Vehicles (Genesys)
Why walk when you can drive? Why drive when you can fly?
Vehicles
Attachments
Attachments are the focus of this Genesys game. Many items here have had their Hard Points nearly doubled to accommodate a focus on customising your vehicle of choice. The theory of this design is that you would be able to construct any type of vehicle using a certain mix of attachments and modifications. For example, there is no listing for a cluster missile. So, to acquire this you would take the Missile Launcher item and apply the modification allowing the Blast quality - or if you want something more brutal, add the Vicious quality and describe it as an exploding flechette bomb! Modding an attachment is d as a base difficulty, +d per total number of modifications currently on the attachment. WeaponsVehicle Weapons (Genesys)
All weapons may be purchased as turrets for +40% of the price, or with +1 Fire Arc (must be connected) for +10%.
Sil | Name | DAM | CRT | RNG | HP | Price | Rarity | Special | Modifications |
---|---|---|---|---|---|---|---|---|---|
2+ | Autocannon | 1 | 3 | C | 1 | $2k | 3 | Autofire; Pierce 6 | ($500) xinf Linked +1 ($1k) x2 Upgrade Difficulty to detect weapon on this vehicle ($1k) x1 Breach +1 ($800) x3 Vicious +1 ($2k) -1 DAM, +Ion ($1k) +1 DAM ($800) Blast +[Dam/4, round up], -2 Dam, -1 RNG (min Close, if already Close no RNG mod) |
3+ | Laser | 6 | 3 | C | 4 | $5.5k | 4 | - | (3k) xinf Linked +1 ($500) x1 Range +1 ($2k) +1 DAM Blast +[Dam/4, round up], -2 Dam, -1 RNG (min Close, if already Close no RNG mod) ($2k) x3 Vicious +1 |
5+ | Mag Cannon | 9 | 3 | M | 6 | $12k | 7 | - | (3k) xinf Linked +1 ($500) x1 Range +1 ($2k) +1 DAM; Blast +[Dam/4, round up], -2 Dam, -1 RNG (min Close, if already Close no RNG mod) ($2k) x3 Vicious +1 |
3+ | Missile Launcher | 7 | 3 | L | 4 | $9k | 7 | Missile Ammo 3, Blast 4, Breach 4, Inaccurate 1, Slow-firing 1, Guided 2 | ($4k) xinf Linked +1 ($4k) x5 Vicious +1 ($2k) Blast +[Dam/4, round up], -2 Dam, -1 RNG (min Close, if already Close no RNG mod) ($2.5k) x3 Missile Ammo +2 |
4+ | Tractor Beam | - | - | S | 4 | $8k | 5 | Tractor 2 | ($2k) x2 +2 Tractor |
Silhouette | Name | Damage | Critical Rating | Range | Hard Points | Price | Rarity | Special | Mods*/ |
Missile Ammo types (Genesys)
Can only be used by weapons with the Missile Ammo quality. Each purchase refills a weapon's 'Missile Ammo #' by 1. Encumbrance is 0 while loaded but 10 if carried or transported.
Name | Price | Rarity | Special |
---|---|---|---|
Explosive | $400 | 1 | - |
Armour Piercing | $1,000 | 4 | Breach +4 |
Seeking | $1,500 | 5 | Accurate +2; Guided +2 |
Crewkiller | $1,500 | 5 | If it successfully damages a target, that target counts as not having an atmosphere (maximum effect range of Medium) as well as damaging life support. |
Beast only
Dedicated Bays and Berths
Maximum number of bays/berths is 2 x Silhouette.Cargo Bay ratios
Dedicated Cargo Bay (Genesys)
HP: All Cargo Bays have a base cost of 3 HP. There are exceptions.
Price: $1 per amount increased.
The Encumbrance Threshold gained by this attachment is below, with a separate amount for the Bulk Freighter hull.
Silhouette | Encumbrance | Bulk Freighter |
---|---|---|
1 | +3 | - |
2 | 10 | - |
3 | +30 | - |
4 | +80 | - |
5 | +245 | +1,025 |
6 | +730 | +4,100 |
7 | +2,200 | +16,500 |
8 | +6,600 | +65,500 |
9 | +20,000 | +265,000 |
10 | +60,000 | +1,050,000 |
Dedicated Hanger Bay (Genesys)
HP: All Hangar Bays have a base cost of 3 HP. There are exceptions.
Price: $200 per unit.
Each dedicated hanger bay allows the vehicle to carry smaller craft with total Silhouettes up to the value listed in the following table. The Silhouette of these smaller craft are normally individually restricted to being 2 Silhouettes smaller than the vehicle with the dedicated hanger bay, but at most 1 carried craft per dedicated hanger bay may be only 1 silhouette smaller than the vehicle the dedicated hanger bay is installed in.
The total Silhouette ratios able to be stored by this attachment is below, with a separate amount for the Carrier frame.
Silhouette | Total Silhouette Amount | Carrier |
---|---|---|
1 | +0 | - |
2 | +1 | - |
3 | +10 | - |
4 | +15 | - |
5 | +25 | +50 |
6 | +35 | +70 |
7 | +50 | +100 |
8 | +65 | +130 |
9 | +80 | - |
10 | +100 | - |
Dedicated Medical Bay (Genesys)
HP:: 3
Price: $500 per unit
Benefits: Each dedicated medical bay, comes with 1 healing tank, and the medical robots and area to support a number of simultaneous surgeries equal to the Silhouette of the vehicle it is installed in.
While in a dedicated medical bay, you also always count as having a medpac.
Ships of Silhouette 6+ receive one $0, 0 HP Medical Bay.
Dedicated Passenger Berth (Genesys)
HP: 3
Price: $100
Benefits: Adds the ability to carry passengers equal to VSL.
The space station frame adds VSL x 20 passengers instead.
Dedicated Repair Bay (Genesys)
Price: $500 per unit
Benefits: Increases Encumberance Capacity by VSL, increases the capacity of carried craft by Silhouette. Maximum size of a vehicle in these repair bays is Silhouette 2. When you are making Mechanics checks in these rooms, you always count as having "the right tools for the job".
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