Kannet Colonial Mining
Kannet Colonial Mining is an aggressive and very successful mining company based in Marleven, in the eastern part of the Realm. Its Modus Operandi are to determine the source and nature of lucrative deposits of ores, rare materials, industrial gas and other similar resources in areas of questionable ownership, then build a colony at that location to service a mining operation. This practice has made the organization fantastically rich and has also added a number of semi-autonomous colonies to the King's holdings in the Wild Wastelands, Elven North, and Savage South, though it has also put it in conflict with the Empires of Silk and Spice in a few cases where the villages weren't quite as lawless as Kannet had supposed. Humanoid habitations in unprotected areas are a particular favorite of the company, easily converted to their use as base camps once the indigenous inhabitants are relocated or otherwise removed.
Structure
Kannet is organized around the control of 1,000 shares of ownership.
- 301 are owned by Katha Kannet, CEO.
- 110 are owned by her brother Gonseles, CFO.
- 100 are owned by Dawi Haddad, COO, making this organization an unequal triumvirate of sorts. This is reflected in their logo as well.
Culture
Kannet is an old company with significant traditions incorporated for over a century of operation. Internally, unquestioning loyalty may be pushed to the extreme and disloyalty can be punished by death, or things worse than death perhaps; Ethical indifference is valued more than active immorality or strong convictions. Externally, people tend to either love or loathe Kannet, as it is very successful and ambitious and enriches many people, but at the same time does get into some questionable practices in the pursuit of more veins of silver, salt, gold, mercury, tin, iron and amber, among other things.
The company logo is also simple and fraught with meaning, as is their slogan, and both are very common tattoos. Their company store in their headquarters sells Masquerade Tattoos of the logo for 45gp each or the slogan ("Fortunes Arise") in common or draconic for 35gp each that not only apply the tattoo independently, but allow the casting of disguise self 1/day, lasting for 1 hour when cast.
Public Agenda
Ostensibly the company operates on behalf of the King in general and Countess Marjoleine of Marleven more specifically, as their taxes have helped fund her ambitions for decades, and their claimed lands have fattened the King's coffers and broadened his maps as well. Their public brand is one of adventure, exploration, and the enlightenment or even liberation of people living in untamed parts of the world - and in some cases, undeniably this really is so, where an innocent village oppressed by Orcs or controlled by cruel mercenaries in the Wild Wastelands is set free by Kannet steel and ruthlessness; but the inhabitants become employees without a great deal of choice in the matter and the interests of the company become the de facto interests of these villages, or else. And inconvenient humanoids too savage or slow to understand what Kannet wants are generally ground up and tossed aside to make way for progress, though the company certainly doesn't highlight those aspects in its public agenda.
Assets
In addition to dozens of mines and mine colony towns around them, Kannet has the wealth of those mines and the wealth produced by the sales of the mined resources: Silver and gold, buildings, troops, equipment, weapons, ships and horses, castles and other fortifications. Unlike the feudal rulers they are subject to, however, they are fairly centralized, with few routes to power and few channels for the exercise of it, and as they are in no position to overthrow the King and rule the Realm as an anarchocapitalist collective, they must in the end abide by his wishes and his laws when it comes to what they do with these assets.
Fortunes Arise
Founding Date
3162
Alternative Names
Colonial
Leader
Location
Notable Members
Business Partnership
The Farryer's Guild is a necessary connection for the transport of goods to and more importantly, through Marleven to points further west in the Realms. Since many of Kannet's colony mines are further east in the Wild Wastelands, they must maintain a certain civility with the Farryers or risk delays or even impoundment of their mining resources.
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