Kassia Simek

Kassia Simek

Mental characteristics

Personal history

Childhood in Simek

Kassia grew up as an orphan on the lively streets of Simek, navigating the challenges of survival in a bustling desert city.

 
Mysterious Tutor

Unbeknownst to her, her mother watched over her from the shadows, intervening when necessary. Kassia's innate tiefling abilities manifested early, and her mother, a skilled practitioner herself, subtly guided Kassia's development.

 
Assassin Training

Kassia's life took a darker turn when she became entangled with a shadowy organization. Trained as an assassin, she excelled in combat and subterfuge, carrying out missions with ruthless efficiency.

 
Breaking Point

A mission went awry when her target provoked her with a deeply personal insult, leading Kassia to lose control and kill the individual in a fit of rage. This event marked a turning point, causing her to question her allegiance to the organization.

 
Departure and Masozi

Disillusioned with her previous employer and seeking a fresh start, Kassia left the organization. Masozi offered her an opportunity to use her skills for maintaining security within the facility, providing her with a new path in a role where her combat and tactical expertise shine.

Accomplishments & Achievements

Combat Mastery

Kassia's training as an assassin honed her combat skills to a formidable level, making her an exceptional hand-to-hand combatant and an expert in various weapons.

 
Infiltration Expertise

Her ability to move silently and blend into the shadows earned her a reputation as a skilled infiltrator during her time as an assassin.

 
Resourceful Strategist

Kassia developed a knack for quick thinking and adaptability, often successfully navigating unforeseen challenges during missions.

 
Intelligence Gathering

Her experiences as an assassin provided Kassia with insights into the art of gathering information discreetly, a skill she continues to use in her role at Masozi.

Failures & Embarrassments

Friend's Tragic Demise

Kassia deeply regrets her inability to save a close friend during a dangerous encounter in Simek, carrying the weight of their tragic demise as a personal failure.

Mental Trauma

Survivor's Guilt

Kassia grapples with survivor's guilt rooted in the tragic events of her past in Simek. During a harrowing encounter, she and a close friend faced a life-threatening situation. Despite her escape, Kassia's friend did not survive the danger, leaving Kassia haunted by the belief that she should have done more to protect them.

Intellectual Characteristics

Observant Vigilance

Years of living on the streets and working in the shadows have honed Kassia's observational skills, allowing her to notice even the subtlest details in her surroundings.

 
Quick Decision-Making

In high-pressure situations, Kassia is adept at making swift and decisive decisions, crucial for maintaining control in security operations.

Morality & Philosophy

Pragmatic Realism

Kassia follows a pragmatic approach to her work, focusing on practical and effective solutions rather than getting bogged down by abstract ideals.

 
Ends Justify the Means

Driven by a sense of necessity, Kassia is willing to employ morally ambiguous methods if they lead to the greater good or the success of her security objectives.

 
Survival Instinct

Rooted in her past as an orphan, Kassia prioritizes survival and self-preservation, making choices that ensure her own safety and well-being.

Personality Characteristics

Motivation

Personal Wealth and Security

Kassia is driven by a desire for personal wealth and security. Her mercenary background has instilled in her a pragmatic approach to life, and she sees Masozi as a means to accumulate resources and ensure her own safety.

 
Thrill of the Chase

Kassia enjoys the challenges her role as Head of Security presents. The thrill of outsmarting intruders and maintaining order in the facility motivates her to excel in her position.

Savvies & Ineptitudes

Savvies

Security Strategy Expertise

Kassia excels in developing and implementing security strategies, utilizing her experience as a former assassin to anticipate potential threats and vulnerabilities.

 
Combat Prowess

Her past as an assassin has honed her combat skills, making her a formidable force when dealing with security breaches or direct confrontations.

 
Intimidation and Interrogation

Kassia possesses a knack for intimidating and extracting information from individuals, leveraging her tiefling features and a forceful demeanor.

 
Deception Recognition

Due to her background in deception and subterfuge, Kassia is adept at recognizing signs of deceit and manipulation, making her an asset in uncovering hidden motives.

 

Ineptitudes

Overemphasis on Force

Her inclination towards direct and forceful approaches might lead her to overlook more subtle or diplomatic solutions, potentially escalating situations unnecessarily.

Likes & Dislikes

Likes

Controlled Chaos

Kassia appreciates situations where she can maintain control, even in the midst of chaos. This might include managing security in high-pressure scenarios or dealing with unpredictable variables.

