The S/V Kit & Killian
A 160', 3 masted schooner with a 26' beam and 12' draft, displacing 276 tons of sea water. Her main mast stands proud at 208', her mizzen at 150', and her fore-mast at 180'. She is square rigged and capable of doubling her canvas with spars lashed to the yardarms. She is very fast, capable of reaching 10 knots in a fair wind. She averages 8 knots, making about 100 miles of headway per day.
Power Generation
Wind and canvas.
Propulsion
Wind and canvas.
Weapons & Armament
Four ballista, naval ram
Armor and defense
Nopers. Yet!
Communication Tools & Systems
They could yell?
Sensors
Naw c'mon now what is this star trek?
Additional & auxiliary systems
Steerage, ballast, pump-down, rigging, lading.
Hangars & docked vessels
It is usually easier to weigh the anchor outside of port a ways, and take the ship's boat in.
Kit & Killian
10 Level (0/85000 XP for level-up) Sailor Background Headship Galleon Race / Species / Heritage Nuetral Alignment
Fighter
Level 10
Hit Dice: 10/10
1d20+7 Class 1
Level 10
Hit Dice: 10/10
1d20+7 Class 1
STR
25
25
+7
DEX
16
16
+3
CON
25
25
+7
INT
0
0
-5
WIS
0
0
-5
CHA
15
15
+2
400
Hit Points
Hit Points
+3
Initiative (DEX)
Initiative (DEX)
15
Armor Class (AC)
Armor Class (AC)
+4
Prof. Bonus
Prof. Bonus
Speed 45 (water)
Speed (walk/run/fly)
Speed (walk/run/fly)
50 / 50
Helm (AC 18)
Helm (AC 18)
100 / 100
Sails (AC 12)
Sails (AC 12)
50 / 50
Ballistae (AC 15)
Ballistae (AC 15)
0 / 75
Cannon (AC 19)
Cannon (AC 19)
HP 100 (Threshold: 15) / 100
Naval Ram (AC 20)
Naval Ram (AC 20)
+8 | Expertise Bonus | |
+4 | Proficiency Bonus |
+11 | Strength | |
+3 | Dexterity | |
+11 | Constitution | |
+0 | Intelligence | |
+0 | Wisdom | |
+2 | Charisma |
+3 | Acrobatics | DEX | |
+ | Animal Handling | WIS | |
+ | Arcana | INT | |
+7 | Athletics | STR | |
+2 | Deception | CHA | |
+ | History | INT | |
+ | Insight | WIS | |
+2 | Intimidation | CHA | |
+ | Investigation | INT |
+ | Medicine | WIS | |
+ | Nature | INT | |
+ | Perception | WIS | |
+2 | Performance | CHA | |
+2 | Persuasion | CHA | |
+ | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+3 | Stealth | DEX | |
+ | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Ballista | +6 | DEX | 3d10+3 | Piercing | |
Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage | |||||
Ram | +13 | STR | 16d10+7 | Bludgeoning | |
The sloop-of-war has advantage on all saving throws relating to crashing when it crashes into a creature or object. Any damage it takes from the crash is applied to the naval ram rather than to the ship. These benefits don't apply if another vessel crashes into the headship galleon. | |||||
Cannon | +10 | STR | 8d10+7 | Bludgeoning | |
A cannon uses gunpowder to propel heavy balls of cast iron through the air at destructive speeds. In a campaign without gunpowder, a cannon might be an arcane device built by clever gnomes or wizardly engineers. A cannon is usually supported in a wooden frame with wheels. Before it can be fired, the cannon must be loaded and aimed. It takes one action to load the weapon, one action to aim it, and one action to fire it. |
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Bonds
5
Crew Rating: (-10 to 10)
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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Class
Designation
SS
Motto
Freedom is greater than profit
Manufacturer
Creation Date
Prill 12, 5557NG
Owner
Crew
Current location
Price
36,000 gold stiltons
Rarity
Unique
Width
26'
Length
154'
Height
238'
Weight
1,270 tons
Speed
~8 knots
Complement / Crew
20-30
Cargo & Passenger Capacity
200 tons of cargo. There are no passenger cabins.
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