Sporocarp
This Tallowkeep Airship was stolen from the Zephyrean Islands by agents of Galbrok, The Necrodruid.
Tellus' Standard Reference
Sporocarp
Gargantuan Tallowkeep Airship, Unaligned
Armor Class 16
Hit Points 20
Speed Fly: 40 ft
STR
18
( +4 )
DEX
9
( -1 )
CON
18
( +4 )
INT
0
( -5 )
WIS
0
( -5 )
CHA
14
( +2 )
Saving Throws Str, Con
Damage Vulnerabilities Fire
Damage Resistances Slashing, Piercing; Bludgeoning from nonmagical weapons.
Damage Immunities Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned
Languages -
Challenge Rating 15
Proficiency Bonus +5
Description
The Sporocarp is a Tallowkeep Airship that was stolen from the Zephyrean Islands many months ago. The Necrodruid has fitted it with several weapons and armor upgrades, in preparation for the upcoming takeover of Pax.
Full Speed Ahead
As an action while on deck, the captain, first mate, or bosun can exhort the crew to work harder and drive a ship forward. Roll a d6 and multiply the result by 5. Apply the total as a bonus to the ship’s speed until the end of the ship’s next turn. If this bonus is applied to a ship’s speed when the ship is already moving faster than normal, use the higher result. Don’t add the two bonuses together.
Fire at Will
As an action, the captain, first mate, or bosun aids the crew in aiming one of the ship’s weapons. Select one of the ship’s weapons that is within 10 feet of the officer. It gains advantage on the next attack roll it makes before the end of the ship’s next turn.
Actions
Ballistae
+8 to hit, 3d10 damage
It takes a round to load a ballista between shots.
Ram
DC15 Dexterity Saving Throw
Occupying another object's space indicates a crash. Using the ram, the dirigible can force another vessel to make a DC15 Constitution saving throw, taking 15d10 points of bludgeoning damage as the ships collide, or half as much on a successful save. See: Airship Combat for more detailed information, if you wish.
Power Generation
This vessel uses a combination of technologies to stay afloat and propel itself. With proper maintenance, it can stay afloat in perpetuity.
Propulsion
It uses propellers and aerofoils.
Weapons & Armament
A ram.
Armor and defense
- It is coated in a fabric that gives it resistance to bludgeoning, slashing, and piercing damage from non magical attacks.
- Damage threshold of 15HP
- A damage threshold means it can ignore the first 15HP of damage, taking no damage at all if less than 15 points of damage is dealt
- There is an arcane power generator that stores enough energy to cast Expeditious Retreat, on the airship and everyone in it, once per dawn.
Communication Tools & Systems
There are red Psi Crystals, a traditional sending stone that speaks directly to Galbrok, and a very loud kobold with a megaphone.
Additional & auxiliary systems
There is a soft-serve ice cream machine in the pilot house.
Hangars & docked vessels
There are four Gnomish Air Gliders stowed in the pilot house.
Comments