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Advanced Alchemie

Introduction


Advanced Alchemie is a System where an Objekt (measured in Units) is Categorized in one of the 5 Elements and the Transformed in another following the Arrows of the Diagramm.

Item Sizes to Units


  • 1 SI = 4 Units (Small Item)
  • 1 MI = 2 SI = 8 Units (Medium Item)
  • 1 BI = 5 SI = 20 Units (Big Item)


Transformation



Systems and Souls

 
Every Type of Transformation has it's own losses of Units and it's own side effects.
There are two Main Transformation System The Natural(Outer) and The Magical(Inner)
  • Changing between Systems reduces the Units by 0.5 and adds 0.1 Purity
  • Waiting a Turn while another part of Units changes Element reduced Units by 1 and adds 0.1 Corruption

If any amount of Units gains 1.0 Corruption or Purity points combined the Item Gaines a Soul with that type of Personality and Goals.

Splitting

  Any amount of Units Can be splitt or combined as long as they are or Reach the Same Element at the Same Time
most ways of Splitting can be done by changing the System with one part of the Units

Enchanting using Alchemie

  Enchanting is the act of Transforming an Item and ending with one part as Energie and one part wanted Element
There Are two different outcome for enchanting:
  1. Enhancing item capability
  2. giving the Item Unique Effects
Effects can be basic cosmetics or a unique Spell added to a piece of Armor, Item or Weapon.
Most Items can only hold 2 Enchantments or 1 Spell (using Thaumic engineering)

Hat-Trick Enchantments
Enchantment Classes Possible Item Ability Enhancements Possible Effects Required Elements
Hat-Trick -/- 1 Cosmetic Effect 2 UE
Whiff of Magic -/- 2 Cosmetic Effect 5 UE
A Sence of Power +1(Main Ability) 1 Cosmetic Effect 10 UE


Runes
Enchantment Classes Possible Item Ability Enhancements Possible Effects Required Elements
Common Runes 1D2(Main Ability) -/- 5UE 6UEA
uncommon Runes adding a Secondary Ability 1D2 Power -/- 8UE 6UEA
Rare Runes 1D4(Main Ability) or 1D2 (Secondary Ability) 1 Cosmetic Effect 10UE 8UEA
Rune of Power 1D6(Main Ability) -/- 15UE 8UEA
Rune of knowledge 1D2(Main Ability) and 1D2 (Enhancing 1 Stat of User) -/- 20UE 6UEA
Rune of Elements Adding 1 Spell to an Item free to Cast but only once a Day Adding 1 Spell to an Item free to Cast but only once a Day and 1 Cosmetic Effect 20UE 8UEA
Runes of Elements also cost 10Units of a Spell relevant Element

Whisper
Enchantment Classes Possible Item Ability Enhancements Possible Effects Required Elements
Whispers of Angels 1D10 of 0.1 Purity and 1D8(Main Ability) 1 Bright Cosmetic Effect 0.5 Purity 25UE 8Item Element
Whispers of Shadows 1D10 of 1.0 Corruption and 1D8(Main Ability) 1 Dark Cosmetic Effect 0.5 Corruption 25UE 8Item Element
Whispers of Power 1D10(Main Ability) 1 Cosmetic Effect 50UE 8Item Element
Whispers of Might 1D4(Enhancing 2 Stats of User) 1 Strong Cosmetic Effect 40UE 10Item Element


Words
Enchantment Classes Possible Item Ability Enhancements Possible Effects Required Elements
Word of the Gods 1D20 of 0.1 Purity and 1D12(Main Ability) 1 Strong Bright Cosmetic Effect 1.25 Purity 40UE 15Item Element
Word of the Demons 1D20 of 0.1 Corruption and 1D12(Main Ability) 1 Strong Dark Cosmetic Effect 1.25 Purity 40UE 15Item Element
Word of True Power 1D10(Main Ability) and 1D5(Secondary Ability) 1 Strong Cosmetic Effect 100UE 15Item Element
Word of a Skill 1D4(Enhance 1 Stat) and 1D4(Enhance 1 Stat) 1 Strong Cosmetic Effect 95UE 25Item Element


Uniques
Enchantment Classes Possible Item Ability Enhancements Possible Effects Required Elements The Unique 1D20 for all of the Items Atributes
3 Strong Bright Cosmetic Effects, 1.0 Purity, 1.0 Curuption
(--Always noticeable--)
1000UE 100EA 100F 100A 100W 500Item Elements
 

Artificial enhancing Alchemie

  Any Al chemical Process can be enhanced with 0.1 amount of used Units by using 1HP from caster or any other willing participant.
This can be done by the Alchemist by Rolling 1 W. and 1. Mag. if not successful all HP will be lost.

Additional Notes

  Using the Al chemical Process any amount of Elements can be combined to one stable Object.
 

Transformation Rates


 
Outer System:
Start Element End Element Units Convertible per 1 Unit
1UE (Unit of Energy) 2UA (Unit of Air) 0.9
1 UA (Unit of Air) 0.2UW (Unit of Water) 0.95
1 UW (Unit of Water) 0.2UEA (Unit of Earth) 0.95
1UEA (Unit of Earth) 2UF (Unit of Fire) 1.0
1UF (Unit of Fire) 0.2UE (Unit of Energy) 0.9


Inner System
Start Element End Element Units Transformed per 1 Unit
1UE (Units of Energy) 1.25UW (Unit of Water) 0.95
1UW (Units of Water) 0.125UF (Unit of Fire) 0.95
1UF (Units of Fire) 2UA(Unit of Air) 0.9
1UA (Units of Air) 0.1UEA (Unit of Earth) 0.9
1UEA (Units of Earth) 0.125UE (Unit of Energy) 1.0


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Cover image: by Alfred Kruse

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