 
Profitable Ventures

She enjoys activities that contribute to personal wealth and financial gain, whether it's successful security contracts or finding valuable information during her investigations.

 
Strategic Challenges

Kassia finds satisfaction in tackling complex security challenges that require strategic thinking and a combination of her skills.

 

Dislikes

Unpredictability

Kassia dislikes situations she can't control or foresee, as it challenges her ability to maintain order and security.

 
Insubordination

As someone in a leadership position, Kassia dislikes challenges to her authority or disobedience within her team.

Virtues & Personality perks

Resourcefulness

Kassia possesses a keen resourcefulness, often finding unconventional solutions to problems, whether it's navigating a complex security breach or handling unexpected obstacles.

 
Decisiveness

Her ability to make quick, effective decisions contributes to her success, especially in high-pressure situations where a rapid response is crucial.

 
Discipline

Kassia maintains a disciplined approach to her work, ensuring that her security protocols and strategies are executed with precision and efficiency.

Vices & Personality flaws

Cruelty

Kassia's inclination towards unnecessary violence and enjoyment in torturing prisoners reflects a dark aspect of her personality, making her prone to cruelty.

 
Lack of Empathy

Survivors guilt and a general lack of empathy contribute to her difficulty understanding or connecting with the emotional experiences of others.

 
Quick Temper

Kassia's impulsive nature and quick temper can lead to rash decisions, potentially causing conflicts or escalating situations unnecessarily.

Social

Mannerisms

Sudden Glances

She has a habit of making quick, sharp glances around her surroundings, a testament to her ever-present vigilance and instincts developed on the streets.

 
Steady Gaze

Kassia maintains a steady and intense gaze when interacting with others, a deliberate choice that reinforces her reputation as a no-nonsense figure.

 
Confident Stride

When walking, Kassia moves with purpose and confidence, projecting an air of authority that demands attention and respect.

Hobbies & Pets

Weapon Maintenance

Kassia finds solace in meticulously maintaining and honing her weapons. Cleaning blades and checking mechanisms serve as a grounding ritual for her.

 
Strategic Games

She enjoys games that challenge her strategic thinking, such as chess or tactical simulations. Kassia often seeks mental stimulation in scenarios that mirror her line of work.

Speech

Direct Speech

She speaks in a straightforward and concise manner, rarely embellishing her words. Kassia's communication style reflects her pragmatic and results-driven approach.

Relationships

Kassia Simek

Coworker (Trivial)

Towards Elisa

0
0

Frank


Elisa

Coworker (Trivial)

Towards Kassia Simek

-3
-3

Frank


History

Kassia and Elisa's relationship is marked by a complex interplay of respect and tension. Kassia, as the Head of Security, appreciates Elisa's competence but occasionally feels frustrated by Elisa's lack of respect for her role. The moments of shared success within the team create a sense of camaraderie, but underlying conflicts arise over resource allocation and differing priorities. Both women recognize the importance of each other's expertise, yet their contrasting perspectives contribute to an ongoing professional dynamic that navigates a fine line between collaboration and friction.

Kassia Simek

Coworker (Trivial)

Towards Zoe

0
0

Frank


Zoe

Coworker (Trivial)

Towards Kassia Simek

-4
-3

Dishonest


History

Zoe, with her idealistic nature and aversion to unnecessary violence, finds herself at odds with Kassia's pragmatic and sometimes harsh methods. Kassia's quick temper adds another layer of tension, creating a dynamic where their personalities clash.

Kassia Simek

Coworker (Trivial)

Towards Seraphia Juniparel

0
0

Frank


Seraphia Juniparel

Coworker (Trivial)

Towards Kassia Simek

-3
-3

Honest


History

Kassia and Seraphia's relationship is marked by a fundamental clash of philosophies and approaches. Kassia's pragmatic and sometimes ruthless methods stand in stark contrast to Seraphia's commitment to ethical magical practices and her connection with wood elf magic. While Kassia may harbor some respect for Seraphia's unique magical abilities, their differing values and approaches create tension. The challenge for them lies in finding common ground and understanding each other's perspectives within the Masozi facility.

