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Elf - Atlantean Ithil Elves

Overview

The Elves of the Atlanteans are all sub-groups of the Ithil (Moon) Elves. They are Elves for the purposes of the standard AD&D rules, however they can come from any Elf Sub-race in the game. Variations in their abilities are noted below. They are extremely rare and only occasionally encountered now. One of their alternate titles is Lunerial Elf or Ithil (Moon) Elf - as some believe them to come from the Moon originally. Another term for them are the Tyrsenians (Τυρσηνοί Tursēno) which is linked to the word 'Tower and Turret (Little Tower) as they are renowned for building huge towers within which they live.

  AD&D 2nd Edition Race - Elf

 

Elven Player Base Knowledge

  The Elves are the Chosen of Artemis, created by the Goddess to be the only truly Lunerial Race. They are known as Ithil (Moon) Elves among themselves and their closest allies. They did indeed live on the moon. Their homes on the Moon were blessed until the Moonstruck Event. Following this the remnants of the Lunerials were transported to the Elven Circle in the City of Cadiz by the Goddess herself. Prince Gadieros had long established a Circle to the Elven People and they now seek to repair, return and revitalize their former Lunar Kingdom.

They do not know which God is responsible for the attack - and so are very careful not to raise any of the issues about this to anyone - not knowing exactly who or what started it all.

Self-View

    The Ithil Elves sum up their place and power in the world with the couplet:

Humans carve wood
Dwarves carve stone
We carve space itself.


The terms used for Elf - and even the word Elf - come from other peoples. An Elf will identify themselves as coming from a House. When asked what race they are - it is house that they name - not a race. The Family House is their race.

The Ithil Elves were the first explorers, the first pioneers in millennia long gone. They seeded the world with forests to allow their goddess to hunt anywhere on the Planet below the moon. They also spread Sylvan Creatures among the woods to safeguard them. This was the first era of Elven 'Space Shaping'. They added to the world rather than taking from it. The second era of carving space was done with mapping technologies and navigation, and it is still passed on to all Elven children today. The Elven ability to intuit maps and their position in space have resulted in several benefits to Ithil Elves when traveling including the ability to detect concealed and secret doors, but also in travel in general.

Houses to Select From


House of Thinnmal - Faded Gold House (Bardic, Sagecraft, Mage)

Gwathern House - Shadow House (Rogue, Assassin)

House of Maethor - Warrior House (Warrior, Ranger,Knight)

House of Tinuhael - Star Maker House (Priests and Druids of Artemis)

House of Mithrilgul Mithril Magic (Thief, Trader, Crafters)

Arangaer House - King Sea House (Rogues, Warriors, Swashbucklers)

House of Nilthan - Vanguard House (Warriors, Knights, Fighter/Mage)

House of Enyd Penedh Ent Speakers (Rangers, Druids)

House of Ithil Feredir - Moon Hunter House (Rangers, Wizards, Sages)

 

The Lost Houses

      There were originally twelve noble houses of Elves. These twelve were the guardian families of the race. For an Elf - the house is their 'race'. Over the passage of time two were lost, and with the Moonstruck Event a third has been lost. It is still hoped that members of the missing houses are still present somewhere in the World, and in light of this all Elven Settlements now have 3 empty tower houses present in the hope that they will one day return. The assets and traditional allies of those families similarly stand ready to be claimed if any heirs should some day appear, and carry on the tasks that those families were traditionally allocated.

Cloistered Life

Several of the Noble Houses now live walled off from the other Elven Families to ensure their traditions are maintained in secret whilst living in such close proximity to one another.

Language

        Each house has it's own dialect of Elvish, and in some cases, such as House Draumrang they have access to other languages, or as in the case of House Enyd Penedh they speak Treantish effectively being the Wood Elves of a AD&D.

Basic Information

Biological Traits

The Elves have great variety in terms of coloring. They range from pale skinned to ebony black in color along with a similar variety in hair color - which they enjoy dying different natural shades.

Additional Information

Social Structure

The Elven Social Structure is highly regimented - with class divides existing between each level of the society as a necessity given the longevity of the race. Each Elf is well aware of the need to further the growth of the species and the culture, and so this social structure is more flexible now to promote more creative ways to increase Elven influence.

