Classes - at a glance
Iron Kingdoms: Requiem - Classes
Alchemist (IK:R - p.76)
Basically: Field alchemists - make utility potions and mixes on the fly, or more complex tools and such. Has extra melee at 5th level, makes grenades, can use alchemical weaponsSubclasses:
- Combat Alchemist: Grenades! Explosions! More combat utility!
- Synthesist: Better potions! More healing! Buffs!
- Rogue Alchemist: Sneaky alchemists! Good at scrounging materials and roguishness.
Bone Grinder (Borderlands & Beyond - p.68)
Basically: "Reduce, reuse, recycle" taken to its grisly conclusion. Make fetishes, totems, talismans and items from the corpses of your enemies. Or friends, I'm not the boss of you. Focus on harvesting ingredients (get ranger skills for your favourite "ingredient") and build up a super cursed cookbook of magic things that probably smell horrendous on warm days. Oh, and you get spells, too. Subclasses:- The Way of Bile: Poisons. Eat poison. Sweat poison. Toxic as an internet comment section. Oh, and you can destroy talismans for spell slots.
- The Way of Blood and Bone: Destroy talismans to do more damage. Get more attacks. Steal "ingredients" off the living. Totes brutal.
Gun Mage (IK:R - p.85)
Basically: magic guns! pew pew! Make rune shots to do special effects like Ghost Bullets (tm), corrode metal, silent shot or just heckin explode. Each order carries history/backstory, except lone gun. Dex/Cha focused Subclasses:- The Order of the Arcane Tempest: Double down on the gunfighting
- The Order of the Thorn: Llaelese order. Espionage and assassination
- The Order of the Lone Gun: Want wild magic? Be an untrained gun mage!
Gunfighter (IK:R - p.91)
Basically: Gunfighter is a fighter with a gun! Soldiers, mercs, snipers, etc. Access to trick shots to do specific things. Reload faster, craft ammo, and Be Good With Guns. Subclasses:- Pistoleer: Gunslinger archetype. Quick draw! pew pew!
- Sharpshooter: Sniper, good with rifles and never miss again.
- Commando: Covert activities and CQC. Become rambo. Weild satchel charges and grenades.
- Ghost Sniper (B&B):
Mechanik (IK:R - p. 96)
Basically: Artificer on steroids! Get a steam powered mech suit, build, maintain, and command steamjacks, build mechanika for the party or hoard it for yourself, improve devices through tinkering, and even bodge together temporary items. Also get better reflexes and perception around machinery because a mechanic's shop pre-WHSE act is scary. Subclasses:- Combat Mechanik: Basically a battlefield mechanic. Be better in combat and at damaging constructs.
- Ironhead: Customizable steam-powered iron man suit. Because of course
- Arcane Mechanik: Mechanik with spells! Can also mess with magic items better, and use them to replenish spell slots
- Arcanist Mechanik (B&B p.????):
- Rhulic Mechanik:
Shaman (B&B - p.76)
Basically: A proper shaman! Finally! Focused on rituals and rites - the latter are kind of like extra spells but you can only have one active at a time. Part way between cleric and druid but with its own flavour. Choose between worshipping Dhunia (the Mother Goddess) or the Devourer Wurm (the Beast of All Shapes)Warcaster (IK:R - p.102)
Basically: the gishiest gish to ever gish. Combat, spellcasting, etc. Bonds to steamjacks and has special interactions and attacks with them. Get special steam powered armour and use focus points for spells, changing them on a long rest. Subclasses:Warlock (IK) (B&B - p.82)
Basically: Not a typical D&D warlock! Those exist too, but are super rare and usually aligned with infernals. These folks are basically 100% natural alternatives to warcasters. Want a puppy? How about a 12 foot tall, 2 headed puppy? With magic rabies? Bond with your beasts and use their fury to fuel your spells instead of focus, and transfer incoming damage to them. Just be careful they don't go berserk! When the bond deepens warbeasts get their own spells - animi - that they can cast depending on the species. Your character's "resonance" determines the warbeasts they can bond with - trolls, farrow, or devourer.D&D 5E subclasses
Barbarian
Bard
Cleric
A note on the clerics: these are complex, multifaceted deities with many ascendants/saints/scions, and as such their worship is reflects this. If you wanna rep your favourite god but don't like these domains, try the following:Fighter
Monk
Paladin
Ranger
Rogue
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