Corporate Specialist

A corporate specialist is somebody who works for a galactic megacorp in a capacity beyond the usual punch clock working class bureaucratic, logistics, or manufacturing that make most corporate organizations go around. These include a wide array of professions from corporate security, colonists and pioneers responsible for establishing corporate holdings in frontier space, and explorers conducting surveys with an eye for profit. Corporate specialists require many of the same skillsets as those working independently, for states, but must pay attention to the cutthroat politics of megacorps.
Special Rules: Upon entering this career during your first term, you must select an assignment, when you do, use the skills found in that assignment table as the skills for basic training. This rule does not apply to characters entering this career in later terms.

Skills and Training

1D Personal Development Service Skills Advanced Education (EDU 8+)
1 +1 STR Persuade Medic
2 +1 DEX Drive Electronics
3 +1 END Vacc Suit Admin
4 Gun Combat Survival Explosives
5 Streetwise Mechanic Science
6 +1 SOC Electronics Jack-of-all-Trades
1D Corporate Enforcer Corporate Pioneer Corporate Explorer
1 Vacc Suit Animals Electronics
2 Athletics Athletics Pilot
3 Gunner Jack-of-all-Trades Engineer
4 Melee Drive Science
5 Electronics Survival Stealth
6 Gun Combat Recon Recon

Ranks and Bonuses

Rank Title (Corporate Enforcer) Skill or Bonus
0 Rookie Gun Combat 1
1 Patroller Melee 1
2
3 Sergeant Leadership 1
4
5
6 Chief Admin 1
Rank Title (Corporate Pioneer) Skill or Bonus
0
1
2 Settler Survival 1
3
4 Explorer Navigation 1
5
6 Gun Combat 1
Rank Title (Corporate Explorer) Skill or Bonus
0 Junior Assessor
1 Vacc Suit 1
2 Assessor
3 Pilot 1
4 Senior Assessor
5
6 Master Assessor Admin 1

Mishaps

1D Mishap
1 Severely injured in action (this is the same as a result of 2 on the Injury Table). Alternatively, roll twice on the Injury Table and take the lower result.
2 You are harassed and your life ruined by a criminal gang, pirates, or a rival corporation. Gain an Enemy.
3 Psychologically damaged by your experiences at your job. Reduce your INT or SOC by 1
4 You learn something you should not know, and people want to kill you for it. Gain an Enemy and Deception 1.
5 You quarrel with another person, who forces you to leave your job. Gain a rival.
6 Injured. Roll on the Injury Table.

Events

2D Event
2 Disaster! Roll on the Mishap Table, but you are not ejected from this career.
3 You are offered the opportunity to smuggle illegal items onto a planet. If you accept, roll Deception 8+ or Persuade 8+ to gain Streetwise 1 and an extra Benefit roll. If you refuse, you gain an Enemy in the criminal sphere.
4 You complete a mission for your superiors, and are suitably rewarded. Gain DM+1 to any one Benefit roll from this career.
5 You establish a network of contacts. Gain D3 Contacts.
6 You are given advanced training in a specialist field. Roll EDU 8+ to increase any one skill you already have by one level.
7 Life Event. Roll on the Life Events Table.
8 You learn something you should not have, which you can profit from illegally. If you choose to do so, then you gain DM+1 to a Benefit roll from this career and gain Streetwise 1, Deception 1 or a criminal Contact. If you refuse, you gain nothing.
9 You are rewarded for your diligence or cunning. Gain DM+2 to your next Advancement check.
10 You gain experience in a technical field as a computer operator or surveyor. Increase Electronics or Engineer by one level.
11 Your supervisor takes an interest in your career. Gain DM+4 to your next Advancement roll thanks to their aid.
12 Your actions bring save the company millions of G-Credits. You are automatically promoted.

Benefits

1D Cash Benefits
1 GCr2,000 Ship Share
2 GCr5,000 Ally
3 GCr10,000 INT +1 or EDU +1
4 GCr10,000 Two Ship Shares
5 GCr10,000 Personal Vehicle
6 GCr20,000 SOC +1
7 GCr100,000 SOC +2
Qualification: EDU 6+
DM -1 for each previous career
Assignment: You must choose one of the below as an assignment.
Corporate Enforcer: A member of corporate security forces, or an independent mercenary.
Corporate Pioneer: Possessing the skillset of a colonist, a corporate pioneer establishes outposts on behalf of galactic megacorps.
Corporate Explorer: Performed long range exploratory and surveying missions for a magacorp.
Survival:
Corporate Enforcer. END 6+
Corporate Pioneer. INT 7+
Corporate Explorer. EDU 7+
Advancement:
Corporate Enforcer. EDU 6+
Corporate Pioneer. END 5+
Corporate Explorer. EDU 7+

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