Osor-urir

Famous kingdom of marble, where the quarries of Osor-urir helped the majestic halls of the Dawi Way. The fortresses were founded by first dwarven explorers to Arakhor and foolishly chosen the Grand Baator Mountains, even after the Tieflings told them not to do so. The dwarves would take over lost castles of the Archdevils and make them their own, cleansing them along the way. At least, that's what they thought. When the Fourth Age, The Calamity happened, they closed themselves in, only having to defend from the Dawi Way. Monsters kept coming and coming but no reinforcement from their brethren from the Old World. They felt alone, abandoned, and couldn't withstand anymore, allowing the corrupting powers of the mountains to plague their souls and minds. When they reopened their borders in the Fifth Age, Current Age, they were changed. Now, devil-worshipping dwarves of the mountains, their skin turned into marble. Many fear that they are lost forever but those around them can't deny the quality items they have for sale thus the kingdom prospers in the land of the fiends.
Type
Geopolitical, Kingdom

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