Jinx

Jinx has little recollection of her life before she awoke in Malae's Dream. Beyond flashes of emotion and dreamy visions of what she assumes is home, most of her motivation lies in the future. While she's curious where home is, what matters now is what came after she first opened her eyes in this strange place. Since then she's decided to make a life for herself here, despite the difficulties Malae's Dream poses for a species built for planetary life.

Through a series of underhanded deals and fortunate connections, she found herself leading a band of similarly stranded and unique individuals called the "Ingratus" (which translates to "The Unwelcome" which pride themselves in their ability to keep their heads down while maneuvering and surviving in the chaos of the museum.) With Jinx at their head, the crew has established an underground relationship with the Museum of Dreams, with specifically close connections to a few individuals within the academy. The relationship is symbiotic, as many of the Ingratus members (including Jinx) are in a position to benefit greatly from the information held and studied by the academy. In return for open access to the majority of the academy's information and findings, Jinx and her crew provide funding for the academy and museum though means that may be less than legal, and provide a buffer of protection.

Working with her contacts Lamb and Qu'el Jorah, she assisted in the release of Razael's skull to Hagith. With Malae's Dream in shambles, Jinx traveled through Ash Light to Ninic. There she started using her power to amass a small pirate crew operating out of The Orion.
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