Gnar

A half-orc born to a marauder tribe of Sotek, Gnar was sold into slavery by his own clan at a young age and forced into work for the lizards of the region. After years of imprisonment, a mercenary working for the Empire of Naset by the name of Kaldr came across the young half-orc and gave him a rare opportunity: work for her and her guild and she'll pay for his freedom. Without hesitation he accepted and became a Rose of the Sai, a private mercenary guild in the direct order of the Sai Guard captain Rashem. Now he acts as Kaldr's personal bodyguard and confidant, studying arcane practices and melding it into a martial fighting style in an effort to repay her for giving him a second chance at life.

Appearance

Gnar is a half-orc with green skin, yellow eyes with vertical slit pupils, and black hair and beard. His orc tusks are intentionally shortened and not visible when his mouth is closed; the tusks have scratches, divots, and chips across the top. He wears Roses piecemeal leather armor with parts of it tanned black as well as metal bracers and greaves. He wields a large greatsword and also carries a journal at his side that he's fashioned into a psuedo-spellbook. As of session ___, his left leg has been replaced by a metal prosthetic after having it blasted off during an attack by the ___.
Given Name
Gnarron Gordresh
Alignment
Neutral Good
Species
Age
28
Children
Gender
Male
Eyes
Yellow
Hair
Black
Skin Tone/Pigmentation
Green
Height
6'5''
Aligned Organization

Gnar

Medium Half-Orc, Mercenary, Neutral Good

Armor Class 19
Hit Points 60 (8d10+16)
Speed: 30 ft

STR

18
( +4 )

DEX

8
( -1 )

CON

14
( +2 )

INT

16
( +3 )

WIS

10
( +0 )

CHA

12
( +1 )

Saving Throws STR +7
Skills Arcana +6, Athletics +7, History +6, Inisght +3, Intimidation +4
Senses Darkvision 60 ft.
Languages Common, Draconic, Orcish
Proficiency Bonus +3

Ideals

Freedom. Tyrants must not be allowed to oppress the people (Chaotic).

Bonds

My freedom is my most precious possession. I’ll never let anyone take it from me again. Someone saved my life from enslavement. To this day, I will never leave a friend behind.

Flaws

I am suspicious of strangers and expect the worst of them.

Spellcasting. Gnar is a 7th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The half-orc has the following wizard spells prepared:   Cantrips (at will): green-flame blade, lightning lure   1st level (3): cause fear, false life, shield, thunderwave   2nd level (2): blur, mirror image, misty step


Relentless Endurance (Recharges after Long rest). When Gnar is reduced to 0 hit points but not killed, he instead drops to 1 hit point.

Actions

Multiattack. Gnar makes 2 Greatsword attacks.   Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.