Kassia Simek

Coworker (Trivial)

Towards Percival Havish

0
0

Frank


Percival Havish

Coworker (Trivial)

Towards Kassia Simek

1
0

Dishonest


History

Kassia and Percival's relationship is marked by frequent clashes and tension. Percival's occasional sexist remarks and overconfidence irritate Kassia, often triggering her quick temper. Despite attempts to maintain professionalism, Kassia finds it challenging to tolerate Percival's behavior. The clash in their personalities and values creates a strained atmosphere, making collaboration difficult. Kassia remains focused on her duties as Head of Security, often dismissing Percival's inappropriate comments and attempting to keep interactions strictly work-related. The relationship is characterized by a lack of mutual respect, with Kassia viewing Percival as an obstacle to efficiency.

Ophelia Kailani

Employee (Trivial)

Towards Kassia Simek

0
0

Subversive


Kassia Simek

Boss (Trivial)

Towards Ophelia Kailani

0
0

Frank


History

Kassia and Ophelia's relationship is a delicate balance between trust and the shadows of secrecy. Kassia, unaware of Ophelia's double life as a member of a pirate crew, sees her as a loyal and capable member of the Masozi security team. The kinship they share within Masozi is built on mutual respect for each other's skills and the shared responsibility of maintaining security.

However, the potential for conflict lies beneath the surface, as Ophelia grapples with the guilt of betraying Kassia's trust through her covert activities with the pirate crew. Ophelia's divided loyalties between Masozi and the clandestine world of piracy create a tension that is unknown to Kassia.

Venus Kailani

Employee (Trivial)

Towards Kassia Simek

2
1

Subversive


Kassia Simek

Boss (Trivial)

Towards Venus Kailani

2
1

Frank


History

Respectful Professional Rapport

Kassia and Venus maintain a professional working relationship within Masozi. Venus holds a deep respect for Kassia's leadership and authority as the head of security. Kassia, in turn, acknowledges Venus as a valuable member of the security team, appreciating her dedication to the facility's operations.

 
Admiration for Leadership

Venus looks up to Kassia's leadership skills and relies on her guidance within the Masozi facility. Kassia's competence and strategic approach to security matters earn her the admiration of Venus, fostering a sense of trust and cooperation.

 
Oblivious to Pirate Activities

Kassia remains unaware of Venus' involvement in the pirate crew and any smuggling activities. This lack of knowledge keeps their professional relationship focused on Masozi's security matters, avoiding potential conflicts that might arise from Venus' extracurricular activities.

 
Smooth Collaboration in Masozi

Their interactions primarily revolve around Masozi's security operations, where Venus contributes to the team under Kassia's leadership. The absence of personal entanglements allows them to work together seamlessly, concentrating on the shared goals within the facility.

Current Location
Species
Ethnicity
Currently Held Titles
Date of Birth
Hakagus, 2932
Year of Birth
2932 68 Years old
Spouses
Siblings
Children
Gender
Woman
Aligned Organization
Known Languages

Simekian, Common

Kassia Simek

30 Level (0/655000 XP for level-up) Background Tiefling Race / Species / Heritage Alignment
Tiefling Sorcerer
Level 15
Hit Dice: 15/15
1d6+1 Class 1
Rogue
Level 10
Hit Dice: 10/10
1d8+1 Class 2
Fighter
Level 5
Hit Dice: 5/5
1d10+1 Class 3

STR
11
+0
DEX
18
+4
CON
13
+1
INT
14
+2
WIS
15
+2
CHA
18
+4
165
Hit Points
+4
Initiative (DEX)
10
Armor Class (AC)
+9
Prof. Bonus
30/60/-
Speed (walk/run/fly)
4 / 4
Superiority Dice
15 / 15
Sorcery Points
Spellcasting ...
+13 Attack mod
CHA Ability
+4 Abi Mod
21 Save DC
+18 Expertise Bonus
+9 Proficiency Bonus
+9 Strength
+13 Dexterity
+10 Constitution
+11 Intelligence
+2 Wisdom
+13 Charisma
saving throws
+13 Acrobatics DEX
+2 Animal Handling WIS
+2 Arcana INT
+9 Athletics STR
+13 Deception CHA
+2 History INT
+11 Insight WIS
+22 Intimidation CHA
+2 Investigation INT
skills
+2 Medicine WIS
+2 Nature INT
+2 Perception WIS
+4 Performance CHA
+4 Persuasion CHA
+2 Religion INT
+13 Sleight of Hand DEX
+22 Stealth DEX
+11 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Insight of Fear +13 1 minute 10 ft Instantaneous VS
Death Blade +13 10 minutes Self Instantaneous VSM
Fire Bolt +13 1 action 120 ft Instantaneous 3d10 VS
Firebrand +13 1 action 60 ft Until the end of your next turn 3d6 VSM
Flame Ring +13 1 action Special 1 round VM
Venomous Spit +13 1 action 90 ft Instantaneous 3d8 S
Vicious Mockery +13 1 action 60 ft Instantaneous 3d4 V
Withstand Heat +13 1 action Touch 8 hours VS

