Caen is a world where the power and presence of gods are beyond dispute, where mankind battles itself as well as all manner of fantastic races and exotic beasts, and where a blend of magic and technology called mechanika shapes industry and warfare. Outside the Iron Kingdoms themselves - the human nations of the continent called Immoren - the vast and unexplored world of Caen extends to unknown reaches, firing the ambitions of a new generation.
Strife frequently shakes these nations, most notably to the thumping footsteps of the Warjacks. Steam and magic powered, semi-sentient automatons boasting great mobility, thick armour and devastating weaponry. Beyond warfare, mechanika and industrial Labourjacks (or simply just Steamjacks) have both simplified and complicated the lives of the Immorese, putting arcane and steam-powered might into the hands of those lacking arcane gifts - and from these inventions spring technological and cultural marvels!
This is a world rebuilding itself in the wake of an apocalyptic invasion of Infernals, the otherworldly bloodletting of the Wicked Harvest, and untold years of bloody warfare and occupation. It is a world of magic, mystery, villainy, and heroism, steeped in over 25 real world years of rich lore.
This is a newcomer's guide to the Iron Kingdoms for the uninitiated. Below, you will find short primers on the races and factions that call Western Immoren home, the cosmology of Caen, as well as the inventions and events that define the Iron Kingdoms in the Post-Claiming era.