History of the Realms

Significant events in all the known world

The Blue Age

?? > ??

  • ?? > -35,000
    Dawn War
    Military: War

    As the Elemental Chaos roiled and began to settle into distinct Realms, Primordials waged a war on the gods.

    Species
    Primordial
  • ??
    Dendar Swallows the Sun
    Disaster / Destruction

    Dendar the Night Serpent, a primordial, swallows the sun, launching an ice age.

The Shadow Epoch

?? > -35,000

In a darkened, frozen world, the Dawn War raged on.

  • -34,999
    Ubtao's Betrayal
    Military action

    The Dawn War ends as Ubtao the Deceiver allies with the gods to imprison his fellow primordials.

First Flowering

-24,000 > -12,000

An era largely memorable for the founding of Elven civilizations across the Realms.

  • -17,600
    First Sundering
    Disaster / Destruction

    An elven high-magic ritual that intended to isolate a piece of Arvandor in a pocket dimension, but instead created the isle of Evermeet. The isle's emergence tore the weave and caused floods and earthquakes that wracked Oceanus and all its neighbours, Primus most significantly.

Age of Humanity

-3,000 > 943

An era largely defined by the growth and increasing influence of human powers.

  • 2297
    Year of the Rising Flame

    The first in Agnitha's Roll of Years.

  • 1,366
    Year of Fell Wizardry

    Additional timelines
  • 1,366
    The Twin Cataclysms
    Disaster / Destruction

    The Empire of Abenea and the Dwarves of the Empire Under the Mountains destroy each other in a deadly exchange of magical blows: a mighty sea creature tearing the Abenean coast asunder, and a rain of spellfire that withered the dwarven kingdoms into the Starless Mire.

    Location
    Primus
    Additional timelines
  • 948
    Year of the Arch

Era of Upheaval

943 > 812

A time marked by great political and supernatural strife.

  • 943
    Year of Shadows

  • 943

    9 April
    943

    21 December

    Time of Troubles
    Life, Supernatural

    A calamitous time during which the gods did not respond to prayers or grant powers to their faithful, magic ceased to work or became dangerously unpredictable, and violent conflicts broke out across the realms.

The Present Age

812 > 0

Following the Era of Upheaval, the folk of the realms look forward to an age of peace and prosperity.

  • 812
    Year of the Warrior Princess

  • 0


    Year of Nothing