High Patron
Qualifications
Extensive Leadership Experience:
A High Patron is expected to have a proven track record of effective leadership within the Guild. This may include previous experience in managing adventurers from different backgrounds and make them part of a group, keeping track of their sanity, well-being before and after missions, being able to oversee quests.Diplomatic and Negotiation Skills:
Given the role's political impact and the need to engage with stronger entities such as kingdoms or factions, a High Patron should possess exceptional diplomatic and negotiation skills. This can involve the ability to navigate complex relationships, resolve conflicts, and advocate for the Guild's interests in a persuasive and strategic manner.Guild Advocacy:
A High Patron should have a deep understanding of the needs and aspirations of the Guild of Misfits & Majesty. This includes actively engaging with guild members, especially their own adventurers, advocating for their concerns, and fostering a sense of inclusivity and belonging within the Guild. The serving as a High Patron should exhibit unwavering dedication to the betterment of the Guild and its members.Expertise in Resource Management:
Given the responsibility of dispatching adventurers for quests and managing the allocation of resources, a High Patron should possess expertise in resource management, including the ability to optimize the use of assets and ensure the success of Guild endeavors.Appointment
- In order to make an application to become a High Patron, a Patron must satisfy criterias to become eligible. A Patron may become suitable after time of services, dedication to their work and most importantly, to become the face of the Guild as a director to the adventurers.
- If a Patron wishes to become a High Patron, they must succeed on a challenge given by the previous High Patrons. The content of the challenge has never been disclosed but it is changing for each applicant and each trial. This means that a Patron who failed once will have a different challenge the next time they try.
- Previous High Patrons must vote in order to raise a Patron to their rank. If a majority of High Patrons accept the application of the requesting Patron, then this Patron will become a High Patron. The vote is taken right after the challenge, leaving a bit of room for the High Patrons to discuss the application.
Duties
Quest Giver:
A High Patron will look for quests for the adventurers to do. They hold the responsibility of overseeing and dispatching adventurers to undertake quests or missions and making sure they are safe to do for the group they choose to send. This role can involve coordinating and organizing the allocation of resources and ensuring the successful execution of quests to benefit the Guild as a whole.
Political Image:
A High Patron manages diplomatic relations with other powerful factions, or organizations within Faerûn. This can involve negotiating alliances, resolving disputes, and fostering cooperative ventures, all of which contribute to the political standing and influence of the Guild of Misfits & Majesty. High Patrons engage in important decision-making regarding alliances with influential factions or entities that could bolster the Guild's standing. Conversely, they may also navigate rivalries and conflicts, employing diplomatic skills and influence to mitigate potential threats and safeguard the Guild's interests.
Benefits
Accoutrements & Equipment
In-Progress Article
❗ This article is currently being worked on. It is subject to changes and modifications.
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