Bestiary H

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Hippocamp


Hippo
Classification
Enviroment
Height / Weight
Domestication
Products
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Large monstrosity, chaotic good
Armor Class 13 (natural armor)
Hit Points 22 (4d10)
Speed 20 ft., swim 50 ft.   STRDEXCONINTWISCHA
14(+2) 15(+2) 11(+0) 5(-3) 10(+0) 6(-2)   Damage Resistances cold
Senses darkvision 120ft., passive Perception 10
Languages -
Challenge 1/2 (100 XP)   Amphibious. The hippocamp can breathe air and water.   Charge. If the hippocamp moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.  

Actions

Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.   Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.   Statblock from Mythic Odysseys of Theros


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