Level 1 Spells 4 slots

NAME AB CAST RNG DUR DMG CMP #
Hellish Rebuke +13 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see 60 ft Instantaneous 2d10 VS
Inflict Wounds +13 1 action Touch Instantaneous 3d10 VS
Shadow Spray +13 1 action 60 ft Instantaneous VSM

Level 2 Spells 3 slots

NAME AB CAST RNG DUR DMG CMP #
Hellish Rebuke +13 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see 60 ft Instantaneous 2d10 + VS
Inflict Wounds +13 1 action Touch Instantaneous 3d10 + VS
Shadow Spray +13 1 action 60 ft Instantaneous VSM
Blood Boiling +13 1 action 30 ft Concentration, up to 1 minute 1d6 VS
Fiendish Claws +13 1 bonus action Self 1 minute 1d6+4 VSM
Pursuers +13 1 action 60 ft Instantaneous 1d8 + 1 VS

Level 3 Spells 3 slots

NAME AB CAST RNG DUR DMG CMP #
Hellish Rebuke +13 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see 60 ft Instantaneous 2d10 + VS
Inflict Wounds +13 1 action Touch Instantaneous 3d10 + VS
Shadow Spray +13 1 action 60 ft Instantaneous VSM
Blood Boiling +13 1 action 30 ft Concentration, up to 1 minute 1d6 + VS
Fiendish Claws +13 1 bonus action Self 1 minute 1d6+4 + VSM
Pursuers +13 1 action 60 ft Instantaneous 1d8 + 1 + VS
Bleeding Strike +13 1 reaction, which you take in response to being damaged by a melee weapon attack 10 ft Concentration, up to 1 minute 2d6 V
Mind Pain +13 1 action 60 ft Instantaneous 6d6 VSM

Level 4 Spells 3 slots

NAME AB CAST RNG DUR DMG CMP #
Hellish Rebuke +13 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see 60 ft Instantaneous 2d10 + VS
Inflict Wounds +13 1 action Touch Instantaneous 3d10 + VS
Shadow Spray +13 1 action 60 ft Instantaneous VSM
Blood Boiling +13 1 action 30 ft Concentration, up to 1 minute 1d6 + VS
Fiendish Claws +13 1 bonus action Self 1 minute 1d6+4 + VSM
Pursuers +13 1 action 60 ft Instantaneous 1d8 + 1 + VS
Bleeding Strike +13 1 reaction, which you take in response to being damaged by a melee weapon attack 10 ft Concentration, up to 1 minute 2d6 + V
Mind Pain +13 1 action 60 ft Instantaneous 6d6 + VSM
Mirage of Despair +13 1 action 60 ft 6 hours V
Phantasmal Killer +13 1 action 120 ft Concentration, up to 1 minute 4d10 VS

Level 5 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Hellish Rebuke +13 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see 60 ft Instantaneous 2d10 + VS
Inflict Wounds +13 1 action Touch Instantaneous 3d10 + VS
Shadow Spray +13 1 action 60 ft Instantaneous VSM
Blood Boiling +13 1 action 30 ft Concentration, up to 1 minute 1d6 + VS
Fiendish Claws +13 1 bonus action Self 1 minute 1d6+4 + VSM
Pursuers +13 1 action 60 ft Instantaneous 1d8 + 1 + VS
Bleeding Strike +13 1 reaction, which you take in response to being damaged by a melee weapon attack 10 ft Concentration, up to 1 minute 2d6 + V
Mind Pain +13 1 action 60 ft Instantaneous 6d6 + VSM
Phantasmal Killer +13 1 action 120 ft Concentration, up to 1 minute 4d10 + VS
Traitorous Blood +13 1 action 30 ft Concentration, up to 30 minutes VS

