BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Zazahni

The Kingdom of Zazahni (estimated population 1,600,000) is the central nation of the Svimohzish Isle. The Kingdom is a feudal state with the land divided into various dukedoms. When Zazahni obtained independence from Meznamish, there were more than thirty petty barons and dukes. The people of Zazahni believed they needed a king. The most powerful duke, Adasvero, claimed the new throne and crowned himself King Adasvero I. The other noble houses were not happy with his proclamation and an immediate civil war erupted. The fighting has gone on now for almost 70 years.   Zazahni is a poor kingdom with few natural resources. Constant external and internal warfare has weakened her to the point of fragmentation. There are even those that hope for the return of Meznamish. Some minerals are extracted from the Imomena Hills, and rare woods and spices are obtained in the Vohven Jungle. The constant competition between the barons causes economic troubles, as price wars and exceedingly high tariffs wreak havoc on the struggling economy. Of course, Ahznomahnii merchants are always there to take advantage of low prices, to help instigate price wars and to drive further rifts between the local barons. All in all, Zazahni’s best exports are her mercenaries and her poisons, both of which have attained world renown.

Structure

Currently Zazahni is without a ruler since the last King, Wazh-anh II, was assassinated in his sleep. Until his untimely death, he had held sway for 26 months, the second longest reign in Zazahni’s brief history. Despite his central Zazahnii heritage, King Wazh-anh II was very popular in the north because he authorized the sacking of several Ozhvinmishii villages by the northern barons.   Today, there are still 27 competing noble families, seven of which seek to place the head of their house on the throne. All but two of the smaller houses have declared either complete neutrality or allegiance to a more powerful lord. The many allies of these two weaker houses allow them to continue to compete for the throne. Many of the lords have secret alliances with Meznamish.   The northern houses began the civil war in a weakened state due to the Ozhvinmishii ravaging during Fortnight’s Battle. Nevertheless, better land for crops and more natural resources have recently given them an edge in population growth. They still, however, constantly skirmish with Ozhvinmish when not fighting each other. Constant warfare ravages the middle baronies, both from each other and by the armies that pass through from the north and south. The only thing keeping them from total economic collapse are the tariffs they collect from north-south trade. Constant battle with savages, humanoids and trolls from the Vohven Jungle weakens the southern barons. However, need causes them to have superior troops and their wellseasoned infantry keep a balance of power between north and south.

Demography and Population

1,600,000

Religion

Almost every Religion is worshipped in Zazahni, but the Halls of the Valiant, Temple of Armed Conflict, the Way of the Berserk, the Thunderer's Temple, Courts of Inequity, the Congregation of the Dead, House of Knives and Temple of Strife have the largest followings. There are a growing number of followers amongst the many evil religions.
Type
Geopolitical, Kingdom
Alternative Names
Kingdom of Zazahni
Demonym
Zazahni
Leader Title
Government System
Anarchy
Power Structure
Feudal state
Major Exports
minerals, lumber, spices
Location
Official Languages
Neighboring Nations
Related Species
Related Ethnicities

This article has no secrets.