What I learned from boating school is...
Basiliskeye has sort of become something of a personal hero to me. My article formatting and overall world's design were
incredibly lacking before I chanced upon the article about Rookland.
I picked
this article to read for the challenge because it sounded pretty cool, and Basilisk's articles are always aesthetically-pleasing reads. Turns out, Naomi Rennotte (a very cool character) was in this organization! So I got to read about her
twice!
Of course, I've already learned so much from studying Basiliskeye's styling, but this article in particular was really cool, and I liked the concept of giving each member a headshot inside the org article. So now I'm going to have to do that for mine, of course!
Ahh, magic. An integral part of high-fantasy, of which I'm a large fan. WorldAnvil can be difficult for me, so sometimes its hard to know how to categorize this or that. My own entry to this category is probably one of the only things I'll ever classify as a spell.
But, enough of that, this is about
Aldreaalien's article on Puppeteering! Such a classic concept: a magical puppeteer. But sometimes the classics are the best way to go!
Thanks for the read!
What I really liked about this spell was that Aldrea included the stipulation that the caster of the spell can, of course, target multiple people, but that those puppets will then be slower and less effective. I also really liked the tidbit on the moral implications.
I liked the simplicity of
Nnie's article. It's a nice little breakdown of what should be— I'm looking at you, reptilians— a relatable and familiar species. Without telling us what we already know about human history (given that we again
should be humans ourselves), Nnie really just provides us with the basic plot points, and goes into detail where necessary relative to her world.
I will be stealing inspiration from this for revamping my own species articles. Thanks, Nnie!
I stumbled upon this article whilst browsing
Those2Nerds' world looking for formatting ideas.
So this concept of Control is quite a scary one. And it's actually really similar to a concept I've been workshopping for years but never got around to finalizing.
I'm going to draw inspiration from this article and hopefully finish up on my own hypnotic narcotic. Thanks, Nerds!
Mochi does a great job diving into the details in an article that presents itself as something of an excerpt from a scientific journal (or at least, that's how I interpreted it).
I really appreciate the attention to detail in this article, and just from reading this single page, I could see the overall system's scale.
This is going to be a great reference for me to improve the work I'm doing on species in my world. So thanks, Mochi!
First off, let me just say that the STYLING of this article is incredible. Just scrolling the page, skimming for something I wanted to check back over, I was able to appreciate the artwork and designwork by
CoE that went into this.
I chose to read an article from the Ethnicity category because I have some of my own that I want to write about, but had no idea what information to include here. I was happy to find such a fleshed out article (even though its a WIP) to learn from, despite that this article is partly a species piece— though for good reason, from what I've been told by the author.
Regardless, the culture section was very helpful to me, and the honorifics were incredibly inspiring. I'm going to have to rethink my own cultures, add some more detail, and possibly dive more into naming, as its very important to me, and I completely dismissed the concept of honorifics (unintentionally).
I don't know what kind of gifted you have to be to create something like
Line's primer, but... she's it! And now I have new quality goals to aspire to.
I was so proud of my own primer before I read this masterpiece. Now I want to redo mine... or maybe leave the adventure as what it is, but also write a new article that kind of sums it up for anybody unwilling to play the game. Seems like a good idea.
I can't wait to see what else Line gets up to, as this primer excites me and makes me want to read more of her work.
This is a good example of an eye-catching title followed up by a very detailed article that draws you into the world and makes you curious to learn more about it.
Kitoypoy has a really cool concept here, one which really opens up a lot of narrative possibilities. I want to dive into the history of the Crystal Sphere; I want to know why it contains the
infested body of a dead god.
Anyway, this was a fascinating read, and I appreciated the plot hooks listed at the bottom, as this is apparently a setting for a campaign— it allowed me to easily understand the story taking place in the background of this article.
Okay, so I wasn't going to do two articles from the same author (kitoypoy), but as I was scrolling his WE page, I found this one, and it relates to a concept in my world— so of course I had to read it!
And funny enough, this article is kind of tied to the previous one, as well! Avatars shouldn't (according to the scholars) be able to manifest, thanks to the combination of the Divine Gate and the Crystal Sphere, but they do!
I was drawn to this article because, at first, I thought it was similar to the way the gods manifest on Teralt, but in fact, its more like a different character in the world. Anyway, thanks to Kitoypoy for these two fascinating articles.
Of course I had to include an article from
Spleen after reading their article on
Shadowspeak back in December. (Which, in itself, gave me ideas on how to approach my magic language's article.)
The Ravenguard is super a super cool royal guard concept, reminiscent of the Coven Guard from the Owl House in the description of their appearance (if you know, you know).
Spleen didn't go crazy with this article, which makes it a nice, succinct read. You can get a feel for the organization rather easily.
I'm going to try and use this as a reference for when I update some of my stub articles. Thanks for the read, Spleen!
My 2024 New Year's Writing Resolution
My main goal this year is to finish another novel. However, secondary goals include:
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More development on: the Ancients, their unique origins, the impact they've had on Teralt, and their encounters with other characters.
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A fleshed out map for all of Teralt: I already have one drawn, and I have the plan for where I want everything to go. I just don't want to use WorldAnvil's map tool... It's not the most fun for me. But I'm resolving myself to flesh out the map this year.
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Entering the timeline into WorldAnvil: I have a timeline for all the events in Teralt, but I just haven't put them into WA because... once again, the tool isn't my favorite thing to use. But this goal is dependant on the next one...
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Creation of a calendar: I'm very picky about how things are named, and how they must logically occur, so creating a calendar has escaped me for quite some time, as I want all the months to be named in understandable ways. Which brings me to my final goal...
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Fully documenting Morilanic: The Morilanic language is a bit annoying for me because when I initially wrote the first novel it appears in, I used a "Yoda version of English" rule for how I would write the spells out. But after years of evolution, Morilanic has changed quite a fair amount, and I need to publish the grammar rules, as well as populate a list of words with their multiple meanings (as each word in Morilanic can translate to various things). And so I was conlanging for a while, but now I need to sit down and really develop it all and get it done. This is one of the greatest roadblocks for me, and its holding me back from other goals.
Thank you so much for including Inanimalia!! I'm so glad you were inspired by it, I had a blast writing it and there's still so much more I need to include in the article xD Hope you have the best 2024 <3
Hey! Thanks for visiting! And of course! You obviously know your zoological entries; I bow before the master. Much love, and wish you the best 2024, as well!