Vohven Dejy
Pockets of native Dejy reside within the Vohven Jungle,
driven deep into the jungle by the more warlike races, especially
the Kargi hobgoblins. Their first movement was southward, in
avoidance of the Wild Elf tribes of the north, and in the hope of
finding new lands on the other side of the jungle. Failing that,
they then moved northward again, acquiring new social
customs and survival skills along the way as they fought against
the frightening moss trolls, green apes and other creatures that
lived beneath the green canopy. Once settled in their new
location they split into three major factions divided into east,
west and south. They then further divided into smaller groups,
which remain largely separated and independent due to their
geographic isolation in this massive and largely uncharted
wilderness covering nearly 150,000 square miles.
While most outsiders believe that all Vohven Dejy are
barbaric savage, in truth, however, over half of the tribes are
peaceful hunter-gatherers who want nothing more than to live
their lives in peace and do battle only when attacked. Each tribe
has a leader (an Ony), who gains his position either through
inheritance, participation in title associations, or selection by
the residing Ony. Every Ony is a direct descendant of the
founding Ony of each tribe.
Some of the more prominent groups are listed below, though
the jungle is vast, and the DM may choose to add more with
little to no hope of overcrowding. Most Vohven Dejy stand
about 4 1/2 to 5 feet tall, with skin in varying shades of brown, black hair, dark brown eyes and speak in a halting, staccato
manner punctuated with clicks and whistles.
Players interested in creating a Vohven Dejy should first get
DM permission, and discuss why the character left his jungle
home. Perhaps one of his victims showed him kindness, or
introduced him to a faith more lawful or good aligned than his
own, and he left his tribe to learn more about this new knowledge.
On the other hand, perhaps he is merely a wanderer who
learned to suppress his savage nature around others who would
not understand. Still, how long can this self-control last…?
Source: Svimohzia: The Ancient Isle
Culture
Major language groups and dialects
Major organizations
Favored Deities
The Old Man, the Battle Rager, the Knight of the Gods, The Bear, The Raiser, the Storm Lord and The Great Huntress.Remove these ads. Join the Worldbuilders Guild