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Artificer's Goggles

An item Fritz purchased from Traj'miir, within Traj'miir's Knick-Knacks and Curiosities, with terms outlined in the Contract with Traj'miir.

PROPERTIES

These multi-lensed goggles have been specially designed to allow the user to more easily view the various layers of their surroundings without the hassle of external magic casting. The goggles can have up to five sets of lenses. Although they are built to house five different types of lens, a pair that is found or bought starts with only 1d3 sets of lenses. Roll on the following table to determine which lenses are present in the device. Any missing lenses can be crafted by following the instructions in each table entry. Switching between lenses requires 1 minute of uninterrupted action.

In mint condition, these goggles would have five pairs of lenses, though in the condition Fritz purchased them, they only had three - the Ether, Illusion, and Darkness lenses.

Magic: While these deep purple lenses are active, the wearer benefits from the effects of the Detect Magic spell. These lenses require a magically active crystal to carve into the lenses, which are then enchanted.

Ether: While active, the wearer can see out to 20 feet into the border ethereal. The lenses themselves must be crafted from the freshly-expressed silk of a phase spider. Use of hardened silk will cause the lens to cloud and be unusable. The lenses are invisible to the unaided eye, and require the skill of an arcanist to work and shape.

Illusion: While using these lenses, the wearer can see invisible creatures and objects out to 20 feet, and the DCs of Intelligence(Investigation) checks to discern illusions are reduced by 5. To craft these lenses, a large, euhedral quartz crystal must be cut, polished, enchanted and covered in a film of pure alchemical silver.

Darkness: These lenses give the wearer darkvision out to 60 feet, or increase darkvision by 60 feet. The lenses must be carved from a large, clear chunk of natural fulgrite.

Identification: These lenses label each item in sight with unobtrusive labels, and focusing on any item gives a more detailed description. The lenses can accurately identify any item which could be identified with a DC 15 Intelligence check. Also, after inspecting an item for five minutes, the wearer can cast Identify from the lenses without using a spell slot. The lenses cannot be used to cast Identify again until 1d4 hours have passed. The crafting of these lenses requires performing arcane rituals linking the lenses to a phylactery containing a miniature tome of lore costing at least 500 gp.

Current Holder

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