Patron
Qualifications
Leadership Skills:
Strong leadership abilities, including the capacity to inspire, motivate, and guide others. A Patron is meant to order its group of adventurers. Not only management skills are important, but checking the well-being of an adventurer is a must. The Guild does not want to make bets on the sanity of one of its members and potentially fail a mission because of it.Communication:
Excellent communication skills allows a Patron to effectively convey information, foster collaboration, and resolve conflicts within the guild. The less a Patron communicates, the more their adventurers will be lost in what to do and how to perfom well.Diplomacy:
Strong diplomatic skills are valuable for representing the Guild's interests in negotiations, interactions with external entities, and the formation of alliances or partnerships.Duties
Representation:
A Patron will represent their adventures regarding all personal matters between them and other Patrons. If an issue arises and an adventurer is accused of breaking one of the guild rules or of poor behavior and or breaking the town of Havens rules, it is the duty to represent them as if they were themselves to make sure they are treated fairly and with dignity.
Acting as the public face of the Guild, a Patron also represents the Guild's interests in negotiations, diplomatic functions, and interactions with external entities. Networking and relationship-building to expand the Guild's influence, form alliances, and explore collaborative opportunities is something that will help the Misfits & Majesty in the best way possible.
Strategy:
A Patron is tasked with making key decisions that affect the collective endeavors of the group, such as selecting quests, allocating resources, and devising strategic plans for successful undertakings. They are to discussed with their adventurers and choose which of them will be the most fitted for a mission, whether it is by skills, knowledge or because the choosen adventurer has a particular bond with the theme or place of the mission.
Conflict Resolution:
Addressing internal conflicts or disputes within the Guild is always important. A Patron should work to resolve them in a fair and constructive manner, especially if the initial conflict is coming from one or more of their adventurers. Harmony and unity must be maintained inside the Guild's walls.
Responsibilities
- Make sure a report has been written after each mission.
- Make sure all damages to persons and property are taken responsibility for if they are found to be caused by one of their adventurers.
Benefits
Accoutrements & Equipment
Grounds for Removal/Dismissal
In-Progress Article
❗ This article is currently being worked on. It is subject to changes and modifications.
What a cool idea having a person responsible for the adventurers getting a paperwork done helping them with the reputation and getting them the quest they need or want