Zazahni
The Kingdom of Zazahni (estimated population 1,600,000) is the
central nation of the Svimohzish Isle. The Kingdom is a feudal state
with the land divided into various dukedoms. When Zazahni
obtained independence from Meznamish, there were more than
thirty petty barons and dukes. The people of Zazahni believed they
needed a king. The most powerful duke, Adasvero, claimed the new
throne and crowned himself King Adasvero I. The other noble
houses were not happy with his proclamation and an immediate civil
war erupted. The fighting has gone on now for almost 70 years.
Zazahni is a poor kingdom with few natural resources. Constant
external and internal warfare has weakened her to the point of
fragmentation. There are even those that hope for the return of
Meznamish. Some minerals are extracted from the Imomena Hills,
and rare woods and spices are obtained in the Vohven Jungle. The
constant competition between the barons causes economic troubles,
as price wars and exceedingly high tariffs wreak havoc on the struggling economy. Of course, Ahznomahnii merchants are always there
to take advantage of low prices, to help instigate price wars and to
drive further rifts between the local barons. All in all, Zazahni’s best
exports are her mercenaries and her poisons, both of which have
attained world renown.
Structure
Currently Zazahni is without a ruler since the last King, Wazh-anh
II, was assassinated in his sleep. Until his untimely death, he had held
sway for 26 months, the second longest reign in Zazahni’s brief
history. Despite his central Zazahnii heritage, King Wazh-anh II was
very popular in the north because he authorized the sacking of several
Ozhvinmishii villages by the northern barons.
Today, there are still 27 competing noble families, seven of which
seek to place the head of their house on the throne. All but two of the
smaller houses have declared either complete neutrality or allegiance
to a more powerful lord. The many allies of these two weaker houses
allow them to continue to compete for the throne. Many of the lords
have secret alliances with Meznamish.
The northern houses began the civil war in a weakened state due to
the Ozhvinmishii ravaging during Fortnight’s Battle. Nevertheless,
better land for crops and more natural resources have recently given
them an edge in population growth. They still, however, constantly
skirmish with Ozhvinmish when not fighting each other. Constant
warfare ravages the middle baronies, both from each other and by the
armies that pass through from the north and south. The only thing
keeping them from total economic collapse are the tariffs they collect
from north-south trade. Constant battle with savages, humanoids and
trolls from the Vohven Jungle weakens the southern barons.
However, need causes them to have superior troops and their wellseasoned infantry keep a balance of power between north and south.
Demography and Population
1,600,000
Religion
Almost every Religion is worshipped in Zazahni, but the Halls of the Valiant, Temple of Armed Conflict, the Way of the Berserk, the
Thunderer's Temple, Courts of Inequity, the Congregation of the Dead, House of Knives and Temple of Strife have the largest followings. There are a growing number of followers amongst the many evil
religions.
Type
Geopolitical, Kingdom
Alternative Names
Kingdom of Zazahni
Demonym
Zazahni
Leader Title
Government System
Anarchy
Power Structure
Feudal state
Major Exports
minerals, lumber, spices
Location
Official Languages
Neighboring Nations
Related Species
Related Ethnicities
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