Myhren
The Dark Sorcerer (a.k.a. Merlin)
Personal History
Born to protect Artwyn; to help him rise to the throne. Kyarrah had always repeated this to them. That is what they did. Living through loop after loop of their own story, they and Kyarrah were the only two to do so. What started as a challenge for Myhren became routine as their power strengthened. Even with their resilient mind, their family was soon forgotten, replaced by the world they protected.
Education & Education
Born with magic, Myhren is able to learn with no prior training at an incredibly fast rate. They are naturally powerful, and are considered to be a creature of magic itself.
Starting as Prince Artwyn's servant, Myhren quickly became invaluable with their knowledge of the healing arts and protection of Artwyn. During this time, they also served the Great Dragon, Kyarrah, helping to shape the destiny of Caervyon and its people.
Appearance
Identifying Characteristics
Symbol of the Dragon earring, nostril piercing, floral moon tattoo across chest, small dragon tattoo on edge of pointer finger, large floral dragon tattoo over hip
Softly defined face, thick eyebrows, light coral lips
Bright, olive green cloak. Black velvet corset, shin-length leather coat, black skin-tight jeans, sturdy ankle boots.
Social
Contacts & Relations
Myhren is the sole survivor of Caervyon after it is destroyed. Morgaine survived shortly after as well, however with Interis intervention, Myhren quickly hunted him down and killed him before he could do further harm to other worlds.
Abilities
- Ability to slow time
- Telekinesis
- Can kill and injure with the direct damage of their telekinetic blasts due to the kinetic power of their spell
- Wide range, having multiple victims
- Dragonlord
- Can command most dragons
- Telepathy
- Ability to sense magic users, magic, spirits, and contact others
- Mastery over life and death
- Life must be taken in order to be given
- Elemental spells
- Heating weapons, waves of fire, causing explosions
- Wind manipulation, whirlwind creation
- Conjuration of lightning, storms
- Ability to throw blasts of raw magical power
- Defensive magic
- Magical shield capable of deflecting extremely powerful blasts
- Ability to reflect harmful spells
- Strength to wield and use powerful, magical objects
- Excalibur
- Cup of Life
- Necromancy
- Creation of wraiths
- Summon spirits, shades, skeleton and immortal armies
- Ability to use/control/overpower the cup of life
- Ability to put spirits to rest
- Influence upon other creatures, magical and not
- Blood magic
Comments
Author's Notes
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