High Patron

Written by Silverblood on 07/21/1510.
A High Patron is a role that holds much more influence and contributes at a higher level than a regular Patron. The specific responsibilities and privileges of a High Patron can vary depending on the context. High Patrons participate in important decisions for the benefits of the Guild, by creating new rules for it.

Qualifications

The qualifications of a High Patron of the Guild surpasses that of a Patron, mainly by better leadership and organization. The followings are key elements to be a decent High Patron:  

Extensive Leadership Experience:

  A High Patron is expected to have a proven track record of effective leadership within the Guild. This may include previous experience in managing adventurers from different backgrounds and make them part of a group, keeping track of their sanity, well-being before and after missions, being able to oversee quests.  

Diplomatic and Negotiation Skills:

  Given the role's political impact and the need to engage with stronger entities such as kingdoms or factions, a High Patron should possess exceptional diplomatic and negotiation skills. This can involve the ability to navigate complex relationships, resolve conflicts, and advocate for the Guild's interests in a persuasive and strategic manner.  

Guild Advocacy:

  A High Patron should have a deep understanding of the needs and aspirations of the Guild of Misfits & Majesty. This includes actively engaging with guild members, especially their own adventurers, advocating for their concerns, and fostering a sense of inclusivity and belonging within the Guild. The serving as a High Patron should exhibit unwavering dedication to the betterment of the Guild and its members.  

Expertise in Resource Management:

  Given the responsibility of dispatching adventurers for quests and managing the allocation of resources, a High Patron should possess expertise in resource management, including the ability to optimize the use of assets and ensure the success of Guild endeavors.

Appointment

In order to elevate a Patron to the rank of High Patron, a few things must be considered:
  • In order to make an application to become a High Patron, a Patron must satisfy criterias to become eligible. A Patron may become suitable after time of services, dedication to their work and most importantly, to become the face of the Guild as a director to the adventurers.
  • If a Patron wishes to become a High Patron, they must succeed on a challenge given by the previous High Patrons. The content of the challenge has never been disclosed but it is changing for each applicant and each trial. This means that a Patron who failed once will have a different challenge the next time they try.
  • Previous High Patrons must vote in order to raise a Patron to their rank. If a majority of High Patrons accept the application of the requesting Patron, then this Patron will become a High Patron. The vote is taken right after the challenge, leaving a bit of room for the High Patrons to discuss the application.

Duties

In addition to Patron duties, High Patrons have higher duties that are explained below:  

Quest Giver: 

 

A High Patron will look for quests for the adventurers to do. They hold the responsibility of overseeing and dispatching adventurers to undertake quests or missions and making sure they are safe to do for the group they choose to send. This role can involve coordinating and organizing the allocation of resources and ensuring the successful execution of quests to benefit the Guild as a whole.

 

Political Image:

 

A High Patron manages diplomatic relations with other powerful factions, or organizations within Faerûn. This can involve negotiating alliances, resolving disputes, and fostering cooperative ventures, all of which contribute to the political standing and influence of the Guild of Misfits & Majesty. High Patrons engage in important decision-making regarding alliances with influential factions or entities that could bolster the Guild's standing. Conversely, they may also navigate rivalries and conflicts, employing diplomatic skills and influence to mitigate potential threats and safeguard the Guild's interests.

Benefits

High Patrons are allowed to recieve one Shadow Raven from Patron Pax. They are used as messengers throughout the Guild as well as its grounds (this includes The Manor, The Orphanage and Haven.) Each High Patron can use them to order their adventurers, request something from them or guard a specific area. The Shadow Ravens do not need to be fed, as much as some High Patrons like to imagine. They can be given a name.   High Patrons may play a pivotal role in shaping internal policies, governance structures, and decision-making processes within the Guild. Their leadership can influence the direction of the community, the allocation of resources, and the establishment of rules and guidelines that govern the conduct of adventurers. However, it is important to note that, as enthusiastic the prospect of shaping the Guild can be, High Patrons will have to run their ideas and policies to High Patron Pax and High Patron Crumpet and get their approval.

Accoutrements & Equipment

Much like a Patron, a High Patron has an insignia showing both its title and the experience of the highest member of its group. The insignia should be wore outside of the Guild's walls or at any official event. The insigina differs from a regular Patron's by its color.

In-Progress Article


  ❗ This article is currently being worked on. It is subject to changes and modifications.
Type
Professional
Form of Address
High Patron "Name"
Source of Authority
High Patron Pax and High Patron Crumpet
Length of Term
Lifetime or until their agreed upon contract with High Patron Pax and Crumpet has been completed

Comments

Please Login in order to comment!