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Traps

The Furnace

This trap is best placed in a confined area like a short hallway or small room. There are lighted torches along the walls with little holes above them; you might also have statues holding the torches. When the trap is triggered, the entrances to the area are sealed and flammable oil begins pouring out of the holes (or mouths if statues are used) above the torches, which ignites the oil. It is up to you to decide how fast the room fills with this flaming oil, and if there will be anything for the party to climb onto to get away from the flaming oil. The oil can be turned off, and the room unsealed, by activating the lever located in the middle of the ceiling.    

Magic Mouth

 
This is a trap that is hard for the players to predict. Upon entering a prepared area, the victim is encircled by a wall of flame (as per the spell) 13’ in radius, creating a small area in the center where the victim won’t take damage. A magic mouth appears on the floor in front of the victim and asks a riddle, or for a password.     https://donjon.bin.sh/d20/dungeon/ https://www.kassoon.com/dnd/dungeon-map/

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