Dundlend
Squatting on the east-west trade route between the Kingdom of Foere and the nations to the west, Dundlend provides control of trade to and from the kingdom as well as a focal point for the defense of Foere and the southern dukedoms. Construction of the walls and battlements here is similar to that of Arbo, with heavy white stone blocks that can be seen for miles during the daylight. However, the defenses here have been taken to another level and include three sets of walls protecting progressively smaller portions of the city, with the central portion encompassing land reserved for military barracks, government offices, and small fields and wells for fresh water in the event of a prolonged siege. Ballistae and catapults maintained on battlements of all of the walls are ready for any attack, whether monstrous or man.
Lord-Commander Malcom Enserrat is part of the leading family of the Duchy of Mains and a lord-commander of the militia of the Kingdom of Foere. At 60, he is the youngest son of Duchess Aeria and has children and grandchildren of his own. While not as attractive or outgoing as his mother and older brother, the lord-commander’s military bearing, evenhanded justice, and pragmatic negotiations make him equally loved in Dundlend and by the troops who serve him.
Lumber contractors and woodworkers do a good business here, but Dundlend is mainly a stop for merchants and caravans, earning money both through trade and provisioning. Taverns, gambling houses, inns, and other services for those traveling through do well here. The strong military presence, largely paid by tariffs as well as an allowance from the crown, also provides strong income for the service businesses.
Settlement
Dundlend, City of
Type
City
Owning Organization
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