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Trollskull Manor

Denizens

Inhabitants:
The abandoned building was haunted by Lif's poltergeist. Lif could not abandon his former life's work of maintaining the tavern and his spirit could only be appeased if the place was restored to its former functions.
  Tavern Staff:
With the reopening of the Trollskull Manor, the following staff was hired to assist with operating the tavern.   Bartenders:
  1. Lif: If the spirit of Lif can be pacified and befriended, he makes an excellent bartender. The “Lif” is a custom drink special with some form of liquor (which varies each night) on the bottom and ale on top. It’s not entirely clear how the ghost is achieving this perfect separation.
  2. Mosp: A blue-and-green-scaled kobold. Mosp has a reptilian palette and his drinks don’t always sit quite right in mammalian mouths.
  3. Lillian Haekin: A Zakharan woman, Lillian has a modest command of liqueurs, but her true mastery is in teas.
  Barmaids/Tavern help:
  1. Ryba: a halfing waitress. Looking for a job after the last tavern she worked for was destroyed by a fire.
  2. Althaea, Elthaea, Ulthaea: These mysterious star elf triplets float through the air while sitting in a perfect lotus position. Their silver hair stands upright in a halo around their heads.
  3. Patric Nivka: Patric, an Illuskan lad, was kicked out of his parents’ house last week when his parents discovered he was dating a half-elf named Tanya Pav. He needs a job and a place to stay.
Cooks:
  1. Isgrigg & Dupere: Just ordinary humans. They left their last gig because the bar transformed into a tinker gnome hotspot
  2. Turgattan Thornhammer: A dwarf chef and former adventurer. He lost his former adventuring companions in the Serpent Hills.
  3. Reynardo Greenleaf: A half-elf mage who uses various cantrips to create truly remarkable concoctions. His dishes are marvels to behold; often with their components performing intricate dances across the intricately carved plates and platters and stranger dishware they’re delivered upon.

Alterations

The main building was expanded to make additional rooms for the group.

Architecture

Trollskull Manor was one of the largest buildings of Trollskull Alley in the North Ward of Waterdeep.
  Location:
The building was located at the corner of Saerdoun Street and the north entrance of Trollskull Alley.
  Structure:
The manor was four stories tall with a basement. It had numerous balconies, five chimneys, and a turret. Numerous entries provided access into the building from Trollskull alley and the alley's north entrance.   Interior:
The ground floor consisted of a large taproom, a kitchen, and a pantry from where the basement could be accessed. The upper floors contained numerous bedrooms, bathrooms, and studies.

History

  • The Trollskull Manor was first owned by Ulkoria Stonemarrow. She sold the tavern to go adventuring.
  • Sold to a family of shield dwarves. They fell on hard times and sold it to a woman named Arissa Mirthkettle.
  • Mirthkettle converted the building into an orphanage. She turned out to be a hag who was cooking and eating the children.
  • The building was then abandoned for several years, haunted by its horrible reputation.
  • A half-elf named Lif took over the building and converted it back into a tavern.
  • Following Lif's death over a game of Three Dragon Ante, a couple named the Morleys bought the property and attempted to reopen it, but the haunting of the property combined with the economic recession which preceded Lord Dagult becoming Open Lord saw them go bankrupt.
  • The property changed hands several times, but with no serious efforts to occupy it.
  • A small halfling clan named the Curlbottoms bought the property. They didn’t reopen the tavern, using the property exclusively as a residence for until when they moved to Neverwinter, caughter in Lord Dagult’s dream of rebuilding the city.
  • Most recently, Emmek Frewn attempted to purchase the property at public auction, only to be outbid by Volothamp Geddarm (who was interested in researching its “haunted history” for his next book Volo's Guide to Spirits and Specters.

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