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Humans

Humans are found in great numbers throughout the central islands of the world: Taranthia, Georite, Orahn, and in smaller numbers in Highspire. The four people are varied, with Taranthians possessing one of the strongest military forces in the world, Orahnfolk coming from long lineages of farming families, Spireans making shrewd diplomats and the humans of Georite following a strict religious code in the teachings of Andus.  

Human (Taranthian)

Taranthians are one of the most successful and prolific races in the modern world - and they sure know it.
ability score increase: +1 Str, +1 Dex, +1 Con, +1 Int, +1 Wis, +1 Cha
age: Humans reach adulthood in their late teens and live less than a century.
alignment: Humans tend toward no particular alignment. The best and the worst are found among them.
Size: Medium
speed: 30ft
Languages: You can speak, read, and write Common and two other languages of your choice.
race features:
Variant Human
These traits replace the standard Human's Ability Score Increases.
  Ability Score Increase
Two different ability scores of your choice increase by 1.   Skills
You gain proficiency in one skill of your choice.   Feat
You gain one feat of your choice.
The ruling caste of humans, holders of the most military might and the most lavish capital city - The Citadel. Taranthians are known for their love of the arts and music, as well as their diligent farmers who make the finest ales and whiskies in the land.

Human (Orahnfolk)

It's an easy life in Orahn - tend the orchard, meet at a local bar for a drink, have a peaceful night's sleep, repeat.
ability score increase: +1 Str, +1 Dex, +1 Con, +1 Int, +1 Wis, +1 Cha
age: Humans reach adulthood in their late teens and live less than a century.
alignment: Humans tend toward no particular alignment. The best and the worst are found among them.
Size: Medium
speed: 30ft
Languages: You can speak, read, and write Common, Dwarven and one other language of your choice.
race features:
Variant Human
These traits replace the standard Human's Ability Score Increases.
  Ability Score Increase
Two different ability scores of your choice increase by 1.   Skills
You gain proficiency in one skill of your choice.   Feat
You gain one feat of your choice.
The Orahnfolk are an easy-going group, as food, trade, and therefore wealth in Orahn is plentiful.

Human (Georite)

Hailing from the land of steel, many claim not to see much difference between the humans and dwarves of Georite...
ability score increase: +1 Str, +1 Dex, +1 Con, +1 Int, +1 Wis, +1 Cha
age: Humans reach adulthood in their late teens and live less than a century.
alignment: Humans tend toward no particular alignment. The best and the worst are found among them.
Size: Medium
speed: 30ft
Languages: You can speak, read, and write Common, Dwarven and one other language of your choice.
race features:
Variant Human
These traits replace the standard Human's Ability Score Increases.
  Ability Score Increase
Two different ability scores of your choice increase by 1.   Skills
You gain proficiency in one skill of your choice.   Feat
You gain one feat of your choice.
Often the butt of a Taranthian joke for their strong-headedness, the Georite show a natural grit to rise above their desolate surroundings. Georite humans are often religious, worshipping Andus, a religion which holds its roots in the military and hard work, meaning many Georites believe that hard work is its own reward and secures them good favour with their god.

Human (Spirean)

The Spireans are a meticulous folk, making them trusted accountants and diplomats - whether they fit the stereotype or not.
ability score increase: +1 Str, +1 Dex, +1 Con, +1 Int, +1 Wis, +1 Cha
age: Humans reach adulthood in their late teens and live less than a century.
alignment: Humans tend toward no particular alignment. The best and the worst are found among them.
Size: Medium
speed: 30ft
Languages: You can speak, read, and write Common, Draconic and one other language of your choice.
race features:
Variant Human
These traits replace the standard Human's Ability Score Increases.
  Ability Score Increase
Two different ability scores of your choice increase by 1.   Skills
You gain proficiency in one skill of your choice.   Feat
You gain one feat of your choice.
Diplomacy runs deep in the blood of The Spireans. Much of the calendar of the nobles here is devoted to careful negotiations with the dragonborn about borders, and so this tends to trickle down to most levels of society. People who visit Westkeep in Highspire joke that getting a drink in an inn is such a careful deal to be made that most sailors die of thirst upon entering the city.

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