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Gertrude Greger

Gertrude Greger (a.k.a. Gertie)

Gertrude is the youngest of the Greger Family, younger sister to Godrick and child to Gladwin and Gillian. Gertrude has a complicated relationship with her family, as she detests the criminal aspect of their world and resists the cruelty that it often engenders, but she also loves them intensely and values loyalty highly.   After a particularly brutal episode in the grotto in which Gertrude attempted to help a group of youths and children escape from the prisons, the young woman left her family for a time. During the ensuing years, Gertrude joined the Actor's Guild as an adventurer, and, indeed, it was this that lead her back home. After years of making contacts, Gertrude returned to the grotto under mysterious circumstances. This lead her to meeting Festan and assisting in killing her family and leading the enslaved gladiators to freedom.

Mental characteristics

Personal history

Gertrude has always been wild and inquisitive, pragmatic and kind. Like her brother, she reveled in the freedom living in grotto afforded her as a child, but as she grew up and grew to understand the sometimes horrific cruelty this kind of criminal underground necessitated, she became warier, more worried, more willing to step outside of her family.   One evening, incensed at the fact that literal children were brought to the grotto to fight, she attempted an escape, to send them away. During this, they were slaughtered. Her family almost killed her for the betrayal. Instead, they opted to banish her from the grotto, sending her away into a world she knew only second hand. After traveling and adventuring on her own, she joined the Actor's Guild.   For years, she adventured across Ibia and Cetan, completing odd jobs and making contacts. Eventually, however, she knew she would have to return home.

Relationships

Godrick Greger (deceased)

Brother (Important)

Towards Gertrude Greger

0
-2

Honest


Gertrude Greger

Sister (Important)

Towards Godrick Greger (deceased)

-5
1

Subversive


History

The Greger siblings grew up close, but as they aged, their different dispositions and experiences in the criminal underground of their families world caused a rift. Where Gertrude is pragmatic and kind, Godrick is prone to flights of fancy and cruelty. Gertrude sought to leave the families criminal life, while Godrick reveled in the possibility to cause pain.

Willful, smart, and pragmatic, Gertrude is a wild child with a heart of gold. Banished by her family, betraying them comes easy; how far will she go to fulfill her goals?

Current Location
On the road
View Character Profile
Alignment
Chaotic Good
Current Location
Species
Year of Birth
834 AA 30 Years old
Spouses
Siblings
Children
Gender
Female
Eyes
Dark brown
Hair
A mass of red-orange curls she only tepidly keeps under control
Skin Tone/Pigmentation
Tan
Height
5' 6"
Weight
180 lbs.
Known Languages
Common, Goblin, Orc

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Gertrude Greger

Medium Human Adventurer , Neutral Good

Armor Class 14
Hit Points 27
Speed 30ft

STR
9 -1
DEX
18 +4
CON
11 0
INT
14 +2
WIS
13 +1
CHA
15 +2

Saving Throws Dex +6, Int +4
Skills Deception +4, Perception +5, Performance +4, Persuasion +6
Senses Passive perception 15
Challenge 2


Description

Gertrude prizes kindness and honesty, though she is not above using her charm and wit in the service of defending the weak or seeking justice to right cruelty.



Cunning Action (1/Turn): Gertrude can use a bonus action to take the Dash, Disengage, or Hide action.   Sneak Attack (1/Turn): Gertrude deals an extra 7 (2d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Gertrude that isn’t incapacitated and Gertrude doesn’t have disadvantage on the attack roll.   Fancy Footwork: During her turn, if Gertrude makes a melee attack against a creature, that creature can't make opportunity attacks against her for the rest of her turn.   Rakish Audacity: Gertrude adds her Charisma modifier to her initiative rolls. In addition, she doesn't need advantage on her attack roll to use her Sneak Attack if no creature other than her target is within 5 feet of her. All the other rules for the Sneak Attack class feature still apply to her.


Actions

Rapier: Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 7 [d8+4] slashing damage. Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5ft. or range 20/60 ft., one target. Hit: 5 [1d4+4] piercing damage.


 

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