BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Mount Farefier

A giant volanic mountain that stands tall over the Great Desert. This mountain houses the lost genie, Sirifa al-Zaamur.  

The Mountain Temple

As the players cautiously step into the center chamber of the Mountain Temple, an oppressive atmosphere envelopes them. The air is thick with an eerie stillness, broken only by the faint whispers of ancient incantations echoing through the walls. The room itself is dimly lit, casting long, menacing shadows that dance across the intricate carvings on the walls. At the heart of the chamber stands Sirifa al-Zaamur, a haunting figure in deep shades of indigo and midnight blue. Her eyes, though still possessing an otherworldly beauty, now hold a glint of something more ominous, hinting at a power that goes beyond the benevolent facade. The once-flowing sapphire hair now seems to writhe like serpents, emphasizing an unsettling and supernatural presence.   Cloaked in tattered, ethereal white linens that billow around her like ghostly tendrils, Sirifa al-Zaamur wears the gold manacles with an air of dominance. The enchanted runes on the manacles glow with a malevolent intensity, revealing the true nature of the genie's might.   As the players enter, a low, echoing laughter emanates from Sirifa al-Zaamur, sending shivers down their spines. Her voice, once calm and welcoming, now carries a dark undertone that commands attention. The genie regards the intruders with a penetrating gaze, revealing a centuries-old weariness and a hunger for power that surpasses any mortal comprehension.   The chamber itself seems to respond to Sirifa al-Zaamur's presence, the ancient carvings pulsating with a foreboding energy. The players can sense that they have entered a domain where wishes come with a heavy price, and the choices they make may have dire consequences in the face of this menacing genie
Temperature
  • Range from 70 to 125 degrees
SKILL CHECK PARAMETERS:
  • We’re starting a skill challenge to describe how you get from The Rawlings to the Mount Faerfyre and the Temple within, going further to the west. The area has mountain foothills and leads to an enormous mountain, 16 miles high, it is 3 times the height of Mt Everest and 10 times as wide.
  • For each day, describe the trip and choose a skill to check. DC 17, Days 7, Successes Needed: 4
  • On Success. Congrats you've made it. Worn and tired but otherwise ok.
  • The failed skill challenge causes the party to take a more treacherous route through the desert. They make it to their destination, but they emerge wounded and weary. Each character must make a DC 15 Dexterity saving throw, taking 27 (5d10) piercing damage on a failed save or half as much on a successful one.

Comments

Please Login in order to comment!