Facial characteristics

Elves have fine features and appear more fragile than they really are. All Elven eyes are of light pigments ranging from greens, and blues to hazels and golden irises.

Geographic Origin and Distribution

They can largely travel with impunity due to the myths surrounding their origins but, are not often seen outside of Cadiz - the North Western Reaches of the Continent.

Average Intelligence

The Elven race is generally as intelligent as Humans.

Perception and Sensory Capabilities

The Lunerial Elves have all the standard perception abilities of a High Elf, as listed below, and some additional perception abilities.

List of Perception/Extrasensory Capabilities

Infravision up to 60 feet.
Notice concealed door within 10 feet: 1 on 1D6
Find concealed door:1-3 on 1D6
Find secret door:1-2 on 1D6
Bonus Non Weapon Proficiency: Navigation awarded at no slot cost.
Can determine direction of travel on land whilst outside without needing to do a navigation check.

Civilization and Culture

Major Organizations

The Ithil Elves derive from twelve main Houses - each house being a major noble house with differing specialities and strengths in the culture. Of the Twelve Noble Houses, nine are still present. The Council of Twelve still holds sway with three seats being permanently empty but left open in the hope that the houses will one day return.

Beauty Ideals

Elves love both the natural world but also the mapping of it. The natural curves of natural forms are often extolled over more rigid forms, but the lines of navigational maps sometimes appear in parts of their culture, or references to compasses.

Average Technological Level

The Ithil Elves are masters of cartography and mapping related technologies such as astronomy and navigation. The ability to dead-reckon direction of travel is an implicit skill that all Ithil Elves possess.

History

The Lunerial or Atlantean Elves are actually a race created by Artemis and are therefore masters of the Hunt. In origin they lived on the Moon within caverns of moondust and starlight, from those caverns they mapped the visible world and traveled to Atlantis and other continents to explore. Over the centuries, the interest in travel waned, and they settled fully in their Lunar Home. But they were moved by Artemis to the care of the Kingdom of Cadiz in Atlantis some 500 years ago.
  The eldest elves remember this and have seen it as a form of foresight on the part of the Goddess to keep them safe and to seek out revenge for any harm that has befallen her and her Kingdom.
  Artemis herself views the Elves as a type of Angel of her own making and as such protects Elves of all types to a certain degree, hence their 90% immunity to sleep and charm type spells.

Interspecies Relations and Assumptions

The Elves' divine origins are somewhat remembered by other races. Some such as the Dwarves are a little jealous, the Orcs simply hate them, but most other races hold to the phrase: "Cross an elf, best kill yourself."

  Humans will often refer to an Elf as 'sir' , or similar noble honorific, as they are seen as relatives to the Atlantean Royal family - it being of Divine blood. This is not disputed by the Atlantean Court who treat Elves with respect, as they are fully aware that Elves of Royal blood do themselves often travel in the guise of normal adventurers. This reflects the power that they once held (and hope to hold again some day).

Genetic Descendants
Scientific Name
Alfus Alfus / or AlfusLuniartibus
Origin/Ancestry
Alfus Primis
Lifespan
1000
Conservation Status
This race is very rare today. Their culture has left behind many ruins and powerful magical items and relics scattered throughout the lands of Atlantis and beyond. This scarcity has caused them to be treated with great respect whenever encountered and most Humans consider them to be a type of angelic race that is descended in some way from the Gods themselves. The Elves have of course promoted their own superiority as it works to their benefit in most situations.
Average Height
1.5 - 1.8 metres
Average Weight
55 - 85kg
Average Physique
The average elf is a thin physique having long but strong muscular physiques.

Body Tint, Colouring and Marking
The Elven race in Atlantis comes in a huge range of body colorings, ranging from pale to black, and hair color in all shades of the rainbow - not just the usual ranges. due to their love of using dyes.

Geographic Distribution

  • 1500 TT

    1 Arimon 9:00
    800 TT

    23 Apollmon 10:00

    The Moon Hunters
    Discovery, Exploration

    The Hunter and Explorers of the Ithil Elves started to explore Terraia.

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