Glaivr

A large, log palisade surrounds a rough-and-tumble town of rowdy loggers, trappers, and adventurers who play just as hard as they work in the chaotic taverns and brothels. Not surprisingly, the copious tankards of alcohol and raging libidos fuel brawls that spill out of the establishments and onto the streets where they spread like a virulent epidemic. Lord Bertrand, the town’s ruler, rarely interferes in these disputes, preferring to allow his citizens to sort these issues out for themselves unless the matter devolves into a full-scale riot. In that case, Bertrand deploys his 200-strong town guard to break up the donnybrook. Glaivr’s wild and wooly character deviates greatly from its original laidback demeanor.   Founded in the aftermath of Oxibbul’s collapse, the people who fled across The Fingers and into the lands beyond were predominately artisans and craftsmen rather than loggers and trappers. Over time, necessity and opportunity transformed generations of tradesfolk into lumberjacks and outdoorsmen. Glaivr’s original settlers wisely chose the location for their new community at the intersection of two roads heading to Legion’s Bay that also sat on the banks of the Binjerin River. Barges sailing to Bard’s Gate and destinations farther inland load and unload their cargo and passengers on the massive wharf on the city’s northern outskirts. These ships transport timber and fur from the neighboring Eng Wood and Kurz Wood to distant markets. The captains of these vessels frequently hire mercenaries and guards from the ranks of the town’s burly woodsmen and rugged outdoorsmen. Many of these individuals worship the barbarian god Bowbe, who has a major temple in the city. The clerics in his service frequently tend to the injuries sustained during one of Glaivr’s frequently melees, though they vehemently protest raising anyone killed in combat during one of these free-for-alls. Someone seeking those services must obtain them from the Temple of Freya that is also found in Glaivr.   As previously discussed, Lord Bertrand takes a hands-off approach to intervening in the affairs of others. He never metes out justice except in plainly evident cases of theft where ownership of the stolen item can be definitively proven, and obvious instances of premeditated murder. Glaivr’s ruler prefers spending his days wooing Elisa from neighboring Elise and seeking bounty hunters to capture the fugitive Duncan who supposedly fled to the Hazed Canyon. To date, his efforts on both fronts have failed miserably.

City Stats


Glaivr, Town of

Population
2,073 (820 Foerdewaith, 308 other human ethnicity, 250 half-elf, 225 Halfling, 220 Gnome, 180 hill dwarf, 50 high elf, 20 other)

Ruler
Lord Bertrand

Government
autocracy

Type
Town

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