Level 6 Spells 1 slots

NAME AB CAST RNG DUR DMG CMP #
Hellish Rebuke +13 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see 60 ft Instantaneous 2d10 + VS
Inflict Wounds +13 1 action Touch Instantaneous 3d10 + VS
Shadow Spray +13 1 action 60 ft Instantaneous VSM
Blood Boiling +13 1 action 30 ft Concentration, up to 1 minute 1d6 + VS
Fiendish Claws +13 1 bonus action Self 1 minute 1d6+4 + VSM
Pursuers +13 1 action 60 ft Instantaneous 1d8 + 1 + VS
Bleeding Strike +13 1 reaction, which you take in response to being damaged by a melee weapon attack 10 ft Concentration, up to 1 minute 2d6 + V
Mind Pain +13 1 action 60 ft Instantaneous 6d6 + VSM
Phantasmal Killer +13 1 action 120 ft Concentration, up to 1 minute 4d10 + VS
Traitorous Blood +13 1 action 30 ft Concentration, up to 30 minutes VS
Bloodtap +13 1 bonus action Self Instantaneous S

Level 7 Spells 1 slots

NAME AB CAST RNG DUR DMG CMP #
Hellish Rebuke +13 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see 60 ft Instantaneous 2d10 + VS
Inflict Wounds +13 1 action Touch Instantaneous 3d10 + VS
Shadow Spray +13 1 action 60 ft Instantaneous VSM
Blood Boiling +13 1 action 30 ft Concentration, up to 1 minute 1d6 + VS
Fiendish Claws +13 1 bonus action Self 1 minute 1d6+4 + VSM
Pursuers +13 1 action 60 ft Instantaneous 1d8 + 1 + VS
Bleeding Strike +13 1 reaction, which you take in response to being damaged by a melee weapon attack 10 ft Concentration, up to 1 minute 2d6 + V
Mind Pain +13 1 action 60 ft Instantaneous 6d6 + VSM
Phantasmal Killer +13 1 action 120 ft Concentration, up to 1 minute 4d10 + VS
Traitorous Blood +13 1 action 30 ft Concentration, up to 30 minutes VS
Waves of Exhaustion +13 1 action Self (60 ft cone) Instantaneous VS

Level 8 Spells 1 slots

NAME AB CAST RNG DUR DMG CMP #
Hellish Rebuke +13 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see 60 ft Instantaneous 2d10 + VS
Inflict Wounds +13 1 action Touch Instantaneous 3d10 + VS
Shadow Spray +13 1 action 60 ft Instantaneous VSM
Blood Boiling +13 1 action 30 ft Concentration, up to 1 minute 1d6 + VS
Fiendish Claws +13 1 bonus action Self 1 minute 1d6+4 + VSM
Pursuers +13 1 action 60 ft Instantaneous 1d8 + 1 + VS
Bleeding Strike +13 1 reaction, which you take in response to being damaged by a melee weapon attack 10 ft Concentration, up to 1 minute 2d6 + V
Mind Pain +13 1 action 60 ft Instantaneous 6d6 + VSM
Phantasmal Killer +13 1 action 120 ft Concentration, up to 1 minute 4d10 + VS
Traitorous Blood +13 1 action 30 ft Concentration, up to 30 minutes VS
Demiplane +13 1 action 60 ft 1 hour S

Tiefling


Darkvision
Darkvision

Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.



Hellish Resistance
Hellish Resistance

You have resistance to fire damage.



Brave
Brave

You have advantage on saving throws against being frightened.



Infernal Legacy
Infernal Legacy

You can cast the hellish rebuke spell once with this trait, and you regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.



Tiefling Sorcerer


Dark One's Blessing
Dark One's Blessing

When you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Constitution modifier + your sorcerer level (minimum of 1).



Sorcery Points
Sorcery Points

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You can create spell slots no higher in level than 5th. You learn other ways to use your sorcery points as you reach higher levels.










Spell Slot LevelSorcery Point Cost
1st2
2nd3
3rd5
4th6
5th7


Subclass Options


Grim Harvest
Grim Harvest

You gain the ability to reap life energy from creatures you kill with your spells. Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points equal to twice the spell’s level. You don’t gain this benefit for killing constructs or undead.



Pact of the Blade
Pact of the Blade

You can use your action to create a weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.


Your weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.


You can transform one magic weapon into your weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your weapon thereafter. You can’t affect an artifact or a sentient weapon in this way. The weapon ceases being your weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.



Reckless Attack
Reckless Attack

You can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.



One with Shadows
One with Shadows

When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.



Shadow Step
Shadow Step

You gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.



Hurl Through Hell
Hurl Through Hell

When you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.


At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.


Once you use this feature, you can’t use it again until you finish a long rest.



