Horus-Re (HOR-us-RAY)

Horus-Re known as Helcaliant in Thay and Hokatep in Unther, was the leader of the Mulhorandi pantheon. Once the change-promoting deity simply known as Horus, the young god received the powers and personality of his slain father Re, becoming a more staunch traditionalist.  

Worshipers

Worship of Horus-Re was most likely among nobles and the elite of Mulhorandi society. Most individuals serving in a government position considered themselves a follower of the Pharaoh of the Gods.

Clerics of Horus-Re typically wore white linen skirts and sandals. Some wore wigs over shaved heads, topped by a headdress. Like all priests of Mulhorand, they painted three circles on their forehead to symbolize their divine calling. They might don false beards for official occasions.

When the clergy of Horus-Re prepared for combat, they selected equipment practical to the situation. They preferred light armor, and always wore some form of headdress.

Clerics of Horus-Re prayed for spells as part of the Zenith Aspirant, when the sun was at its highest point in the sky.

The position of priest in the church of Horus-Re was hereditary; members belonged to the House of Helcaliant, and could claim at least one divine incarnation of Horus-Re among their ancestors. The church of the Lord of the Sun was the leading political body in Mulhorand; it was led by the pharaoh, Horustep III, and the vizier Kalarzim.

Priests of Horus-Re were usually nobles. They tended to be arrogant and expected to receive special treatment from those with lesser standing, and were often motivated by political gain as much as divine calling.

Temples dedicated to Horus-Re often served in an official government capacity, in addition to being a centre of worship. All such structures stressed openness and justice in their construction. The primary temple and centre of the church of Horus-Re, the Solarium of Skuld, was located in the capital city of Skuld.

Orders

The church of Horus-Re served as the government of Mulhorand.
  • Claws of the Sun and the Ankh - This organization was composed of paladins of Horus-Re, who devoted themselves to their divine responsibilities rather than the politics of the nation.

Divine Domains

Life, Light, Law, Sun

Divine Symbols & Sigils

Physical Description

Special abilities

Horus-Re was able to project a ray of damaging light from his eye.

Specialized Equipment

Horus-Re rode the airborne galley Matet (or Semktet) and carried a glowing ankh. His ankh had the ability to destroy undead, and he wielded the Sword of Horus in battle.

Mental characteristics

Personal history

Horus was originally a young deity that often sided with Anhur in pressing change to his father, Re.

During the Mulhorandi uprising against the Imaskari, it was Horus that slew Lord Artificer Yuvaraj in −2488 DR. When Re was defeated by Gruumsh during the Orcgate Wars, the failing deity passed his powers and domain to Horus before passing on. Upon gaining this power Horus became Horus-Re, and began exhibiting the personality traits and beliefs of his dead father.

During the Second Sundering, Horus returned as a separate entity from Re along with other deities from the pantheon in the form of demigods and led the Mulhorandi uprising against the Imaskari, in a manner similar to how the Chosen manifested in other regions. As of 1489 DR, Mulhorand was led by the returned pantheon, who temporarily set their differences aside for the good of the Mulhorandi people.

Social

Contacts & Relations

Horus-Re's allies included Isis, Osiris, and Thoth, though all the Mulhorandi pantheon accepted his commands. Lathander saw Horus-Re in a sympathetic light, favouring his old personality that was closer to his own.

Horus-Re's opposition to change often brought him into conflict with Anhur, and he did all he could to thwart the actions of Set.

Family Ties

Divine Classification
Demigod
Honorary & Occupational Titles
Lord of the Sun
Master of Vengeance
Ruler of Mulhorand
Pharaoh of the Gods
Parents
Re
Children

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