Tarry

Tall stone buildings stand out along the shoreline, hovering above the docks extending out into the Crescent Sea. Tarry is one of the few areas along the eastern shoreline of the Crescent Sea suitable for larger docks and ships, so, in spite of other drawbacks to the waters in this area, Tarry has stood here in some form for thousands of years. The ancient foundations beneath some of the buildings have sunk deep into the soft earth, and are now filled with mud, silt, and water and almost impossible to explore.   Taverns, inns, joy houses, and supply houses surround a broad square at the foot of the docks where ships and caravan wagons exchange goods before heading out on their journeys. Opulent mansions Overlook the docks and ocean from hills located away from and above the shoreline. The rest of the city feels as if it was simply tacked together, a random assortment of buildings with mixed purposes held together by hope, luck, and, in some cases, dark impulses. Some of the creatures found here shock visitors, as they are rarely seen anywhere but Castorhage. These creatures are just one more reminder that this is now a part of the City-State of Castorhage.   Annexed from the Duchy of Kear after the defeat of the Singed Man, Tarry provides the City-State of Castorhage with a port on the coast of Akados, a needed trading site that allows merchants to send their goods throughout the continent. Virtually any goods can be found here, as can most services, if one is able to pay the price. The lax laws and even more haphazard enforcement found in Castorhage have spread to Tarry like a looming cancer. Deaths at night are generally ruled accidental; apparently falling and accidently cutting one’s own throat is a regular occurrence.   The seas around Tarry are shallow and silty, and the area is known for the oil and sludge seeping from the seabed. The oil seep creates an oily, sludgy area of ocean known as the Damps. Workers from Tarry collect the oily sludge and use it to make pitch, asphalt, tar, alchemist’s fire, and a variety of other things.   Duke Talmas Odrecky runs Tarry in the name of the queen and maintains its docks and its status as trade hub while focusing on the magical resources the Damps provide. He is also in charge of the mysterious Preterhouse, a well-guarded site on a small island in the Damps. Preterhouse is rumored to be the site of experiments conducted by the government of Castorhage that are deemed too dangerous to be performed in the city. Considering the experiments performed in the city, it is difficult to imagine experiments horrific enough to be considered so dangerous.

Settlement


Tarry, City of

Ruler
Duke Talmas Odrecky, Lord of the Damps

Government
feudal colony of the City-State of Castorhage

Population
38,762 (30,235 human various ethnicity; 1,550 Gnome; 1,500 mountain dwarf; 1,162 half-elf; 458 half-orc; 387 high elf; 3,470 other including Halfling, briny, ratfolk, mongrelfolk, swyne, tengu, inphidian, and tabaxi)

Languages
Common, Gnome, Dwarven, Elven, Infernal

Religion
Mother Grace, Mammon, Lord Shingles, Sister Shadows, Mithras, Geryon, Lucifer, Baphomet, Brine, The Green Father, Demoriel

Resources
trade hub, manufactured goods, coal, pitch, cotton, cloth, whale oil, spirits (beer, liquors), alchemical reagents, alchemy, magical resources

Technology Level
Medieval

Type
City
Owning Organization

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