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Shirazi

Unlike dwarves and girhzerai, rock gnomes are less unlikely to form arranged marriages with humans. This is generally because most humans see nothing that a gnomish alliance could offer them. However, male gnomes are said to be quire ardent suitors, and it is not uncommon for a human female to become smirten (at least temporarily) with one. As such, half-gnomes are occasionally found around Reanaaria Bay, where interaction berween the races is frequenr. far less often, half-gnomes may come from Svimobzia and or che Young Kingdoms. Personality: Half-gnomes (known as "daruukala" or "lirtlebones" in Reanaarian and "shirazi" in Gnome) are curious, adventurous and lighr-heaned. Of the half-human races, the daruukala are perhaps the most adaptable to life under any circumstance.

Physical Description

Half-gnomes stand from 4 to 4 1/2 feet tall and commonly weigh from 70 to 75 pounds. Even with their slightly larger-than-normal ears, eyes and noses, the daruukala are often mistaken for unusually short humans. Their skin is a light or medium tan, their hair is usually brown or black and rheir eyes are often a sea-green color. Half-gnomes reach maturity around age 25 and can live robe over 200 years old.

Relations

Half-gnomes get along well with almost everyone, though they favor the company of gnomes and humans first, followed by half-elves, halflings, full-blooded elves, and dwarves. Half-gnomes can easily tolerate hobgoblins and sil-karg, though they greatly dislike orcs of all kinds.

Half-Gnome Lands

Half-gnomes do not have their own lands. Though they are typically found in Reanaaria Bay, they are wanderers, and can be found throughout Tellene.

Religion

Half-gnomes favor worship of Kalborn the Traveler, Laulla the Raconreur, Jeday the Guardian, and Lanari (Risk).

Language

Daruukala ail speak the language of their human parent, Merchant's Tongue and Gnome. Half-gnomes raised ln a gnomish communiry may also speak Goblin or Draconic.

Adventurers

Half-gnomes are most likely to adventure as a means of satisfying their curiousity about che world. They generally become bards, wizards (specifically illusionists), sorcerers, rangers, or rogues. Other classes are potential, if less likely, options. Clerics, druids, monks, and barbarians are very rare.
Ability Scores
Wis +2; Con +1
Size
Small
Speed
25 ft.
Age
Most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.
Size
Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.
Gnome Cunning
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic once per short rest.
Languages
You can speak, read, and write Gnome, Merchant's Tongue and the human parent's regional language.
Artificer's Lore
Add twice your proficiency bonus to Intelligence (History) check related to magic items, alchemical objects, or technological devices.
Tinker
You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). You can have up to three such devices active at a time. Choice of Clockwork Toy, Fire Starter or Music Box.   Half-Forest Gnomes: Same as above, but 6 inches taller and darker skinned. Also advantage to Charisma (Persuasion) checks once per short rest and advantage to Wisdom (Perception) checks once per short rest instead of Artificer's Lore and Tinker. Half-forest gnomes are known as "shinamar" by other gnomes.   Half-Deep Gnomes: Same as above, but with darker skin, advantage on saves against poison and advantage to Dexterity (Stealth) checks in rocky terrain instead of Gnome Cunning. Also, all half-deep gnomes have bonus languages of Undercommon and Terran. Half-deep gnomes are called "shimyth" in Gnome.
Parent ethnicities