Hunters Guild
An ancient order of monster hunters that operate across the Isle. The group take bounties on creatures causing problems and sends agents to 'deal with them'. Each agent is trained to hunt a specific type of creature so that when a bounty goes up they are able to send the most efficient agents, minimising the risk.
Structure
Though the Guild's HQ is located in Casterfield, there is a guild building in almost every settlement in the Isle. The guild can move agents from place to place in order to efficiently deal with the creatures of The Capital Isle
Public Agenda
To protect the citizens of the The Capital Isle from any creature that would harm them, for a price of course.
History
One of the oldest guilds in The Capital Isle.
The guild are currently struggling to fight against a growing threat. An unknown source is creating hybrid creatures by splicing together the bodies of of multiple monsters. These have been officially classified as 'Hybrid-Constructs' and are a major threat to the Isle.
The guild are currently struggling to fight against a growing threat. An unknown source is creating hybrid creatures by splicing together the bodies of of multiple monsters. These have been officially classified as 'Hybrid-Constructs' and are a major threat to the Isle.
Founding Date
132
Type
Guild, Fighter / Mercenary
Training Level
Professional
Leader
Location
Notable Members
Related Plots
Comments