and short black hair
And another person with greying hair and a very thick and bushy mustache
Both are pretty big
They say that the person in charge of the city has business with us
And I know them, oh well, nice that the Myriad is so engaged
We're slowly going to a nicer residential district, the "Garden Grounds"
Traveling time with Dalmir
Just as a short disclaimer, the following journal entry, is a collection of some events and infos Dalmir and I exchanged in our travels. Since this was all communicated and agreed upon via a magical thing called strife (don't want to get into copyright issues), which was probably made by some mighty magician or something, it's all written down in third person, though the information in it, is genuine. Any instances of "you" in this, refer to Dalmir and any instances of "she" to me.
Me:
You probably noticed, that Marya is pretty self conscious about her body, showing very little skin when she can help it
Also on the flipside, she hangs around in wildshape whenever she can manage to do so, almost childlike in her happy demeanor while shaped as well as shortly after, though it usually quickly turns into a slight sadness after an hour or so
On one of the first nights that she managed to transform while keeping watch, you most likely found your boots on the top of a tree, with a veeeery innocent Marya.... she then wildshaped shortly after and got your boots down
Since they're traveling for a couple of days, there was most likely a situation when you touched her to get her attention, which resulted in her first flinching back, then lashing out and giving you an earful, only to apologize a day later that she was too harsh, but also that she absolutely doesn't like to be touched, unless she actively approves it herself
She's also gonna make several references to her life at home and her family, you probably got that both her parents are alive and that she's got multiple siblings (including a twin sister), with her mostly looking up to her older sister
Likewise she's gonna ask about your goals and motivations in life, family etc., though she won't pry about things that you don't want to talk about - unless it sounds like you're actually an undercover crownsguard or something along those lines
Dalmir:
You noticed that Dalmir doesn't really feel at ease in the wilds and tries to avoid touching random plants, bugs, etc - often summoning a mage hand instead. If Marya asks, he's doing that because he doesn't trust himself to accurately remember what he's read about which plants are dangerous, and as a city boy he has no experience to draw on either.
He was very amused at finding his boots up a tree and made a comment along the lines of "If this is as far as 'robbing me blind while I'm asleep' goes, I can live with that" (a reference to what Marya said that first night)
Marya is likely able to tell that he's curious about her aversion to showing skin and (after the incident) to touch, but is refraining from actually asking about it. After the incident where he touched her, his curiosity increased, but he also scrupulously avoided touch from then on.
He's made a few references to his family, enough to gather the following: He's the eldest son of a blacksmith; something terrible happened when he was young, and his younger twin brother took his place; he has two other, younger siblings; both his parents are still alive.
Long-term, his goals are a lofty and generic-sounding "freedom and prosperity for all" sort of deal. After a few conversations, Marya might notice that any mentions of the nation, king, etc are curiously absent.
He's cagey about what exactly led him to leave Zadash, but Marya is able to tell that he feels guilty about whatever exactly happened.
He will likewise ask about Marya's goals and motivations but be careful not to pry. Given how she talked to those bandits(?) he is pretty certain that she isn't an undercover crownsguard or anything along those lines.
Me:
For the random plants and bugs, if Dalmir is that uncomfortable with random plants and bugs, Marya will most likely offer to help him out a little. She's not big on actually naming those things, but she's got decent knowledge about which ones are actually dangerous or poisonous, it's also a nice way to pass the time
Since I seem to recall that the reason why he left was him and friends getting into trouble with the law or something along those lines, there's no reason for Marya to push it, to each his own issues
For Marya's goals, mostly paying off an old debt that she won't really go into further, as well as try to get a better hold of this shapeshifting stuff. Apart from that she mostly lives in the present, going from job to job, having fun and seeking thrills when they seem available.
From rogues, twigs and wolves
And we are still in the camp
The people are pretty anxious (4 people, 1 women, 3 men, all human)
They want us to drop our weapons
And they don't buy our story about being teleported, well~~
Oh and Dalmir is with the crown, the hell?!
So I let drop in Thieves Cant' that I'm with the Myriad
And suddenly the tension gets a little lower
Neat!
