Bestiary S
Slime
Slimes are simple creatures that move and feed by using pseudopods. Slimes can be any size, with some subspecies expanding to fill the cave they reside in.
Slimes are barely sentient. They rely on basic stimuli, moving towards movement or warmth and away from frost. They thrive in grimy, warm enviroments.
Variants
- Common Slime
- Grey Slime
- Ochre Slime
- Slick
Found In
- Sewers
- Caves
Classification | Ooze |
---|---|
Enviroment | Underdark, Dungeons |
Height / Weight | Any |
Domestication | Captive-bred. Cleaning. |
Products | Acetoplasm |
Slime, Common
Show Statblock
Large ooze, unaligned
Armor Class 6
Hit Points 84 (8d10 + 40)
Speed 15 ft. STR • DEX • CON • INT • WIS • CHA
14(+2) 3(-4) 20(+5) 1(-5) 6(-2) 1(-5) Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages -
Challenge 2 (450 XP) Ooze. The slime takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the slime's Engulf and has disadvantage on the saving throw.
Creatures inside the slime can be seen but have total cover. A creature within 5 feet of the slime can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage. The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time. Transparent. Even when the slime is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the slime's space while unaware of the slime is surprised by the cube.
Armor Class 6
Hit Points 84 (8d10 + 40)
Speed 15 ft. STR • DEX • CON • INT • WIS • CHA
14(+2) 3(-4) 20(+5) 1(-5) 6(-2) 1(-5) Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages -
Challenge 2 (450 XP) Ooze. The slime takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the slime's Engulf and has disadvantage on the saving throw.
Creatures inside the slime can be seen but have total cover. A creature within 5 feet of the slime can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage. The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time. Transparent. Even when the slime is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the slime's space while unaware of the slime is surprised by the cube.
Actions
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (3d6) acid damage. Engulf. The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the slime enters a creature's space, the creature must make a DC 12 Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. On a failed save, the slime enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the slime's turns. When the cube moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube. Statblock from the Monster Manual.Slime, Grey
Show Statblock
Medium ooze, unaligned
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 10 ft., climb 10 ft. STR • DEX • CON • INT • WIS • CHA
12(+1) 6(-2) 16(+3) 1(-5) 6(-2) 2(-4) Skills Stealth +2
Damage Resistances acid, cold, fire
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages -
Challenge 1/2 (100 XP) Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing. Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round. False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 10 ft., climb 10 ft. STR • DEX • CON • INT • WIS • CHA
12(+1) 6(-2) 16(+3) 1(-5) 6(-2) 2(-4) Skills Stealth +2
Damage Resistances acid, cold, fire
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages -
Challenge 1/2 (100 XP) Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing. Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round. False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Actions
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. Statblock from the Monster Manual.Slime, Ochre
Show Statblock
Large ooze, unaligned
Armor Class 8
Hit Points 45 (6d10 + 12)
Speed 10 ft., climb 10 ft. STR • DEX • CON • INT • WIS • CHA
15(+2) 6(-2) 14(+2) 2(-4) 6(-2) 1(-5) Damage Resistances acid
Damage Immunities lightning, slashing
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages -
Challenge 2 (450 XP) Amorphous. The slime can move through a space as narrow as 1 inch wide without squeezing. Spider Climb. The slime can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Armor Class 8
Hit Points 45 (6d10 + 12)
Speed 10 ft., climb 10 ft. STR • DEX • CON • INT • WIS • CHA
15(+2) 6(-2) 14(+2) 2(-4) 6(-2) 1(-5) Damage Resistances acid
Damage Immunities lightning, slashing
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages -
Challenge 2 (450 XP) Amorphous. The slime can move through a space as narrow as 1 inch wide without squeezing. Spider Climb. The slime can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) bludgeoning damage plus 3 (1d6) acid damage.Reactions
Split. When a slime that is Medium or larger is subjected to lightning or slashing damage, it splits into two new slimes if it has at least 10 hit points. Each new slime has hit points equal to half the original slime's, rounded down. New slimes are one size smaller than the original slime. Statblock from the Monster Manual.Slick
Show Statblock
Large ooze, unaligned
Armor Class 7
Hit Points 85 (10d10 + 30)
Speed 20 ft., climb 20 ft. STR • DEX • CON • INT • WIS • CHA
16(+3) 5(-3) 16(+3) 1(-5) 6(-2) 1(-5) Damage Immunities acid, cold, lightning, slashing
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages -
Challenge 4 (1,100 XP) Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing. Corrosive Form. A creature that touches the slime or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the slime is destroyed after dealing damage. The slime can eat through 2-inch-thick, nonmagical wood or metal in 1 round. Spider Climb. The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Armor Class 7
Hit Points 85 (10d10 + 30)
Speed 20 ft., climb 20 ft. STR • DEX • CON • INT • WIS • CHA
16(+3) 5(-3) 16(+3) 1(-5) 6(-2) 1(-5) Damage Immunities acid, cold, lightning, slashing
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages -
Challenge 4 (1,100 XP) Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing. Corrosive Form. A creature that touches the slime or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the slime is destroyed after dealing damage. The slime can eat through 2-inch-thick, nonmagical wood or metal in 1 round. Spider Climb. The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
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