Rogue


Sneak Attack
Sneak Attack

You know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.


You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.


The amount of the extra damage increases as you gain levels in this class, as show in in the Sneak Attack column of the Rogue table.



Thieves' Cant
Thieves' Cant

During your rogue training you learned thieves' cant, a secret mix of dialect jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.


In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in the area are easy marks or will provide a safe house for thieves on the run.



Cunning Action
Cunning Action

Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage or Hide action.



Subclass Options


Two-Weapon Fighting
Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.



Assassinate
Assassinate

You are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.



Uncanny Dodge
Uncanny Dodge

When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.



Evasion
Evasion

You can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.



Magical Ambush
Magical Ambush

If you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn.



Fighters


Archery
Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.



Second Wind
Second Wind

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.


Once you use this feature, you must finish a short or long rest before you can use it again.



Action Surge
Action Surge

You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again.



Superiority Dice
Superiority Dice

You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.


You gain another superiority die at 7th level and one more at 15th level.



Disarming Attack
Disarming Attack

When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. You add the superiority die to the attack’s damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.



Evasive Footwork
Evasive Footwork

When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.



Precision Attack
Precision Attack

When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this manoeuvre before or after making the attack roll, but before any effects of the attack are applied.



Magical Ambush
Extra Attack

You can attack twice, instead of once, whenever you take the Attack action on your turn.


The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.



Subclass Options


Danger Sense
Danger Sense

You gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.


You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.



Feats


War Caster

War Caster

The ability to cast at least one spell

You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:

 
  • You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
  • You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
  • When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.


Crossbow Expert

Crossbow Expert

Thanks to extensive practice with the crossbow, you gain the following benefits:

 
  • You ignore the loading property of crossbows with which you are proficient.
  • Being within 5 feet of of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
  • When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.


Dual Wielder

Dual Wielder

You master fighting with two weapons, gaining the following benefits:

 
  • You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
  • You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
  • You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.


Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money

Languages


Simekian, Common



Weapon Proficiencies


Dagger, Pitchfork, Chain, Tiger Fork, Whip, Light Crossbow, Hand Crossbow, Longbow, Shortsword, Sickle



Armour Proficiencies


Heavy Armour, Light Armour, Shields, Medium Armour



Tool Proficiencies


Thieves' Tools, Disguise Kit, Poisoner's Kit, Dice Set, Playing Card Set


Languages & Proficiencies
Independent

Kassia values her autonomy and prefers to rely on herself. She is not one to easily submit to authority and often takes matters into her own hands.



Quick-Tempered

Her emotions can be intense and quick to flare, especially when faced with situations that trigger her anger or frustration.



Resourceful

Growing up in challenging circumstances has made Kassia resourceful. She is adept at finding solutions in difficult situations and making the most out of limited resources.



Cautiously Observant

Kassia is observant, always assessing her surroundings and the people around her. This trait contributes to her ability to navigate dangerous situations and detect potential threats.


Personality Traits
Survival at Any Cost

Kassia prioritizes her own survival above all else. Growing up in a harsh environment, she learned that one must be willing to do whatever it takes to endure and thrive.



Individualism and Independence

Having faced solitude and rejection, Kassia values her independence and self-reliance. She's wary of relying on others, as past experiences have taught her that self-sufficiency is key.



Power Dynamics

Kassia understands the importance of power and control. Her upbringing in a society that shunned her taught her to be wary of those in authority, making her attuned to power dynamics in any situation.



Dark Ambitions

Driven by the teachings of her mysterious mentor (unaware it's her mother), Kassia harbors ambitions that align with darker paths.


Ideals
Fellow Outsiders

Kassia feels a kinship with those who, like her, exist on the fringes of society. This bond leads her to empathise with the struggles of others who face prejudice or rejection.



Debt of Gratitude

Someone saved Kassia's life during her earlier years and she feels a deep sense of debt toward that individual.


Bonds
Impulsive Actions

Kassia's quick temper sometimes leads to impulsive actions, potentially causing complications or unintended consequences.



Difficulty Trusting

Due to her tumultuous past, Kassia finds it challenging to trust others, especially when it comes to forming deep connections.



Tendency for Violence

While she might prefer subtlety, Kassia has a propensity for resorting to violence, particularly when faced with situations that trigger her anger or frustration.



Reckless Independence

Her strong desire for independence can sometimes lead her to reject assistance or collaboration, even when it could be beneficial.


Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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