So they're with a small local group
And a little more afraid, well
So they show us the way to the street
And I give them a gold for their trouble
At first they're hesitant to accept it, but after gentle pressure, they take it
Then we start going
So Dalmir is with the Golden Grin
They oppose Tyrants and stuff and operate out of the Menagerie Coast
Also he's with the Cobalt Soul
Who's kind of with the crown, but kind of indepent, it's difficult
Meanwhile, the bandits behind us start packing up and flee the area
We slowly go further towards the street
And we hear something
It's weird little twig things
That are pretty angry about us being here and they attack
Dalmir throws some dark energy as well as holy flames around
Meanwhile I stick to my scimitar, with very mixed results xD
Anyway, we win
And I heal us with Goodberries
Shortly after, we notice, that Magnolia is still with us
Though she's speaking in a language we don't understand
She also doesn't understand me anymore O.O
Though we can still kind of communicate in nature writing
So that's something
And she's really sad about it all
I'm gonna learn her language then!
And Dalmir will try too!
Then we cross the road and go a little south before resting up a little bit
Dalmir takes the first watch
And we get attacked by wolves, just great
One of them almost kills me
But after killing one of the wolves, the other tries to run away
I get another hit in, but it still flees
Magnolia is pretty terrified of the whole situation
Asks me to fix the wolf as well and doesn't seem to understand the concept of hunters and prey
I try to reassure her, after Dalmir doesn't really know how to handle sad people
Well neither do I, but the words of my mom do the trick
"It's gonna be alright, tomorrow is gonna be a better day, I'm gonna make your favorite food and everything will be fine"
And that actually worked o.o
When I then started getting ready to sleep, she also more or less put the wolf to rest by growing vines and stuff over him
After some well deserved rest, we go looking for honey
Thanks to Dalmirs mage hand we get it quite easily and we leave them a goodberry as compensation
Then we make a heated tea-like drink out of honey, goodberries, some water and the shadow of the moonlight from the glowy mage hand
And hey, it hit the spot for Magnolia, great! ^_____^
Not perfectly the same, but still good <3
After drinking up, we then pack up and venture onwards to Deastock!
There we then look for a nice inn and there this part of our adventure comes to an end
And so a wild ride began
Trip from Zadash to Deastock
Near a small forest
It was a nice summer day
Animals around
Nice and warm climate
Travelers are also a pretty common sight
Crownsguard are coming down the road
And since I don't really fancy associating with them that much, I take to the forest
There's also someone else
And they also head into the woods
A short and tense chase follows, we slide down a cliffside through a thicket
Stuff's a little strange over there, it's suddenly night
We talk a little, it's a pretty tall and slim dwarf
Also there's a price on his head in Zadash.... great, just what I needed
We agree to at least find our way to Deastok together
While they are stargazing I'm trying to find a way to Deastock, or at least to go the right direction
Well..... this nature over here doesn't really follow normal rules
Then we hear giggling above us
The dwarf makes their voice super loud and ask for the voice to show itself
It's a flying little fairy!
Like a real fairy, exactly like in the fairytales! O.O
Ok she insists she's a pixie, that's fair
Pixie name: Magnolia for people without druidic abilities
Or flutter of wind and flowers on her lips for the cool people
We play around a little, the dwarf is called Dalmir
The pixie meanwhile shows us the way to the road, or at least, a road
Whole stuff about actual orientation is a little off here, she's not even sure about the material plane
Makes the whole going home stuff a little iffy, though I don't think being here is too bad
So anyway, we arrive at a road made out of marble and illuminated with lanterns filled with moonlight hanging from small trees
I want one!
Well I don't get one, but Dalmir's magehand now glows, that's something
Then I ask him for his dagger, so maybe I can get one of those marble bricks for a souvenir
That doesn't work out too great and the tip of his dagger is now "marbled" kind of, he doesn't mind too much
Instead he even goes and tells me about this stone and that it's not actual marble, but something special yada yada
Dwarves and their stones~~~
So anyway we see this big light in the distance on the road, so we go there
We find this big mansion with a magical door
Seems to be pretty strong illusion magic, but Dalmir still touches it, after I dare him, he's either far braver or dumber than I anticipated, I can work with both
The door opens quite easily when he tries to pull it
In the fey mansion is a teenage (?) girl, or at least an entity looking like one
Silvery hair
Pale Skin
Simple glowing white gown sitting in the center on a throne made of this weird marble stuff
She can send us back
But we have to do a task for her in return at a later date
Lots of silver arrows suddenly in her hand when she starts the "ritual" and arrow depictions are also abundant in her mansion
So lets do this!
First she pierces Dalmir's chest and it looks pretty darn painful
Though when she does the same to me, it's more of a pressure thing than actual pain, strange
Well maybe Dalmir is just a wimp, what do I know
Anyway, we're back where we belong and it's night!
Or.... ok we're not where we belong, we're in the middle of some kind of camp and there's people with weapons
Well crap~
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